PDA

View Full Version : semi-old school sonic, ying for some!



geekbait111
05-04-2006, 10:09 PM
http://www.gamersmark.com/news/2006/05/1/7825

:D :D :D :D :D :D :D
I personally liked the old sonic with no "bird guy" or "bunny girl", only the real sonic with knuckles and tails as optional players (not sure if they're included :( )

any opinions???

(not sure what to get for christmas now, Wii or sega CD :confused: )

GeckoYamori
05-05-2006, 04:20 AM
It's just starting to look more like the XTREME-ridden Adventure games.

Genesis Knight
05-05-2006, 11:10 AM
Are those shots pre-rendered?

Obviously
05-05-2006, 12:17 PM
Sega keeps saying they're "getting back to their roots" with the new Sonic game and I just don't see it. It's a prettier looking Sonic Adventure so long. I may, and I hope I'm wrong.

On a positive note, it's about time for Sega to have finally wised up and dropped all the useless characters that the franchise has accumuluated over the years, especially in the recent post Adventure era. Will this finally be a Sonic game where I can play Sonic for more than 1/6 of the game?

Also I'm glad they're no longer using the god awful shoes from Sonic Adventure 2 and have the more classic design. I know I'm pulling at strings here but that kind of thing bugged me.

In my mind Rush is probably more "old-school" than this game will be even though it's done in Adventure style. The screenshots of this game really reveal it to have the same gameplay as the Adventure series so far and even if they use older yet suped-up designs and only Sonic as the playable character it's still going to play like the newer games.

Games like Sonic Rush and New Super Mario Brothers have given me new hope about the resurgence of "old-school" platform gaming however.

Elusive
05-05-2006, 04:58 PM
I liked all the alternative characters. Someone say with a straight face playing as S, T or K only for fifteen years wouldn't get boring. But, as usual, 'REAL SONIC FANS' abandoned all hope for the franchise ten years ago and so all new games are terrible and X-REEEEEME and stupid, right?

Their loss, I guess.

Obviously
05-05-2006, 07:46 PM
It's not that I hate all of the other characters, it's just about time that Sega made another Sonic game about Sonic and I guess it's what the fans have been crying for since the release of Sonic Adventure 2 and it's finally being heeded. I'm hoping this title will be great, but at the moment I'm a little cautious. It's one of the many things I'm looking foreward to getting the scoop about from E3.

Sega really surprised the heck out of me with Rush. I'm more than willing to believe they can do it again.

Joe Redifer
05-05-2006, 07:51 PM
Personally I loved Sonic Adventure. Sonic Rush? It's OK. I prefer Sonic Adventure. I am curious to see how the next-gen Sonic turns out. Hopefully more like Sonic Adventure and less like Sonic Adventure 2, or perhaps something better than both!

Obviously
05-05-2006, 09:29 PM
I agree that Sonic Adventure was the best attempt at 3D-izing the series. In my opinion the others were a step backward. I really wanted to like Adventure 2 but I just couldn't enjoy it. I've played through Sonic Adventure several times but I was never able to bring myself to finish 2.

Sonic Rush could've been a bit longer but I guess they're saving that for the inevitable sequel. I know I've been singing its praises a lot around here and I'm trying to stop but I guess I just enjoyed it that much that the little fanboy voice inside my head won't shut up.

GeckoYamori
05-05-2006, 09:37 PM
Sega really surprised the heck out of me with Rush. I'm more than willing to believe they can do it again.

The thing is, neither Rush nor the Advance games were actually developed by Sega. They were made by ex-SNK employees.

j_factor
05-06-2006, 12:18 AM
Well, Rush in particular actually had some Sonic Team involvement. While the Advance series were almost completely developed by Dimps, Rush had several Sonic Team employees in the credits.

I hope this new one is a far cry from Sonic Adventure. Sonic is ill-suited to adventure games; he should be in purely level-based platformers. Sonic shouldn't be running around a 'realistic' city with normal human inhabitants and no enemies, and then somehow going down this way makes the game load up an Action Stage. Sonic Adventure had far, far too much bullshit in it and I don't think I can handle something like that again.

The fact that they licensed the Havok engine doesn't sound encouraging.

Obviously
05-06-2006, 08:06 AM
The fact that they licensed the Havok engine doesn't sound encouraging.

Really? I didn't hear about that and now that I have I don't like the sound of it.

GeckoYamori
05-06-2006, 09:08 AM
Physics were a strong point in the original Sonic series, I don't see what's so bad about it. Though Meqon (http://www.meqon.com/) would probably be a better choice.

Genesis Knight
05-06-2006, 09:46 AM
I don't really want them to get rid of the auxilliary characters completely - I just wish you could choose who you want to play as. That way we could do the whole thing as Sonic if we wanted to.

j_factor
05-06-2006, 04:11 PM
Physics were a strong point in the original Sonic series,

Yeah, but they were platformer physics, not FPS physics.

GeckoYamori
05-06-2006, 04:36 PM
It's an engine. It can be tweaked to an incredible extent.

Obviously
05-07-2006, 09:44 AM
The engine has been used in a few games that I like, though none of them resembling platformers. It'll be interesting to see what they do with it I suppose. Maybe the time they save having a pre-existing engine will actually go into polishing the game and fixing bugs for a change.

Sega Uranus
05-25-2006, 06:23 PM
From what I have seen the engine is only used for level purposes, like for instance, you can smash a generic robot into a wall and it comes tumbling down. I have also noticed some backround structures falling down, I don't know about you guys, but I think this is a cool idea.

I was kinda iffy on the idea at first too, but nontheless I will be picking up this game for my 360 no matter what, I just hope this "getting back to his roots" crap isn't just more gimmicks.

Elusive
05-26-2006, 01:50 PM
From what I have seen the engine is only used for level purposes, like for instance, you can smash a generic robot into a wall and it comes tumbling down. I have also noticed some backround structures falling down, I don't know about you guys, but I think this is a cool idea.

I was kinda iffy on the idea at first too, but nontheless I will be picking up this game for my 360 no matter what, I just hope this "getting back to his roots" crap isn't just more gimmicks.

I kind of like the possibilities with the Havok engine. Remember the parts of the Green Hill Zone ... uh, hills ... you could roll through? Collapsing cliffs? I'd love to see little things like that using Havok.

Maybe even realistically-exploding ring monitors :D

Dartagnan1083
05-27-2006, 03:46 AM
It's just a physics engine.
It doesn't indicate that the game will play a certain way. . .
just that things will fall and interact with you differently.

The videos that are out so far show it to be a slightly more polished Sonic Adventure.

I'm also wondering about Sonic Wild-Fire and the new Golden Axe.

Sega Saturn x
06-28-2006, 02:52 PM
Sonic wildfire pls.

I liked adventure (especially 2) but I have little faith in this mainly because of how devoid of anything worthwhile the last of 4 games have been. And bring back choas damn it!

Dartagnan1083
06-29-2006, 05:23 AM
the last 4?

the last 2 new titles on consoles were Shadow and Heroes.
then there were the 4 handheld games.

I find myself hoping that we don;t get a repeat of Sonic Adventure 2/WorthlessGarbage.
From the footage I've seen (being able to actually select Sonic), my hopes should prove worthwhile.

oneupthextraman
07-18-2006, 06:05 PM
I played Heores for PS2, and hated it.
I think it should be SOnic, tails, and knckles, ROBOTNUCK (yes, I suck at spelling) and the chaos emeralds. That is all you need. Maybe some robot/metal sonic.

fruitsofherwomb
07-19-2006, 04:09 AM
yeah i know engines are mean't to be tweaked. Look at Alice on pc it ran on the Quake III engine and it wasn't a FPS. I think the problem with sega fans all the time is they are so negative about everything. I'm seeing all this "OMG STUPID SEGA WE WANT JAPANSE LANGUGE IN YAKUZA NOT HOLLYWOOD VOICE ACTORS" i mean WTF! The they address there big complains about voice actors to get pist comments?

The only thing that sucked about the adventure seris was the camera, i heard they haven't fixed it and its been awhile (since the game debuted in 98) jesus. But this new game looks cool (and by cool i mean totally sweet). I got used to the camera so i should be fine.

I see how there making Shadow not run around and just use tanks. maybe this will stop the lame topics i saw when SA2 debuted on DC. You know those "OMG WHOS FASTER SONIC OR SHADOW" everyone knows sonic is the worlds fastest hedghog.

Elusive
07-26-2006, 06:28 PM
I played Heores for PS2, and hated it.
I think it should be SOnic, tails, and knckles, ROBOTNUCK (yes, I suck at spelling) and the chaos emeralds. That is all you need. Maybe some robot/metal sonic.

Ugh. There's a problem with this approach. For there are three Sonic 'fan groups' on the putrid rollercoaster ride to hell that is the Internet: the 20-something-year-olds who were teens when the first games were released, the newbies who joined the party during the dying years of the Dreamcast, and the 'casuals': the people still buying the dreadful American comic series, the tweenage Sonic X-ers, new 'retro' fans, etc.

You can't please one group without pissing off two others: hence the reason I genuinely feel sorry for Sega/Sonic Team once a new game is announced. Take Heroes, for eaxmple - it's far too easy to go HEROES IS SHINY HAHAHAHAjAHAA, but did nobody notice it heralding the return of the Chaotix crew after an eight-year leave of absence? What about Shadow - yeah, let's all poke fun at the 'emo' character. Let's also conveniently sidestep the fact that characters with a fractured memory are always useful as plot devices, or that it provides a mature counterbalance to the 'woo yeah happy :)' Sonic Adventure incarnation of Sonic (as opposed to the 'raaaargh I'M NOT DONE WITH YOU YET SHADOW >:[' Sonic Adventure 2 Sonic).

j_factor
07-26-2006, 11:06 PM
I certainly noticed the return of the Chaotix crew in Heroes. I thought that was the best part of the game. My main problems with Heroes were: that the first few levels were extremely dull, the boss designs left much to be desired, the (awesome) special stage was too hard to get into, the whole 'collecting orbs to level up' thing was lame and completely unnecessary, the game pretty much sucked with Team Rose, and the characters were far, far, far too chatty in-game.

Also, while I think it's fine and dandy to include a bunch of characters, we seriously don't more new Sonic characters. I didn't mind Blaze, because she fit in well, and the plot made sense with her as a one-game character, and she kind of reminded me of that scrapped character from X-treme. But that new guy from Riders is seriously lame. I liked E-102 Gamma at the time, probably because he fit so well into the plot and he was a one-time character, but I don't like his reincarnations. Big the Cat fucking sucks. Shadow was unnecessary; they could've easily just brought back Metal Sonic. Silver is really lame. I don't like Cream either, but she's not so objectionable (aside from her annoying voice). Rouge is okay, but I don't think I'd miss her terribly if she disappeared.

I would like to see the return of Mighty, Ray, and Fang/Nack.

Benjamin
07-29-2006, 05:29 AM
I certainly noticed the return of the Chaotix crew in Heroes. I thought that was the best part of the game.

Me too. They were brought back for Sonic X, too, which I thought was nice. Personally, I don't care for the expanded Sonic universe, but I wish Sega would stop churning out new characters when it has a number of older ones still left straggling about and worth expanding upon.


Big the Cat fucking sucks. Shadow was unnecessary; they could've easily just brought back Metal Sonic. Silver is really lame. I don't like Cream either, but she's not so objectionable (aside from her annoying voice). Rouge is okay, but I don't think I'd miss her terribly if she disappeared.

I liked Big's segments in Sonic Adventure since they were fun, but they really didn't fit a Sonic game (then again, little of Adventure really does). :( The problem is not one of those new characters are particularly unique or interesting. It reminds me of when a show is winding down and running out of new ideas how they keep bringing in new characters to base episodes around (see Seinfeld, TMNT, etc.).

I actually like Shadow as a character, but I agree that there are enough hedgehogs in the franchise as it is. Wildfire looks disappointing since while it looks to excise all the chaff characters, it still is trying too much to be an adventure game with Final Fantasy style plots and cinemas. Just make a Sonic game, dammit!