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  1. Rick Dangerous MD demo released
  2. Wolf32X - finally in beta!
  3. NEO Myth MD 3in1 flash cartridge
  4. 32X home brew ideas?
  5. Atari 2600 Emulator on the 32x
  6. What would it really take to try get Quake running on the 32x?
  7. First Mega CD Translation To Be Released
  8. DOOM PC/32X WAD Converter
  9. Dreamcast's Hypertension FPS coming to the 32X???
  10. Unreleased X-Men 32x
  11. Soulstar X - beta ROM!
  12. Doom 32x Beta
  13. New Homebrew from Shiru
  14. 32x graphics modes
  15. Pringles game
  16. BC Racers Rom/ISO hacking
  17. A Sega 32x Programming Question
  18. Best Sonic Hacks!
  19. Best Homebrew Sega CD Games
  20. Doom or Wolf 3D port?
  21. Was a beta of Indiana Jones and the Fate of Atlantis ever found?
  22. Homebrew Compilations
  23. Unused/underused solutions to limitations of the Genesis/MD
  24. (Dissembling comparison)Genesis game..Official version>imitation>piracy
  25. Need VA6 unmodded encoder pic!
  26. Homemade, genesis Flash files can de game CARDS
  27. Could sram high score save be hacked into roms?
  28. Hack World Cup Italia '90
  29. X-Band Revived!
  30. Xband 2.0
  31. NeoMythMenu Deluxe v2.4
  32. Swamp Thing Prototype dump released!
  33. Recruiting people for arcade shinobi md port
  34. Just built my first Genesis reproduction cartridge(still missing the case)
  35. My repro and "japanized" MD games
  36. Johnny Mnemonic (unreleased proto)
  37. Where to start with MD homebrew?
  38. Best Hack Fighter?
  39. Super Thunder Drive III
  40. Doom 32X Hacks (Wads)
  41. A Good Genesis Game Development Guide?
  42. New Shadow Squadron ROM Hacks
  43. Motherbase 2000 Debugger Found
  44. Dumping Games, region F ?
  45. Development: MD Cartmodding
  46. Homebrew Release: Hangman SG
  47. SVP Programming
  48. MKII Unlimited ROM Patch
  49. Project MD: Official Thread
  50. Uwol Quest For Money
  51. Where to pull audio from for CCAM?
  52. Home Alone (MD/GEN) Beta
  53. X-Band
  54. Gensis Jumpers thread READ!!
  55. Genesis/MegaDrive programming links
  56. Has anyone ever fixed the palette bug in Back to the Future Part III?
  57. Streets of Rage 2 Hack
  58. Please delete
  59. Best VDP Docs
  60. Game Boy Game Genie Rom Patcher
  61. All this 32x talk has me thinking...
  62. What resources does it take to create a MD game from scratch?
  63. Programs to change rom region
  64. Where to find good motorola 68k assembly tutorials?
  65. Patching Game Genie into ROM
  66. Not really Sega related, but what the hell...
  67. Got a non Sega request...
  68. Emu's for the DS
  69. Building your own Genesis and 32X toolchain
  70. MDEM's first
  71. Mega Drive/Genesis Main ASIC List
  72. Starter on Mega Drive Development
  73. The Genesis Documentation Project
  74. UFTC compression/decompression tool
  75. Help with language switch on Pre-TMSS
  76. Assembly in Genesis / 32X projects
  77. Oerg's Tools (RLE Compression, tile operations etc)
  78. Make your own makefiles
  79. SFIV 360 Pad for PC and JoyToKey
  80. New Sonic hack: Metal Sonic Overdrive
  81. Tile and Sprite editor for Genesis/Megadrive
  82. Affinity:Sorrow
  83. Dr.robotnik (the video game) for the sega genesis
  84. My first demo
  85. A thought/question to homebrew developers.
  86. 32X Demo - 3D with Sound and Music (repost)
  87. SuperTux MD
  88. Genesis ROM speed
  89. question about using the power base converter on a neptune?
  90. Want to start programming for the Genesis.
  91. Any tracker for the Genesis with Guitar Pro-like interface?
  92. khLauncher: The best emulator launcher
  93. Comparison of 5th generation ("32/64-bit") game console hardware
  94. How capable would the Neo Geo MVS/AES be in 3D polygon graphics?
  95. Sega 32 CDX!?
  96. Zombie High (Proto) Discovery
  97. New MD demos! Get them while they're hot!
  98. Tropical Paradise Zone Act 1 - a Sonic fan-tune :)
  99. New tracker with PSG and sample playback!
  100. Did the 32x have its own SPU?
  101. Anyone wanna do a Sonic "SatAM" fan game?
  102. SLZ tool
  103. How can a Sega Saturn run modern PC games?
  104. Markey the Jester
  105. Recommend me a GBA Flash Cartridge.
  106. MDTools GIT repository
  107. Dragon's Lair (Proto) MD/GEN Released
  108. PCE/TG16/CD assembler
  109. crazy bus now for the sega cd
  110. Riley's Letter Recycle And SCDBook
  111. Tremor on the 32X
  112. I'm sick of BEX noobs
  113. VGM Music Maker Tutorial (Not by me)
  114. Request!
  115. Metal Sonic Overdrive Released [Completed]
  116. Sega Genesis + CD JAMMA
  117. Street Fighter 2 Champion Edition - Genesis
  118. Comparison of 4th generation ("8/16-bit") system hardware
  119. Streaming Video (FMV) compression on the Sega CD
  120. Any probs with this sprite to tile collision?
  121. New Discoveries
  122. Games that use the SCSP FM Synthesizer (Saturn)
  123. ISO to .ELF converter
  124. Attention! Coders Wanted!
  125. Looking at Prototypes/Unused finds
  126. Could this game be homebrewed ?
  127. Bad Apple demo thread
  128. Bare Knuckle III Director's Cut
  129. Anyone use YY-CHR for graphics on the Genesis?
  130. Mega Everdrive - The next level?
  131. Request: Wonder Boy In Monster World Savestates
  132. MAME Question - Borders
  133. Looking to learn Assembly
  134. Splatterhouse - Deception of the Mask Trilogy
  135. Metal Sonic Hyperdrive release
  136. (Legit) Question about ISO hacking...
  137. Game Gear to Master System Utilities
  138. How is this possible
  139. Mr. Nutz 2 sourcecode
  140. Battletoads GBA prototype
  141. pallete editor for the sega genesis
  142. Pro Action Replay As Region Adapter
  143. Oerg866's Echo Player + New Song :)
  144. MCD ASIC performance
  145. SEGA CD Mode 1
  146. Ipod jailbreaking questions
  147. Mega modem hack
  148. L'Abbaye des Morts
  149. Some old homebrew crap
  150. Fusion Plugin xBR
  151. Initialising the z80 not the same for real cart/SegaCD/EverDrive?
  152. How to write a ROM to a cartridge (PS1 in English on the Genesis)
  153. Dumping Mega Drive/Genesis
  154. Can you set both planes to scroll together?
  155. Time to update to gcc 4.6.2
  156. Help editing/building Sega CD ISO
  157. Reccommend some homebrews
  158. best 8-bit system to program for?
  159. Read/Write SegaCD Save RAM
  160. Making the best clone system?
  161. Time to update to gcc 4.6.2!
  162. BasiEgaXorz
  163. Rpgmaker
  164. Getting a custom PCB made
  165. Cirtech Re-programmable Flash Cartridge
  166. Help making multi-game selection menu for homebrew ROM
  167. Oerg's live dev cartridge thing!
  168. Undocumented YM2612 register $2C - Smooth PCM panning!
  169. YM2612 playing 8-Bit PCM at 44.1 khz!
  170. Whatever happened to Mega Q*Bert
  171. What's a good size first run for a Genesis homebrew?
  172. Game Genie for the Master System
  173. "Robotron" (Contra Hard Corps Hack)
  174. "Memory Card" for the Genesis?
  175. Metal Sonic Hyperdrive v2.0 Update Release
  176. Fahrenheit: No Key Hack
  177. Is Metal Slug on Genesis possible?
  178. Fastest way to clear screen on Sega Genesis?
  179. Z80 Access When Using Sega CD
  180. Street Fighter 2 Arcade ROM Hacking
  181. 32x prototype help
  182. Angry Birds Genesis Demo
  183. New Sega Genesis Pallete Editor
  184. Byte swapping files on EPROMs?
  185. Making a frame buffer on the Genesis
  186. Having problems hooking up my motherboard to my case.
  187. Is anyone here able to digitize video either for the Sega CD, Genesis or 32X?
  188. linear resampled audio on sega genesis vs no resampled quality
  189. Sonic 2012 Hacking Contest Results!
  190. Bonk's Adventure
  191. Mega Drive emulator for the original Playstation
  192. NTSC-J
  193. sonic vapor port
  194. Firecore not ARM?
  195. Comparison of 6th generation game console hardware
  196. Super Game Boy
  197. Attention programmers/sprite designers/voice actors/anyone we can get! New project!
  198. Animation and good sound together
  199. Interrupt driven DMA PWM audio
  200. Advantages of SNES hardware vs. Genesis hardware
  201. Megaman 2
  202. AES vs MVS
  203. Reverse Engineering the MOS 6502 CPU
  204. Megaman 1 on the pc engine with cd audio
  205. modern Genesis music
  206. Random Idea for a Sega CD/CD32X/Saturn conversion
  207. Remember the Time Trax Prototype?
  208. Sega 3D Glasses
  209. Genesis Emu Wrapper?
  210. Should I buy a new gamegear?
  211. Action 52 Improvement
  212. CD32X Test App
  213. Goplanes, a game project for Sega Genesis
  214. Math Question for a Genesis Homebrew Idea I've been thinking of trying.
  215. Toastsoft homebrew pc games
  216. NOAC Question
  217. Street Fighter 2 Sheng Long Arcade Hack
  218. GeniAlarm
  219. SuperTux MD - Part 2
  220. Comparison of 7th generation (HD) game console hardware
  221. [idea] GTA 1 style homebrew for Mega Drive
  222. Upcoming PS1 Flashcard.
  223. Upcoming PS1 flashcard?
  224. Propeller - An Example SGDK-Based Game Engine
  225. Converting Genesis EEPROM games to Battery Save
  226. NES Homemade MultiCart
  227. Direct Color DMA video demos
  228. Mario Land Colour
  229. Metroid 2 Full Colour Romhack
  230. Emulator front end question
  231. Retro Graphics Toolkit
  232. 3D Texture Mapping Rasterization
  233. some pirated Game Boy games
  234. Making music on your SegaCD
  235. How to paint sega logo?
  236. Direct Color DMA with music
  237. [PC] XENO
  238. Transparency in Mazin Saga
  239. Exodus - Cycle accurate Mega Drive emulation
  240. What hardware is compatible with Jang Pung 3 and Samgukji III?
  241. would streetfighter alpha be possible on the megadrive ?
  242. what games are incompatible with the cdx
  243. an all in one
  244. Why next gen consoles should "demake".
  245. Nomad Mods
  246. The relationship between ASM and Hex in hacking
  247. SVC chaos redrawn cps sprites
  248. 64 colours are enough
  249. Monty Python video game for the Sega Genesis game-play ideas?
  250. power on the genesis with the controller?