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sega fan
02-02-2010, 08:43 PM
Episode 1 of Blast Processing is now available for download.

First MP3 (I'm really quiet)
---not needed---

Second MP3 (Near perfect volume, I still drop out, sometimes)
http://www.sendspace.com/file/n0yim7

Cast:
- Host ----- Addison Gumprecht
- Co-Host - Zach McCue

Zach has painstakingly edited for 7 hours to bring this episode to you. Give all your thanks to him; he has been so great through this entire process. Zach, I couldn't have asked for a better Co-Host.

Notice : Mike, (TheRollingStoner), I lost connection to Steam. Steam doesn't want to reconnect to the internet. I'm really sorry our chat got dropped. Hope you enjoy the show!

NOTICE : Guys, I don't sound as quiet when you play this through a MP3 player. I sound okay on my Ipod touch. I'm going to try to remake a louder version.

Baloo
02-02-2010, 08:55 PM
Alright, seemed like a pretty good podcast, but I'll do my constructive criticism.

Liked the little intro song.

First 10-15 minutes had nothing really to do with Sega or the Dreamcast.

Addison, your mic was a little low. Sometimes I wasn't able to hear you.

The whole House of the Dead 2 not working with the Light gun is hogwash. It even works with 3rd party MadCatz light guns.

Who's dog was that barking in the background? Lol.

You covered some good topics, like the PS2 and the What-If Scenarios.

And the podcast felt like it went on a little too long at times.


Also, a question for you. So is it only going to be you two guys doing the podcast itself?

sega fan
02-02-2010, 08:57 PM
The whole House of the Dead 2 not working with the Light gun is hogwash. It even works with 3rd party MadCatz light guns.

That's what I thought. I thought I'd include it, I was afraid of being bashed for over looking it, but now I'm being bashed for referencing it.

Oh well, that's life! It's not like it's my opinion. :)

How'd you listen to it so fast?

Baloo
02-02-2010, 09:01 PM
That's what I thought. I thought I'd include it, I was afraid of being bashed for over looking it, but now I'm being bashed for referencing it.

Oh well, that's life! It's not like it's my opinion. :)

How'd you listen to it so fast?

I didn't listen to it in it's entirety from start to finish. I kind of scanned through it a little bit. Just to see what topics you guys covered, and what you talked about, etc. etc.

sega fan
02-02-2010, 09:16 PM
Hey, Zach, can you send me your voice file via, Mega-Upload. I'm really quiet, I'll try to make a copy of the show myself to see if I can get the volume right.

It actually doesn't so quiet on an MP3 player.

kool kitty89
02-02-2010, 09:27 PM
Maybe they tried the light gun on a LCD/Plasma TV (without testing other games as well), which of course would work with no light gun games whatsoever.

sega fan
02-02-2010, 09:36 PM
Me and Zach are talking and we said screw it. Episode 2 will fix all the issues to be had in Episode 1.

sega fan
02-02-2010, 09:55 PM
First 10-15 minutes had nothing really to do with Sega or the Dreamcast.

http://www.1up.com/do/minisite?cId=3156908

Listen to any of these episodes. In fact, Listen to any show on 1UP. Same format.


And the podcast felt like it went on a little too long at times.

This episode is rather short/average when you compare it to any professional show done on 1UP.

http://www.1up.com/do/minisite?cId=3144909&ct=PODCASTS


Addison, your mic was a little low. Sometimes I wasn't able to hear you.

We are working to fix that. It's not as easy as it looks to host a show.

sega fan
02-02-2010, 10:05 PM
Important Notice : We have to cover other things besides sega every once in a while. Yes, we'll do Sega based episodes, but if we switch to a strictly Sega format, we'll run out of things to talk about by episode 20. If I didn't make this clear, I'll pound in the nail again. Zach and I are doing a retro games podcast similar to 1UP.com's Retronauts; Except we have the slant towards favoring Sega whereas Retronauts favor Nintendo. (and yes, more Sega topics will be discussed)

Knuckle Duster
02-02-2010, 10:23 PM
Requirements:

-Show notes: Detailed topic, talking points & possible time-stamps.
-A lower bitrate mp3, 128kbps is overkill for radio. It inflates the download size needlessly.
-Better mixing for the volume levels.
-Music that doesn't infringe on copyrighted material would benefit you should you attempt to get this 'hosted or streamed' anywhere with credibility. It may seem like a non-issue, but it is a can of worms that most look to avoid.

sega fan
02-02-2010, 10:29 PM
Requirements:

-Show notes: Detailed topic, talking points & possible time-stamps.
-A lower bitrate mp3, 128kbps is overkill for radio. It inflates the download size needlessly.
-Better mixing for the volume levels.
-Music that doesn't infringe on copyrighted material would benefit you should you attempt to get this 'hosted or streamed' anywhere with credibility. It may seem like a non-issue, but it is a can of worms that most look to avoid.

Thank you Knuckle Duster, I appreciate this very much. How did you like it?

TheRollingStoner
02-02-2010, 10:36 PM
I liked it, it's a little rough around the edges so to speak, but the meat and potatoes were in the right place. I look forward to more.

Knuckle Duster
02-02-2010, 10:42 PM
I skimmed it, shrugged, rolled my eyes, deleted it, and resumed listening to this:
MIMW0aHN0ks

sega fan
02-02-2010, 10:46 PM
Thanks for the listen.

Guntz
02-02-2010, 11:05 PM
Geez, 73MB? This is gonna be a while...

kool kitty89
02-02-2010, 11:15 PM
Hmm, you know the blurriness of N64 games has next to nothing to do with the display resolution, but rather the combingation of low resolution textures and heavy filtering applied to hide that. (otherwise you'd have nasty chunky textures like some PSX games)

All higher resolution would do is make the blurriness more visible... or coresponding blocky textels if no filtering was applied. (like some early accelerated 3D PC games -most if not all of which allow filtering to be disabled)

Anyway, year PD is almost nothing without the Expansion Pak (unlike many LA games which only use it for higher resolution -and I end up switching to lo res sometimes in those cases due to framerate issues).
Which reminds me to again kick myself for not picking up that N64 with hookups and expansion PAK for $15 at goodwill last month. (a spare one though, we already have a shared family N64 with RAM expansion)

And BTW you can get RAM packs off ebay (official or 3rd party) for like $10 shipped. (possibly even less if you really look around)

Guntz
02-02-2010, 11:24 PM
Hmm, you know the blurriness of N64 games has next to nothing to do with the display resolution, but rather the combingation of low resolution textures and heavy filtering applied to hide that. (otherwise you'd have nasty chunky textures like some PSX games)

All higher resolution would do is make the blurriness more visible... or coresponding blocky textels if no filtering was applied. (like some early accelerated 3D PC games -most if not all of which allow filtering to be disabled)

Anyway, year PD is almost nothing without the Expansion Pak (unlike many LA games which only use it for higher resolution -and I end up switching to lo res sometimes in those cases due to framerate issues).
Which reminds me to again kick myself for not picking up that N64 with hookups and expansion PAK for $15 at goodwill last month. (a spare one though, we already have a shared family N64 with RAM expansion)

And BTW you can get RAM packs off ebay (official or 3rd party) for like $10 shipped. (possibly even less if you really look around)

I think you posted that in the wrong topic Kitty.

MN12BIRD
02-03-2010, 12:16 AM
Damn dude that was really well done! Totally surprised. I mean other than the fact your voice got too low at times witch I think you already fixed or will fix it was fine. You guys really know what you're talking about and it was great to listen to. I learned quite a bit actually just listening to it.

Perhaps a silly question but who is Zach? I mean he is on here right?

kool kitty89
02-03-2010, 02:29 AM
I think you posted that in the wrong topic Kitty.

No I was commenting on the Perfect Dark tangent towards the begining of the video.


Hey, did anyone else catch the Earthworm Jim 2 refrence at 14:27? :D


Also, Sonic Adventure wasn't ported to that many platforms prior to the current/upcoming digital release, just DX on GC and PC.

JFLY
02-03-2010, 02:42 AM
Gonna give this a listen while on my route this evening. Thanks!

kool kitty89
02-03-2010, 02:58 AM
I don't mean to be too critical (and I still haven't finished it), but there are a ton of generalizations (and common misconceptions) made about things like Stolar, the '84 crash, etc.

Stolar's stupid mistake being the Saturn not future statement, a lot of the rest being necessary by the time he came to Sega. I mean, he really should have drawn out the Saturn longer as best he could, sure give positive reenforcment towards the upcoming Dreamcast (note positive, the exact oposite of the Saturn comment in 1997), as weak as the Saturn was at that point and as strapped as Sega was financially, they needed something to make a smoother transition to DC, not the gap of nothingness leading up to 9/9/99. (obviously they needed to stop stockpiling western Saturns though, but given the massive losses they took at the dumped Saturn prices, they might have been able to make out similarly at more moderate prices with a bit more advertizing and special bundles, etc)

Atari wasn't the one who died through the crash, just pretty much every other US videogame hardware company. (the Intellivision continued to be sold through Intev though)

Technically Atari did die in the sense that Atari Inc ceased to exist (with Atari Corp being formed by Jack Tramiel with the consumer properties of A Inc. and Atari Corp being the remainder of the original Arcade division). Reforming under Atari Corp meant a lot of stuff got messed up, but Warner wanted to dump Atari and Tramiel was looking for a big label. At the time James morgan had been hard at work rebuilding the flawed and beleagued Atari Inc, so who knows how that might have gone. (the 7800 could have a full release in 1984, though the market probably would have been a bit unfreindly until around mid 1985)

The market was definitely recovering steadily by mid 1985 though, Atari Corp managed to sell out of the newely released 2600 Jr. with very limited advertizing. (albeit also a relatively limited suply/production capacity - Michael Katz, then leader of marketing at Atari Corp, was avid that they'd have sold a ton more units with a larger supply) As it was, the 7800 managed to get released prior to the official NES release in early/mid 1986 and before the Master System. (and the NES was pretty weak prior to the full launch and SMB release in '86)
In spite of Nintendo's Juggernaut and the sparse 7800 library it managed to sell at least 3.7 million in the US alone (officialt Atari Corp figures from 1986 to 1990) and it apears that Atari market share (that's anual hardware sales of 7800 and Jrs combined) remained ahead of Sega in the US up to the release of the Genesis. (I was rather surprised myself -note this is based on official Atari Corp documents and market share figures from buisness journals)



I never though "Dreamcast" was an odd name personally.

IMO, Sega would have been better off going all in witht he DC, except (if nothing else) the exposed CD-R piracy liability kind of killed it; Sega was on the edge there and one significant mistake would have pushed things over the edge. Maybe if they'd corrected it immediately for all new units they might have been able to adjust to that somewhat. Perhaps they could have ended up better than they did in spite of that, they ended up with a really rocky transition to being a 3rd party developer, if they could have followed through with the DC, they could have ended up a lot better off afterwards. (or worse case, they'd end up bought out anyway -with a better reputation; well it could be worse if it was MS who bought them out)

The CD-R thing was a really nasty oversight though, I mean the Saturn had pretty decent security (enough to make it a hasstle to play ISOs now), similar to late mdoel PSXs at least.

Nunzio
02-03-2010, 04:23 AM
1. 64kbps please
2. <1 hour please (I couldn't make it through the whole thing without zoning a bunch)
3. Guests (yay!)
4. Background music during speaking, very low, maybe just a low chiptune beat or the soundtrack from MUSHA.
5. Can we vote on topics for upcoming episodes? Like SNES MKII vs Genny MKII with some history etc... 32X vs. SCD etc. just stuff we always shoot shit about anyways, but with guests.
6. It would be wicked to have memorable sound clips from SCD games (Final Fight CD hehehe) in the break between segments, just to break it up from music all the time.
7. No mention of Raul Julia whatsoever
8. For future reference a middle-score is called a hyphen

I thought it was great, I look forward to future episodes. But personally I want more opinion stuff and less history lesson. If someone says Mega Turrican is better than Super Turrican because: fuck you I would be in stitches. So yeah, in general I would like to hear it a little funnier and edgy. But great stuff.

JackieBogard
02-03-2010, 04:28 AM
it seemed a bit long at time, it was good though. the sound was low at points. and the dreamcast discussion seemed to go on and on. lots of info, but yeah. nice job on the first episode.

runback22
02-03-2010, 11:30 AM
[QUOTE=sega fan;218050]http://www.1up.com/do/minisite?cId=3156908

Listen to any of these episodes. In fact, Listen to any show on 1UP. Same format.


True. However, nothing irritates me more when listening to a podcast, then to have the first 10-20 minutes filled with crap about your life. I'm not tuning in to your podcast to hear about your life.

In terms of a new podcast, you need to hook the listener fast. Every new podcast I've listened to, has been axed and never downloaded by me again if I had to wait longer than a couple of minutes to get to the point.

I'm not talking about you specifically, but as a listener, I hate hearing about what the podcaster has done over the past week. I'm tuning in to hear about, in this case, Sega news. I'm not tuning in to hear about what you had for lunch or how upset you are with your girlfriend.

kool kitty89
02-03-2010, 03:18 PM
2. <1 hour please (I couldn't make it through the whole thing without zoning a bunch)
I ended up skimming though a bunch of it to the interesting parts, and fastforewarding through some too. (playing at 2x speed)

sega fan
02-03-2010, 04:38 PM
Attention Everyone! Good news! The audio problems encountered in episode 1 will be fixed by me. I've decided to go back myself and fix the parts where I fade out. I still have my vocal file so I have the means to do this. If I don't upload the "perfect" Episode 1 before the 2nd one, I'll post it alongside Episode 2's download. I'm so passionate about the show, I'm taking it upon myself to give the show outsanding quality. I want mine and Zach's name to be associated with quality.

kool kitty89
02-03-2010, 06:57 PM
Attention Everyone! Good news! The audio problems encountered in episode 1 will be fixed by me. I've decided to go back myself and fix the parts where I fade out. I still have my vocal file so I have the means to do this. If I don't upload the "perfect" Episode 1 before the 2nd one, I'll post it alongside Episode 2's download. I'm so passionate about the show, I'm taking it upon myself to give the show outsanding quality. I want mine and Zach's name to be associated with quality.

Would it also be possible to mix the audio such that each of you aren't limited to one speaker? (ie make the voices mono rather than 1 lest and the other right)

Christuserloeser
02-03-2010, 08:11 PM
I don't mean to be too critical (and I still haven't finished it), but there are a ton of generalizations (and common misconceptions) made about things like Stolar, the '84 crash, etc.

We've had a long debate about Stolar and other things here:
http://www.sega-16.com/forum/showthread.php?t=9811



IMO, Sega would have been better off going all in witht he DC, except (if nothing else) the exposed CD-R piracy liability kind of killed it; Sega was on the edge there and one significant mistake would have pushed things over the edge.

Personally I think that it might have played into Peter Moore's decision to cancel Dreamcast, but I don't think it would have had any significant impact otherwise.

Copying during with PS1 was insane, even when Saturn was still around, yet sales exploded 1997-2001, when CD-Rs and CD burners were getting cheaper and cheaper.

I don't know anyone who downloaded stuff when Dreamcast was still around. The sold hardware vs sold software ratio was insanely high. And the internet was still a 56k wasteland at that time.

Knuckle Duster
02-03-2010, 09:03 PM
Copying during with PS1 was insane, even when Saturn was still around, yet sales exploded 1997-2001, when CD-Rs and CD burners were getting cheaper and cheaper.

I don't know anyone who downloaded stuff when Dreamcast was still around. The sold hardware vs sold software ratio was insanely high. And the internet was still a 56k wasteland at that time.

I'm not sure if you're stating the point I'm making here or not;

You didn't need a modchip, but you needed to download the iso's and even then they weren't perfect. With large files, file corruption, & burning software not really having good buffers yet; it paints the picture perfectly, of why piracy was a pain in the ass back then for Dreamcast.

With the PSOne, you could 'rent or borrow' the games & rip them yourself. If the DC had this flaw, it would have been more successful from a hardware sales standpoint.

Piracy didn't kill the Dreamcast as most people would like to claim. A lack of trust in the brand is why it failed. It's certainly why I didn't own a Dreamcast until after they went under.

Christuserloeser
02-03-2010, 09:08 PM
That's EXACTLY what I meant! Thanks for wording it so eloquently. :D

VinnyT
02-04-2010, 01:12 AM
.... I missed the podcasts?!

I want in! I have a bit more free time now and could possibly contribute.

kool kitty89
02-04-2010, 03:49 AM
We've had a long debate about Stolar and other things here:
http://www.sega-16.com/forum/showthread.php?t=9811
Which I was quite involved in. ;)





Personally I think that it might have played into Peter Moore's decision to cancel Dreamcast, but I don't think it would have had any significant impact otherwise.

Copying during with PS1 was insane, even when Saturn was still around, yet sales exploded 1997-2001, when CD-Rs and CD burners were getting cheaper and cheaper.

I don't know anyone who downloaded stuff when Dreamcast was still around. The sold hardware vs sold software ratio was insanely high. And the internet was still a 56k wasteland at that time.
I'm really not sure Moore was the deciding factor on that, he could have beenm but it's not clear to me wether or not he justed ended up being the one getting stuck with the dirty work (and SoJ was behind him for th ecancellation), or it was really his decision. (and/or he had his own agenda)



Piracy didn't kill the Dreamcast as most people would like to claim. A lack of trust in the brand is why it failed. It's certainly why I didn't own a Dreamcast until after they went under.
I never said pircay killed the DC, and the CD-R problem was just one element of th epicture, but not an insignificant one.
It wasn't the actual act of piracy, but th eperceived threat by Developers which was the problem.

And of course casual downloading/buring type piracy wasn't yet practical (and peer to peer trading/swapping of burned discs wouldn't be that significant either), and as mentioned you couldn't just rip the GD-ROMs on a PC.
However, that vulnerability would certainyl facilitate less casual bootleggers who would actually be selling/distributing bootleg copies. SO it would be more than just a perceived threat in that respect.

sega fan
02-04-2010, 04:21 PM
Alright, stop. If you want to debate the content of an episode, make another thread. This Thread is only for releasing episodes, giving updates, and should only be used by people who are on the show or who are asking for a spot/will soon be on the show. We can't update episodes if people don't take this thread seriously when It's updated.

Knuckle Duster
02-04-2010, 04:44 PM
Alright, stop. If you want to debate the content of an episode, make another thread. This Thread is only for releasing episodes, giving updates, and should only be used by people who are on the show or who are asking for a spot/will soon be on the show. We can't update episodes if people don't take this thread seriously when It's updated.

Astounding.

You've already waved your pretentious-dick, condescending attitude around in a subtle yet obvious manner; regarding to previous posts.
This isn't halfway professional. So don't attempt to draw 'seriousness' into the equation & use it to crutch guidelines toward feedback.

sega fan
02-04-2010, 04:52 PM
Sorry, had a bad day. To be honest, I'm not trying to be defensive.

Knuckle Duster
02-04-2010, 04:56 PM
Take up underage drinking.

It's fun until it's legal; then the magic disappears, & christmas is forever canceled.

sega fan
02-04-2010, 04:58 PM
Take up underage drinking.

It's fun until it's legal; then the magic disappears, & christmas is forever canceled.

This statement put a smile on my face and made me laugh for the first time today. Thank you.

Guntz
02-04-2010, 05:36 PM
I still have yet to download the first episode. My internet is too crappy right now to download it. Is there a chance you'll convert it to a smaller bitrate?

sega fan
02-05-2010, 05:37 AM
I still have yet to download the first episode. My internet is too crappy right now to download it. Is there a chance you'll convert it to a smaller bitrate?

Yes. For right now, don't download the show. There was a problem with the audio and I came in too quiet, right now I'm fixing my audio and shrinking the bitrate.

Guntz
02-13-2010, 03:29 PM
I find it worrisome this thread made it down a couple of pages before this bump. :(