Quantcast

Articles written by: Andrej Preradovic

Classic Interview: Susumi Hirai

Classic Interview: Susumi Hirai

This 1996 interview with AM1 programmer Susumi Hirai was originally published in the August 1996 issue of Sega Saturn Magazine. It was translated for the Die Hard Arcade section of the book The Sega Arcade Revolution: A History in 62 Games. It holds some interesting tidbits of information regarding what would become Sega’s most successful American-developed arcade game, and a Saturn classic.

read more

Classic Interview: Yoshiki Ooka (Gain Ground Programmer)

Classic Interview: Yoshiki Ooka (Gain Ground Programmer)

Gain Ground is a classic Sega arcade game that still manages to be under most people’s radar, despite ports to several consoles. The arcade original’s history is quite an interesting tale, and this 2003 interview was translated for the book “The Sega Arcade Revolution: A History in 62 Games.” Read on and see how the game was made!

read more

Classic Interview: Yoshiki Kawasaki (Flicky Designer)

Classic Interview: Yoshiki Kawasaki (Flicky Designer)

This interview about the design of Flicky was originally published in May 2002 as part of Sega of Japan’s Masterpiece Album series, which featured comprehensive talks with some of Sega’s brightest Japanese arcade and console designers. It was translated as research material for the Flicky section of the book The Sega Arcade Revolution: A History in 62 Games. 

read more