Stuart Middleton has been programming and working in the gaming industry for decades, as he’s had a hand in many classic Sega games, like Alien 3 and Joe & Mac for the Genesis. Sega-16 chatted with him recently about his experiences working on several of Sega’s hardware, including the Master System and Game Gear.
Ah, Spring… It’s a time for sunshine, flowers, and gentle breezes. It’s also a time for hay fever and ticks, so maybe we’d better just stay indoors! Luckily, our staff and readers are here for you, with a fresh batch of games that you will want to play while you’re hiding from allergies and sunburn. There’s always something worth checking out!
Virtually every Genesis owner owns or has at least played The Revenge of Shinobi. Hailed as a 16-bit classic, it was one of the early titles that showed off what the console was capable of, and it cemented the Shinobi series as a major Sega franchise. Sega-16 takes a comprehensive look at how it was made, with insight from several members of the development team.
Ayrton Senna was a racing icon throughout much of the world, even within the video game industry. He was signed by Sega of Japan to endorse its second Super Monaco GP game, but he left more than just his name on the game’s development. He played an integral part in its creation, showing the full potential of what a licensed game could be.