Being an independent contractor during the 16-bit era was pretty hectic, and the games we took for granted on store shelves often had turbulent histories behind them. Kevin Seghetti knows all about that, as he was involved in the creation the Razorsoft titles TechnoCop & Stormlord. He also worked with the Master System and SNES.
Articles written by: Ken Horowitz
For more than a decade, Joe Miller has been seen almost exclusively as the virtual father of the 32X. What most people don’t know is that his role at Sega as Senior Vice President of Product Development was mostly software-driven, and though he saw the launch of almost a half-dozen platforms, he oversaw over a hundred in-house games and was involved with everything from the Sega Channel to the Multimedia Studio.
A PC classic comes to the Sega CD in great form! Despite some control adjustments and a large memory footprint, Dungeon Master 2 maintains everything that made it so popular on computers, and it gives Sega CD gamers a chance to dive into perhaps the largest RPGs ever released on the machine. A word to the wise though: bring a Mega Mouse or a six-button controller.
For more than a decade, Sega went toe-to-toe with the biggest sports publisher of all time. Such success wasn’t instant but the culmination of years of refinement and planning. We’ve spoken to more than a dozen former Sega Sports alumni to get the full story, so join us as we take a look at the Sega Sports brand, which boosted the Genesis and took on the mighty EA.
The last few months have seen a lot of activity on the Genesis front, including updates, remakes, and a few downright weird things… As always, we’ve compiled them together in a nice, digestible collection. So, kick back and see all the latest news about your favorite franchises!