View Full Version : Strider
daminmancejin2
07-16-2005, 08:09 PM
i dig this character and this game i use too play it so much.
http://www.danielthomas.org/Assets/Strider3.gif
Drixxel
07-19-2005, 10:12 PM
Strider Hiryu is one cool dude, no doubt. Just imagine a 3D adaptation, ala Xbox Ninja Gaiden.. that'd be righteous.
j_factor
07-20-2005, 01:59 AM
Somehow I don't think Strider 3D would turn out so well.
daminmancejin2
07-20-2005, 04:23 AM
Somehow I don't think Strider 3D would turn out so well.
im with you man some 3D games don't play so well :(
Electroman
07-20-2005, 12:00 PM
Capcom ports on the Genny have always been a mystery to me. Some things I have always wondered:
1.) Why are ALL the Capcom ports so damn good? Forgotten Worlds, MERCS, Strider, were they more?
2.) What Sega division was responsible for these ports?
One more thing that I found odd about NES and Genesis ports of Strider... both games are not only ridden with flicker and slowdown, but are quite buggy. I wonder why that is.
Drixxel
07-21-2005, 01:52 AM
Keep the action tight with a great game camera and highly-responsive control, and Strider would absolutely rip in 3D. But it'd probably be bungled...
16bitter
07-30-2005, 11:06 PM
The control of this gam drives me nuts these days. The arcade version never bothered me, and I don't think I even really played it until years after it came out, but the Genesis (and Playstation) version(s) bugs the hell out of me control-wise. Just way too unresonsivve and floaty. Everything has to be so pre-planned and memorized that it's counter-intuitive and plain boring.
And even after saying that, basically trashing the game, I can't say I really dislike it.
Electroman
07-31-2005, 10:07 AM
The control of this gam drives me nuts these days. The arcade version never bothered me, and I don't think I even really played it until years after it came out, but the Genesis (and Playstation) version(s) bugs the hell out of me control-wise. Just way too unresonsivve and floaty. Everything has to be so pre-planned and memorized that it's counter-intuitive and plain boring.
And even after saying that, basically trashing the game, I can't say I really dislike it.
I know what you are saying, and agree. Even the NES version is buggy as all hell.
Russman
07-31-2005, 12:30 PM
I could forgive all the flicker on the Genesis version when it was released, but now I can't stand it. This is one poorly programmed game.
16bitter
07-31-2005, 11:48 PM
You're trashing EGM's 1990 Game of the Year? :P
The flicker is bad. I was wondering if it was just my cart. I don't think there's any mention of it in the reviews for the game. How typical.
IIRC, the arcade game had flicker too, but no slowdown.
16bitter
07-31-2005, 11:52 PM
Hm. I played the Gen and PS versions the other night and the Genny version had noticeable flicker whereas the PS did not. I don't know if they improved the PS version over the arcade version, but it's possible.
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