View Full Version : Final Fight Double Impact Requires PSN Connection to Play
johj1987
04-23-2010, 03:35 AM
http://playstationlifestyle.net/2010/04/22/final-fight-double-impact-requires-psn-connection-to-play/ i plan to buy this but im not going to because of this
runback22
04-23-2010, 08:01 AM
WTF is up with that? Sony sure has made some completely boneheaded decisions when it comes to PSN.....First, you cant redownload videos you buy and now this.........I've been rocking my PS3 much more than my 360 lately, but, Sony sure makes it hard to keep doing business with them.....
they are employing strange practises! why would they even need you online too launch it? I didnt even think there was a way to pirate this because thats the only reason I can think of.
Plus daym, those screen modes look fluffing horrid! I hate Eagle of X2 rank.
chrisbid
04-23-2010, 02:36 PM
while not 'piracy' as sony allowed the practice, psn purchases were allowed to be transfered between five different machines. capcom didnt like this, so they invented this method to prevent multiple machines from playing the game at the same time.
i dont think the 360 version has this issue
thats messed up! surely capcom should know theys in the wrong.
this whole DRM and internal politics has gone out of control, I think thats why I love the 16-bits, once you had the cart you could do whatever you damn pleased with it.
17daysolderthannes
04-23-2010, 03:02 PM
and this is why I use MAME and don't feel a single bit bad about it. The more companies try to squeeze the nuts of its customers, the more piracy is going to flourish. On the flip side of things, rifftrax.com (the guy from MST3K does riffs of modern/more expensive movies) almost encourages torrents of audio tracks combined with the film so you don't have to find a way to sync and play the audio of both simultaneously. To remedy it, he simply has a donate button on his website. Every single video I've seen on PirateBay has a link to the donate page and many commenters urge the need to donate. Every other thing I've seen on PirateBay has comments like "good, I didn't want to have to pay for this." When you treat your customers like people that aren't entitled to doing business with you, perhaps they will appreciate it and support you for it.
Puffy2k316
04-23-2010, 03:09 PM
this will help stomp out that rampant ps3 piracy
OldSchool
04-23-2010, 03:11 PM
Unreal.... they don't deserve a dime for the work they put into this game... whether it was created from scratch or ported.
If you want to treat your Customer Base like criminals then you deserve to be robbed... plain and simple.
I couldn't rob them, but I definitely wouldn't buy or play the game because of this restriction.
Having to be online to 'authenticate' an installation is 'as far' as I'm willing to go with this type of nonsense... if a Pub or Dev thinks I'm going to stay connected to play a SP game, then they're crazy.
At the same time, I worry that the 50+ 'online authentication required' games I own are at some point not going to be 'installable' because at some point, the Pubs will go out of business and their servers will be no more... and I don't trust that they'll release a patch (hopefully they would/will), but I don't have faith in it.
Knuckle Duster
04-23-2010, 03:18 PM
and this is why I use MAME and don't feel a single bit bad about it.
So pirating is acceptable when a company does something insignificant that you don't like to protect it's profit margins?
It's a good thing you're not a software engineer, you would probably give yourself a stroke.
Requiring a logged in connection is no big deal to most consumers.
Unreal.... they don't deserve a dime for the work they put into this game... whether it was created from scratch or ported.
If you want to treat your Customer Base like criminals then you deserve to be robbed... plain and simple.
I couldn't rob them, but I definitely wouldn't buy or play the game because of this restriction.
Having to be online to 'authenticate' an installation is 'as far' as I'm willing to go with this type of nonsense... if a Pub or Dev thinks I'm going to stay connected to play a SP game, then they're crazy.
At the same time, I worry that the 50+ 'online authentication required' games I own are at some point not going to be 'installable' because at some point, the Pubs will go out of business and their servers will be no more... and I don't trust that they'll release a patch (hopefully they would/will), but I don't have faith in it.
Your logic fails to see the paradigm shift as a whole.
Online gaming & DLC, much like computers themselves are actively going to 'Cloud based' content, run to light clients at the user level.
Welcome to the future of everything.
OldSchool
04-23-2010, 03:25 PM
So pirating is acceptable when a company does something insignificant that you don't like to protect it's profit margins?
It's a good thing you're not a software engineer, you would probably give yourself a stroke.
Requiring a logged in connection is no big deal to most consumers.
Your logic fails to see the paradigm shift as a whole.
Online gaming & DLC, much like computers themselves are actively going to 'Cloud based' content, run to light clients at the user level.
Welcome to the future of everything.
You think I don't know what's in store but I do. You're not saying anything new.
For a SP game, it is inexcusible and makes ZERO sense.
Your 'logic' is that because the majority is ok with it, I should learn to accept it. Sorry, bud... I don't run with the Herd.
I won't accept it and I won't support it. If this is where the future is going, then oh well, I'll have over a thousand games that I can do 'whatever I want with them' for life and I won't have to worry about abiding by these silly restrictions.
Imo, Socializing the Gaming Industry will not work... in the long run, it's going to bring it down to it's knees and will be reborn again.
Knuckle Duster
04-23-2010, 03:36 PM
You think I don't know what's in store but I do. You're not saying anything new.
For a SP game, it is inexcusible and makes ZERO sense.
Your 'logic' is that because the majority is ok with it, I should learn to accept it. Sorry, bud... I don't run with the Herd.
I won't accept it and I won't support it. If this is where the future is going, then oh well, I'll have over a thousand games that I can do 'whatever I want with them' for life and I won't have to worry about abiding by these silly restrictions.
Imo, Socializing the Gaming Industry will not work... in the long run, it's going to bring it down to it's knees and will be reborn again.
Well, the point is that most of you view ownership of software as if it's a right, but rather than push public domain law reform, you would go farther than outright refusing support of a developer by not buying it; opting to support piracy rather than distinguishing it from DRM cracking.
Personally, I view games for what they are, a write off entertainment medium. I own Star wars on VHS, and DVD. Should I be up in arms over having to buy it twice to watch it on new equipment? Not really.
Everybody's always barking up the wrong tree.
not really, I can see what your saying Knuckle Duster, but imagine only being allowed to watch it if you have a constant 'on' connection?
what about say if you move house and your broadband connection isn't installed even if you didn't want to watch Star Wars atleast you may have the option todo so if you pleased, but you can't because you have no BB.
Also what if you decide to sell it? or pass it onto your kids/parents etc to borrow..no worries but not if they can't watch it on your VCR/DVD player? you could mention covering profit margin and how the software/entertainment studio wont make a penny so it doesn't make sence? then ALL off us would not have 80% of the games we have now.
With these sort of restrictions they are stopping our future generation playing them, In away putting a life expectancy on there own product..and that is criminal because your paying for a premium package.
but again as mentioned above what if the servers die, say in 20 years time you dig out the ol' PS3 sitting in the loft and want a quick bash on Final Fight..ya can't servers are down! Sony *may* be out of business or we have home broadband/servers which are completely different to what we have now? what if the finacial situations get worse and then boom 50% of people are left without internets? to many variables makes me think how short sighted DRM like this really is.
I don't have broadban or dial up, im on a USB dongle, so I can't play it so naturally im gonna MAME it or fire it up on MegaCD..or if I cannot do either of those im going to go off and pirate it..they need to have a long term solution which will always work for the better of the customers! and stick it on real media.
im slowely starting to dislike the internets
OldSchool
04-23-2010, 04:11 PM
Well, the point is that most of you view ownership of software as if it's a right, but rather than push public domain law reform, you would go farther than outright refusing support of a developer by not buying it; opting to support piracy rather than distinguishing it from DRM cracking.
Personally, I view games for what they are, a write off entertainment medium. I own Star wars on VHS, and DVD. Should I be up in arms over having to buy it twice to watch it on new equipment? Not really.
Everybody's always barking up the wrong tree.
If I pay for a video game or a movie: I have a right to use it for life.
Don't lump me in with Pirates... I pay for my entertainment.
Yes
Man can constantly reinvent the wheel in order to put food on the table, but that doesn't make it necessary. What he provides has to be useful.
Elusive
04-23-2010, 04:25 PM
Man can constantly reinvent the wheel in order to put food on the table, but that doesn't make it necessary. What he provides has to be useful.
'it's better to burn out than fade away' - che guevera
YOU SEE WHAT I AM GETTING AT HERE
Knuckle Duster
04-23-2010, 04:26 PM
not really, I can see what your saying Knuckle Duster, but imagine only being allowed to watch it if you have a constant 'on' connection?
what about say if you move house and your broadband connection isn't installed even if you didn't want to watch Star Wars atleast you may have the option todo so if you pleased, but you can't because you have no BB.
Also what if you decide to sell it? or pass it onto your kids/parents etc to borrow..no worries but not if they can't watch it on your VCR/DVD player? you could mention covering profit margin and how the software/entertainment studio wont make a penny so it doesn't make sence? then ALL off us would not have 80% of the games we have now.
With these sort of restrictions they are stopping our future generation playing them, In away putting a life expectancy on there own product..and that is criminal because your paying for a premium package.
but again as mentioned above what if the servers die, say in 20 years time you dig out the ol' PS3 sitting in the loft and want a quick bash on Final Fight..ya can't servers are down! Sony *may* be out of business or we have home broadband/servers which are completely different to what we have now? what if the finacial situations get worse and then boom 50% of people are left without internets? to many variables makes me think how short sighted DRM like this really is.
I don't have broadban or dial up, im on a USB dongle, so I can't play it so naturally im gonna MAME it or fire it up on MegaCD..or if I cannot do either of those im going to go off and pirate it..they need to have a long term solution which will always work for the better of the customers! and stick it on real media.
im slowely starting to dislike the internets
I understand and agree with that, but as I stated stated for the most part in that other thread moments ago, nobody's being proactive about it. Everybody is circle jerking on the industry, and turning to piracy. Nobody is proactively looking out for their own interests & the industries sustainability by pushing for DRM reform. Everybody is complaining, nobody is doing anything helpful, it's beyond pointless.
If I pay for a video game or a movie: I have a right to use it for life.
Don't lump me in with Pirates... I pay for my entertainment.
Yes
Man can constantly reinvent the wheel in order to put food on the table, but that doesn't make it necessary. What he provides has to be useful.
Would you also state that buying a car that runs on gasoline should be yours to own and use for life? Yes. Right?
And "What if" Gasoline is no longer refined, or gas stations no longer provided it, making the car functional but next to useless in 30 years? Would you bitch about it now? No? Why not?
Seriously, if you think the 'service' of having a platform shift provided to you, should be free, you're begging for regulated socialism on commercial products and effectively devaluing digitally sold software to being 'Not a product at all'. You're also missing the ultimate point that the original purchase meets what you're asking for.
I bought star wars on VHS, I can still watch it on VHS. What if my VCR dies?! "OH NO I HAVE RIGHTS TO THAT MOVIE!" (Sure, I still have a copy of it.)
Your argument is rooted in the fact that you're not being provided the physical copy from the content provider, and are forced to back it up yourself. You're mixing a dislike for that logic with an absurd fear of inevitable obsolescence pertaining to a platform.
As to the later, that can be a problem in the future. Which is WHY people should push copyright reform, rather than give up credibility to piracy.
I understand and agree with that, but as I stated stated for the most part in that other thread moments ago, nobody's being proactive about it. Everybody is circle jerking on the industry, and turning to piracy. Nobody is proactively looking out for their own interests & the industries sustainability by pushing for DRM reform. Everybody is complaining, nobody is doing anything helpful, it's beyond pointless.
For sure dude! I mentioned it one some other thread aswell, people are ALL to happy to kick up a stink and moan about it *but* nobody really does anything to stand up against it! so it annoys me when the whine and just let it happen....this I feel is why companies have gotten away with it and pushed it to more severe extremes in this latest generation.
and then used piracy as an *excuse* to justify their ill gotten gains!
just grow a pair and refuse to buy something you don't agree with instead of rolling over and letting Capcom tickle your belly for you latest Final Fight treat.
17daysolderthannes
04-23-2010, 06:00 PM
So pirating is acceptable when a company does something insignificant that you don't like to protect it's profit margins?
It's a good thing you're not a software engineer, you would probably give yourself a stroke.
It's not really insignificant. It's worse than a rental. At least with a rental I can play it when the cable internet goes out (because my ISP fucking sucks). I don't need to buy this anyway as I already own it on SNES and Sega CD, so Capcom has money on my behalf. The IP is the same whether it's an arcade ROM or SNES port, the only reason the arcade version costs more is because of the nature of use and the cost of materials. I never asked Capcom to port FF to PS3 anyway, so I don't want it regardless, but on principal alone I wouldn't buy it. It's not "protecting profit margins" it's shoving their dick up your ass and making you their bitch.
Requiring a logged in connection is no big deal to most consumers.
It is to me. Just yesterday I went to play the Skate 3 demo online and I couldn't because my internet was out again. If I wanted to play Final Fight, I would've been in a "tough shit" situation. How would you feel if you went to see a movie and they said "whoops, projector is down" and didn't give you your money back? Yeah, I can play FF once the internet comes back, but I shouldn't be at the whims of when Capcom allows me to play it if I paid for it.
Your logic fails to see the paradigm shift as a whole.
Online gaming & DLC, much like computers themselves are actively going to 'Cloud based' content, run to light clients at the user level.
Welcome to the future of everything.
Cloud content blows. Cloud content will allow companies to hold content hostage at exorbitant prices because there will be no used market to keep it in check. You can kiss creativity and new creations goodbye. Hello Sonic compilation 1324234, now 5X as expensive!
Well, the point is that most of you view ownership of software as if it's a right, but rather than push public domain law reform, you would go farther than outright refusing support of a developer by not buying it; opting to support piracy rather than distinguishing it from DRM cracking.
I'd love to support public domain reform, but how? I'm not a congressman nor could I get those sacks of crap in a suit to do anything helpful about it. Refusing to pay for items like this is the only way to tell companies "DO NOT WANT!" Piracy is currently the only way to play certain games without giving approval to companies that over-restrict use. I shouldn't have to bust my ass to unlock something I paid for, period.
Personally, I view games for what they are, a write off entertainment medium. I own Star wars on VHS, and DVD. Should I be up in arms over having to buy it twice to watch it on new equipment? Not really.
Everybody's always barking up the wrong tree.
You didn't HAVE to buy it twice, you could've played it on VHS. You could've downloaded a digital copy from bittorrent of a VHS ripped from a super high end VHS player that output almost DVD quality video and watched that. Also, DVD is an improvement over VHS, adding both better quality video/sound as well as special features. A Wii VC game is not improved at all. They're cheap ports/emulation and nothing more. I was going to say FF wasn't improved, but apparently they added online play, which is pretty nice, but Supercade.net offers the same thing for free. If VC added online play to Contra, I'd be doing backflips to get my credit card to buy it. The only way I could justify FF on PS3 is that if I wasn't playing online, I wouldn't play it anyway, so from that standpoint I wouldn't want it anymore if the gameplay servers went down (Sega CD version is better IMO).
not really, I can see what your saying Knuckle Duster, but imagine only being allowed to watch it if you have a constant 'on' connection?
what about say if you move house and your broadband connection isn't installed even if you didn't want to watch Star Wars atleast you may have the option todo so if you pleased, but you can't because you have no BB.
Also what if you decide to sell it? or pass it onto your kids/parents etc to borrow..no worries but not if they can't watch it on your VCR/DVD player? you could mention covering profit margin and how the software/entertainment studio wont make a penny so it doesn't make sence? then ALL off us would not have 80% of the games we have now.
With these sort of restrictions they are stopping our future generation playing them, In away putting a life expectancy on there own product..and that is criminal because your paying for a premium package.
but again as mentioned above what if the servers die, say in 20 years time you dig out the ol' PS3 sitting in the loft and want a quick bash on Final Fight..ya can't servers are down! Sony *may* be out of business or we have home broadband/servers which are completely different to what we have now? what if the finacial situations get worse and then boom 50% of people are left without internets? to many variables makes me think how short sighted DRM like this really is.
I don't have broadban or dial up, im on a USB dongle, so I can't play it so naturally im gonna MAME it or fire it up on MegaCD..or if I cannot do either of those im going to go off and pirate it..they need to have a long term solution which will always work for the better of the customers! and stick it on real media.
im slowely starting to dislike the internets
agreed, especially about the internet thing. The internet makes research a hell of alot easier if you know what you're doing, but it also leads to clueless people posing as experts, wastes of energy like Facebook, and lets companies get way too much power over your purchased items.
If I pay for a video game or a movie: I have a right to use it for life.
Don't lump me in with Pirates... I pay for my entertainment.
Exactly. I only pirate games that aren't sold in any reasonable medium. For example, I just ordered 3 PS3 games this week. Even if modchips, etc. are available, I'd rather just buy the retail game. On the other hand, highly DRM'd DLC or overpriced retro games like Mega Man: Wily Wars I have no problem pirating.
I understand and agree with that, but as I stated stated for the most part in that other thread moments ago, nobody's being proactive about it. Everybody is circle jerking on the industry, and turning to piracy. Nobody is proactively looking out for their own interests & the industries sustainability by pushing for DRM reform. Everybody is complaining, nobody is doing anything helpful, it's beyond pointless.
What do you propose we do? There's nothing effective besides boycotting unacceptable DRM-ridden DLC and buying physical games without that restriction.
I bought star wars on VHS, I can still watch it on VHS. What if my VCR dies?! "OH NO I HAVE RIGHTS TO THAT MOVIE!" (Sure, I still have a copy of it.)
At least that VHS isn't tied to that VCR with DRM. You can take that VHS to any functioning VCR. In the case of disc media, a computer can perceivably play ANY disc based game made (that I'm aware of), thus making emulators practical after the original system is unable to obtain. If the game is linked to a particular system and that system is irreparably harmed, there's nothing you can do.
Your argument is rooted in the fact that you're not being provided the physical copy from the content provider, and are forced to back it up yourself. You're mixing a dislike for that logic with an absurd fear of inevitable obsolescence pertaining to a platform.
But backup methods aren't as effective as a pressed disc. Aside from a few hiccups early on, CDs/DVDs could perceivably last forever, just like ROM chips in NES games. On the other hand, any storage medium I can think of is much more temporary and, more importantly, potentially erasable. Only a CD/DVD-R is a permanent write, but that only has an effective life of about 10 years before the dye starts to degrade. I have a CD-R burned in 2000 that still works, but who knows how much longer before it erases itself? On the other hand, my dad has pressed discs from the 80's that play like clockwork.
For sure dude! I mentioned it one some other thread aswell, people are ALL to happy to kick up a stink and moan about it *but* nobody really does anything to stand up against it! so it annoys me when the whine and just let it happen....this I feel is why companies have gotten away with it and pushed it to more severe extremes in this latest generation.
and then used piracy as an *excuse* to justify their ill gotten gains!
just grow a pair and refuse to buy something you don't agree with instead of rolling over and letting Capcom tickle your belly for you latest Final Fight treat.
That's what I plan to do.
The only reason I'm buying Street Fighter II HD Remix is to play it online, so I see it as a registration fee for online access rather than buying a game. If SF II HD Remix was offline-only, I wouldn't even consider it. Yeah, I can play SFII on Supercade.net, but those guys are all WAY too ridiculously good (to the point I suspect they may be cheating) and most only want to play SF III, which I hate.
At last me and you agree on something :D
Am im 100% behind the expert posing noooobs! I love researching everything but real knowledge has gone out the window with the event of Google on mobile phones! thats the end really! why learn anything if it takes you 10 seconds to discover the answer then disregard it because lets face it why bother learning it?
Id rather make myself look like a tard' and learn something then google everything before entering a debate, that way the correct answer stays with me, I don't want to pretend to know everything! Id rather take my time and ask questions/opinions from people/books/internets and forumalte an opinion in my mind and make a sensible discussion from that!
but fuck it, ill google the answer, wont think for myself and get back to you!
knowledge is no longer sacred.
OldSchool
04-23-2010, 06:50 PM
Would you also state that buying a car that runs on gasoline should be yours to own and use for life? Yes. Right?
And "What if" Gasoline is no longer refined, or gas stations no longer provided it, making the car functional but next to useless in 30 years? Would you bitch about it now? No? Why not?
Seriously, if you think the 'service' of having a platform shift provided to you, should be free, you're begging for regulated socialism on commercial products and effectively devaluing digitally sold software to being 'Not a product at all'. You're also missing the ultimate point that the original purchase meets what you're asking for.
I bought star wars on VHS, I can still watch it on VHS. What if my VCR dies?! "OH NO I HAVE RIGHTS TO THAT MOVIE!" (Sure, I still have a copy of it.)
Your argument is rooted in the fact that you're not being provided the physical copy from the content provider, and are forced to back it up yourself. You're mixing a dislike for that logic with an absurd fear of inevitable obsolescence pertaining to a platform.
As to the later, that can be a problem in the future. Which is WHY people should push copyright reform, rather than give up credibility to piracy.
I hear what you're saying, but that anology doesn't quite make the cut.
Electricity is here to stay so as long as my Consoles and PCs are in operation (which SOLEY depends on MOI), I should be able to play a game I paid for.
I don't support DLC so I'm not a part of your example. I choose not to support it. That's not an 'argument'... it's a simple stance that I've chosen to take. I have that right and as long as I have it, I'm going to exercise it to the fullest.
Makes enough sense. In regard to Piracy, I don't condone it because I don't do it. At the same time though: I hope businesses with invasive and beyond restrictive practices fail and go out of business..... if the world Pirating their products is part of that process, then so be it... at the end of the day, they made the decision to treat their customer base in that manner so they can deal with it.
For sure dude! I mentioned it one some other thread aswell, people are ALL to happy to kick up a stink and moan about it *but* nobody really does anything to stand up against it! so it annoys me when the whine and just let it happen....this I feel is why companies have gotten away with it and pushed it to more severe extremes in this latest generation.
and then used piracy as an *excuse* to justify their ill gotten gains!
just grow a pair and refuse to buy something you don't agree with instead of rolling over and letting Capcom tickle your belly for you latest Final Fight treat.
Nail Meet Head
Guys, Copyright Reform is a novel idea and all.. but the #1 way to influence the way todays Pubs and Devs sell games and develop their products is by how we support them.
If the world quit buying into these ridiculous schemes, the Pubs and Devs would have to try something different until they once again found something that was profitable.
At this point and time, most sheeple don't care and support any and all schemes just so they can get the game they want.
Cloud content blows. Cloud content will allow companies to hold content hostage at exorbitant prices because there will be no used market to keep it in check. You can kiss creativity and new creations goodbye. Hello Sonic compilation 1324234, now 5X as expensive!
I'd love to support public domain reform, but how? I'm not a congressman nor could I get those sacks of crap in a suit to do anything helpful about it. Refusing to pay for items like this is the only way to tell companies "DO NOT WANT!" Piracy is currently the only way to play certain games without giving approval to companies that over-restrict use. I shouldn't have to bust my ass to unlock something I paid for, period.
Exactly. I only pirate games that aren't sold in any reasonable medium. For example, I just ordered 3 PS3 games this week. Even if modchips, etc. are available, I'd rather just buy the retail game. On the other hand, highly DRM'd DLC or overpriced retro games like Mega Man: Wily Wars I have no problem pirating.
What do you propose we do? There's nothing effective besides boycotting unacceptable DRM-ridden DLC and buying physical games without that restriction.
My favorite post from you.
This is solid and how I perceive it to come out.
More NAIL MEET HEAD
Hey, fair enough... I can't argue with that. Honestly, I wouldn't do it: I'd simply not have the game, but whatever.
Nail Meet Head again... but guess what... this'll never happen because ignorant human beings across the world continue to support these practices.
snakesqzns
04-23-2010, 07:18 PM
The developer says this is to stop the "common practice" of PSN sharing. You buy game X, friend buys game Y, login to each other's PS3 and download.
I don't doubt this happens a lot -- there are even web forums for trading PSN IDs.
johj1987
04-23-2010, 07:29 PM
capcom apologize for this and there going be a fix http://www.destructoid.com/final-fight-double-impact-psn-protected-by-drm-171898.phtml
OldSchool
04-23-2010, 07:37 PM
capcom apologize for this and there going be a fix http://www.destructoid.com/final-fight-double-impact-psn-protected-by-drm-171898.phtml
Wouldn't surprise me if it was a ploy the entire time... :|
Capcom, "we'll take it back and our Customers will think we care", lol.
17daysolderthannes
04-23-2010, 09:01 PM
At last me and you agree on something :D
Am im 100% behind the expert posing noooobs! I love researching everything but real knowledge has gone out the window with the event of Google on mobile phones! thats the end really! why learn anything if it takes you 10 seconds to discover the answer then disregard it because lets face it why bother learning it?
Id rather make myself look like a tard' and learn something then google everything before entering a debate, that way the correct answer stays with me, I don't want to pretend to know everything! Id rather take my time and ask questions/opinions from people/books/internets and forumalte an opinion in my mind and make a sensible discussion from that!
but fuck it, ill google the answer, wont think for myself and get back to you!
knowledge is no longer sacred.
Actually I mean the people on forums (not this one, this one is actually one of the best forums out there in terms of people actually knowing what they talk about) that get on claiming this and that authoritatively and then I do a tiny bit of research and find out they're totally full of shit. Racketboy forums are a great example of that, even the moderators don't know jack shit abut go around acting like they invented video games. Needless to say, they didn't like me correcting everyone and I got run off in about 2 weeks.
The developer says this is to stop the "common practice" of PSN sharing. You buy game X, friend buys game Y, login to each other's PS3 and download.
I don't doubt this happens a lot -- there are even web forums for trading PSN IDs.
I can't believe people are dumb enough to share their login and password with people. IMO, that's one step away from giving them your ATM pin (can they buy stuff or do you need a credit card number each time?).
Well, hold on, if, say, I had a PS3 and my dad has a PS3, if I buy a game on PSN on MY PS3, could I simply log in to his PS3, download the game, then he log on his name and still be able to play it? Still, fuck off Capcom, that's just going too far. If people are stupid enough to waste the time of going all over the place to just download a $15 game, obviously they're strapped for cash and wouldn't buy the game anyway.
capcom apologize for this and there going be a fix http://www.destructoid.com/final-fight-double-impact-psn-protected-by-drm-171898.phtml
Except the fix is a correction of the description, not a fix of the DRM. Supposedly, there's other games on PSN that do this. So, great, now PSN is no different from shitty XBOX Live in that regard.
kool kitty89
04-23-2010, 09:05 PM
At least that VHS isn't tied to that VCR with DRM. You can take that VHS to any functioning VCR. In the case of disc media, a computer can perceivably play ANY disc based game made (that I'm aware of), thus making emulators practical after the original system is unable to obtain. If the game is linked to a particular system and that system is irreparably harmed, there's nothing you can do.
I don't think PCs can read GD-ROMs, so you'd have to use other methods for the DC.
17daysolderthannes
04-23-2010, 09:14 PM
capcom apologize for this and there going be a fix http://www.destructoid.com/final-fight-double-impact-psn-protected-by-drm-171898.phtml
That may not be entirely true. If what I've heard is correct, the difference between a GD-ROM drive and a CD-ROM drive is in the firmware, not the hardware. Perceivably, I think a CD-ROM could be made to act like a GD-ROM. Still, all of the DC games have been dumped via the broadband connector, so that's a non issue.
OldSchool
04-24-2010, 03:21 AM
lol dont be so synical.
You think I'm wrong?
;)
hehehe who's to say man ;)
If the GD-Rom is essentially the same as a CD-Rom, how can the GD-Rom have 1gig data space?
Or would it be the GD/CD drives themselves are the same, but the GD has a larger storage medium?
chrisbid
04-24-2010, 07:10 AM
the thing is, 'piracy' is not a problem on the ps3 or psn. yes, there is limited fair use game sharing, but that was established by sony. nobody is torrenting psn games and sharing them by the millions.
the biggest problem is in ten years when psn goes dark for playstation 3 systems, youre up shit creek.
treating your customers like thieves is only going to hasten the 2nd great video game crash. i have plenty of genesis games to keep me occupied, i dont need to give my money to the big three if they decide they want to own my collection.
Ten years from now, I can still play my other PSN and XBLA games without being online (providing the damn consoles even still work, lol). FF: DI is the first PSN game I've seen that does this.
This, along with the removal of other OS on the PS3, is all about combating piracy.
M4R14NO94
04-24-2010, 11:54 AM
If the GD-Rom is essentially the same as a CD-Rom, how can the GD-Rom have 1gig data space?
Or would it be the GD/CD drives themselves are the same, but the GD has a larger storage medium?
I believe that GD-ROMs are basically like double layer DVDs (like those used for the 360's games) or double layer Blu-Rays. I'm not so sure about this
And about FF: Double Impact (and every other digital download release that's an emulation of an old game these days), I just hate stuff like that. Not the fact that you need a stable connection to play it (which, honestly, is a load of supposed anti-piracy crap), but the fact that they charge you these things for about half the price of a classic games compilation. Seriously, for the price of this game (or probably less), you could buy either any of the Capcom Classics compilations (Capcom Classics Remixed on the PSP has both FF and Magic Sword) instead of some cash-in with some video modes. I remember that in the websites for the Midway Arcade Treasures compilations (1 and 2) it said "20 games for 20 bucks!". Fast forward to 2005-2006, and Midway is selling some of those games on XBLA for 5 times the price they said in their compilations (although UMK3 was never on any compilation, unless we probably count the bonus disc from that special edition of MK: Armageddon). For me, stuff like that is a load of crap. Retro game compilations on discs (or with more than 2 games) FTW
GD-roms are for sure not dual layer DVDs...aint no way they hold 8.5 gigs of data. BUT I think you might be onto something? perhaps they're dual layer CDs or just CDs which support overburning?!
Knuckle Duster
04-24-2010, 02:16 PM
You're assuming the information written to the disc's are the same block size as standard CDs. The data itself is more compressed by direct comparison. More data is written and stored in smaller space on the disc. It's also written to the outer region of the disc.
I'm no expert on the details of it, nor do I care to look into it, but I assume this:
Dual layer information is essentially an optical trick, similar to writing two things in one spot, one with red ink, and one with blue ink. Throw on a pair of old fashioned 3D glasses and cover one eye at a time to see what's readable. That's as basic as it gets with explaining it, of course it's not related to 'color' outside of that being a variance on how information reflects off the mirrored surface read by the laser.
17daysolderthannes
04-24-2010, 03:32 PM
hehehe who's to say man ;)
If the GD-Rom is essentially the same as a CD-Rom, how can the GD-Rom have 1gig data space?
Or would it be the GD/CD drives themselves are the same, but the GD has a larger storage medium?
GD-ROM discs just have a higher bit density. IIRC, CDs vary the drive speed of the spindle as the laser tracks from the inside to the outside of the disc, thus making each revolution contain the same amount of data. On the other hand, I believe GD-ROMs keep the same bit density throughout so that outer tracks actually contain more data than inner tracks. I'm not sure if I have that exactly right as I can't find any clear information anywhere on it, but I know the data density is the difference between two and it's not a dual layer thing.
M4R14NO94
04-24-2010, 06:08 PM
GD-roms are for sure not dual layer DVDs...aint no way they hold 8.5 gigs of data. BUT I think you might be onto something? perhaps they're dual layer CDs or just CDs which support overburning?!
That's what I was trying to say
cj iwakura
04-24-2010, 11:53 PM
Boneheaded moves like this do more to punish legit gamers than they do pirates.
kool kitty89
04-25-2010, 06:14 AM
GD-ROM discs just have a higher bit density. IIRC, CDs vary the drive speed of the spindle as the laser tracks from the inside to the outside of the disc, thus making each revolution contain the same amount of data. On the other hand, I believe GD-ROMs keep the same bit density throughout so that outer tracks actually contain more data than inner tracks. I'm not sure if I have that exactly right as I can't find any clear information anywhere on it, but I know the data density is the difference between two and it's not a dual layer thing.
I think the former point may be true on the density (hence near-standard CD-ROM hardware being able to read it), though I'm not sure if narrower tracks, like Sony's double-density CD format would also work in that context.
On the latter part, I think that's untrue, the GD-ROM drive is constant angular velocity, but later CD-ROM and DVD drives are too, unlike laserdiscs and floppy discs though, I think a constant linear (not angular) data density is maintained and a bitrate is regulated by other methods. (otherwise you'd have higher bitrates externally -which really doesn't matter except for timing sensitive streaming data like video -in which case you could simply limit for the lowest common data rate)
It wouldn't make sense to waste space like that, plus newer CD (and DVD) drives use similar drives. (and the constant angular velocity would be the only thing alluding to constant angular data density of the format)
Markss
04-26-2010, 04:35 PM
is this final fight 1,2 and 3 or a complete different game
17daysolderthannes
04-26-2010, 04:53 PM
I think the former point may be true on the density (hence near-standard CD-ROM hardware being able to read it), though I'm not sure if narrower tracks, like Sony's double-density CD format would also work in that context.
On the latter part, I think that's untrue, the GD-ROM drive is constant angular velocity, but later CD-ROM and DVD drives are too, unlike laserdiscs and floppy discs though, I think a constant linear (not angular) data density is maintained and a bitrate is regulated by other methods. (otherwise you'd have higher bitrates externally -which really doesn't matter except for timing sensitive streaming data like video -in which case you could simply limit for the lowest common data rate)
It wouldn't make sense to waste space like that, plus newer CD (and DVD) drives use similar drives. (and the constant angular velocity would be the only thing alluding to constant angular data density of the format)
http://en.wikipedia.org/wiki/GD-ROM
read the "regions" section, it basically confirms everything I said. The key word here is "higher bit density" which would mean they maintain a small bit size throughout, which is the gist of what I was trying to say.
That section also confirms that a normal CD drive CAN read a GD-ROM if the firmware allows for it.
16-bit
04-26-2010, 05:08 PM
is this final fight 1,2 and 3 or a complete different game
Dats a good creschun. If it's just the first Final Fight I'm not going to bother, because I got it for the Xbox on Capcom Classics collection.
kool kitty89
04-26-2010, 05:58 PM
http://en.wikipedia.org/wiki/GD-ROM
read the "regions" section, it basically confirms everything I said. The key word here is "higher bit density" which would mean they maintain a small bit size throughout, which is the gist of what I was trying to say.
In terms of "outer having more data than inner" only due tot he inner most region containing normal CD-ROM data, the vast majority of the DISC is that "outer" region which should maintain a similar linear bit density throughout....
What, no nevermind, I misinterpreted what you said... I think what confused me was you differentiating between CDs and GD-ROMs... CD-ROMs do the same thing: constant linear bit density, thus there's more data per revolution when moving outwards and also why audio CD drives (and early CD-ROM drives in general) use constant linear velocity rotation to maintain a steady bitrate. (faster/newer drives simply use constant angular velocity and regulate data flow by other methods)
So CD-ROMs and GD-ROMs (and DVDs, blu ray, HDDVD, double density CD-ROM etc) as well as magnetic tapes all have constant linear data encoding on the physical media: opposed to floppy disks, CAV laserdiscs, and vinyl records. (which all utilize constant angular density -except odd formats like C64 and early macintosh disk formats using CAV -the Amiga didn't do that but simply extended the number of writable tracks for its disks -and still exceeded the MAC's 800 MB format)
One note on Double Density CD-ROMs is that they narrowed the track pitch as well as shortening the pit size on the disc, opposed to GD-ROM which appears to have simply doubled the pit density. (halved the pit size -which is more than what DD-CD-ROM did in that area) DD-CD has a slightly higher capacity though. (and probably would have increased further with higher sector count discs as with normal CD-ROMs -unless it was already near the maximum compared to CDs going from 550 to 650 to 700 to 800 to ~900 MB)
M4R14NO94
04-26-2010, 07:25 PM
Dats a good creschun. If it's just the first Final Fight I'm not going to bother, because I got it for the Xbox on Capcom Classics collection.
It's Final Fight and Magic Sword in one compilation
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