View Full Version : TMNT: The Hyperstone Heist
How many of us grew up playing the Ninja Turtles arcade and NES games? Seriously, these wonderful games were a major part of many gamer's diet back in the early '90s, and it was always exciting to see home versions released. Imagine the excitement then, when Konami announced a classic Turtles beat-'em-up for the Genesis! Thing was, it was a little too classic, and it depended a bit too much on previous outings. Still, it was the Turtles on the Genesis, and gamers enjoyed the chance to beat down Shredder and the Foot Clan on their console. Was it worth the wait though? Read our full review (http://www.sega-16.com/2006/06/tmnt-the-hyperstone-heist/) and find out.
Genesisdoes
06-01-2006, 12:57 AM
I agree with that review, Hyperstone Heist was a good game but it seemed like a mish mashed version of the previous games. It also seemed a bit too heavy on bosses, especially in that ice cave level. I don't know if 4 players could have been handled by the genesis in such a game, but certainly not on the snes. It would have been a great addition though.
Joe Redifer
06-01-2006, 01:14 AM
One thing I simply do not like about most Konami Genesis games is that they ran in low resolution (256x224) and thusly looked like crap compared to real games. I think Rocket Knight Adventures runs in the full 320x224 and look at how much better that looks. The low-res games always look muddy by comparison, and TMNT was no exception. I used to own it and thought the same thing back then. I'd buy it back today... if it was complete, in good condition, and $6 or less.
The music was pretty good, though. I must have skipped over that part of the review.
VinnyT
06-01-2006, 03:28 PM
I beat this game coutless times when I was, like, 7. Then I played the SNES version at a friends house. Got my ass kicked.
Didn't really realize why till years later.
Flash1087
06-01-2006, 04:50 PM
My junior year in high school a friend brought his Nomad in with a spare controller, the day before Christmas break was to begin. This was one of the games he brought with him, and we spent the entirety of our time in Physical Science class finishing it.
True story.
Drixxel
06-01-2006, 06:17 PM
Bahh, it's a soulless rehash. The game doesn't even try to make sense of its level progression.. there's no flow to the stages at all, and the attempted storyline is laughable. The inane repetition of "The Gauntlet" just saddened me. Controls are even slightly a hassle, as grabs are for some reason more difficult to execute than in Turtles in Time. Konami may as well have just done a straight port of Turtles IV instead of this.
Barely a 6 as far as I'm concerned.
Obviously
06-01-2006, 10:21 PM
I think like most people I would've liked this a lot better had I not played Turtles in Time first. This game was one of the reasons that SNES fans said the Genesis had the inferior multi-system games.
Genesisdoes
06-01-2006, 11:30 PM
It seems like Konami always screwed up the genesis versions of their arcade ports, while the SNES versions were nearly arcade perfect. Sunset Riders is another example.
GeckoYamori
06-02-2006, 06:51 AM
Funny how they never ported Gradius 3.
hadjiquest
06-02-2006, 10:01 AM
I loved those Ninja Turtle cartoons. Bebop and Rocksteady were REALLY STUPID! They looked stupid, they talked stupid, they acted stupid, they could never get anything done right whatever The Shredder wanted them to do. Don was my favourite. The fun part of those old school games was beating the shit out of Bebop and Rocksteady, cause they were just plain stupid. The Shredder was voiced by James Avery (a.k.a. "UNCLE PHIL" from "Fresh Prince of Bel Air").
Joe Redifer
06-02-2006, 08:12 PM
I loved those Ninja Turtle cartoons. Bebop and Rocksteady were REALLY STUPID!
But April O'Neil sure was built!
I owned this game too. I agree with the review ont he score. It's just a recycled game like everyone has pointed out with the same scenes from turtles in time. It was fun and short with no replayability since even with the difficulty on hard it was still too easy.
Flash1087
06-04-2006, 02:09 AM
But April O'Neil sure was built!
http://www.thebentkangaroo.com/NRP/Pictures/April%20O'Niel.gif
MMM MMM MMM! ;)
Mendicant
06-07-2006, 04:54 AM
Too bad you couldn't play as her in HSH. XD
Genesis Knight
06-07-2006, 08:28 PM
"Repetition", "Recycle", and "Rubbish" are three great words to describe this game.
Sega Uranus
06-08-2006, 05:19 AM
How do you get from a Haunted Pirate Ship in the middle of the ocean to a Ninja Hideout?
Drixxel
06-08-2006, 02:10 PM
How do you get from a Haunted Pirate Ship in the middle of the ocean to a Ninja Hideout?
When Konami doesn't give a shit, anything is possible...!!!
Russman
06-08-2006, 05:28 PM
How do you get from a Haunted Pirate Ship in the middle of the ocean to a Ninja Hideout?
I give up...how?
Flash1087
06-09-2006, 12:40 AM
When Konami doesn't give a shit, anything is possible...!!!
METAL GEAR 2: SNAKE'S REVENGE, perhaps?
THE TRUCK HAVE STARTED TO MOVE!
Benjamin
06-13-2006, 08:30 PM
How do you get from a Haunted Pirate Ship in the middle of the ocean to a Ninja Hideout?
This is probably my biggest gripe with TMNT 2. I bought the arcade board having never played the game and was aggravated with the stupid, cheesy story (Super Krang steals the Statue of Liberty... Why!?) and the way a giant Shredder head just appears to warp the turtles around in time for no particular reason. The graphics are pretty bland, too, with little background movement. Everything is just so flat, and you can't even jump onto the fire escape when it appears as you could in the first TMNT arcade game.
I liked the Genesis game because it had the best sewer level in my opinion plus the other levels seemed more grounded in "reality," at least compared to Turtles In Time. It also featured the lasso robots from the first game and just more familiar and better enemies (to me) all around, while the arcade game used new, stupid looking replacements and was based more on the movie. The lack of a 4-player mode hurts both console versions, but then I didn't know enough people at the time to really be affected by that anyway. :)
Alianger
06-25-2006, 07:14 AM
How do you get from a Haunted Pirate Ship in the middle of the ocean to a Ninja Hideout?
The power of wind, perhaps? I don't really have a problem with the level progression.
My gripes with the game are as follows; The cave level where you fight the bosses all over again (no fun), walking On the water in the sewers, and the lack of variety in the gameplay.
Oh, and where's Slash? He's the coolest! :P
It does have a slight edge over the SNES version because it's a bit faster, and in the repetitive world of beat em ups, speed matters.
GeckoYamori
06-25-2006, 08:18 AM
They fixed the running mechanics as well.
Novaka
06-26-2006, 02:23 PM
I think the review was right, it deserved no more than a 6, but no less either. I picked this up while my nagging TMNT freak little brother saw it at the flea market, only then did i realize its flaws....
Turtles in time is the best one.....This is just bad...
Alvatron
07-23-2006, 06:47 AM
I've gotta get me one of those "high energy detectors" like the Turtle had in this game. That thing was able to find a pirate ship, a cave, a ninja hideout, and the Technodrome all in one game.
I don't know why Konami even bothered making a story for this game. The level progression just doesn't make sense.
108 Stars
07-23-2006, 08:52 AM
Personally, I think it was a good game.
The graphics and sound really stood out for a Genesis-game.
Pretty impressive if you consider it was one of Konami´s first Genny-games.
The only real flaw it has is that it´s too short and too easy, especially compared with Turtles in time. Still, I´d rate it 7 or 8.
It can still be great fun to play with a friend!:)
j_factor
07-23-2006, 06:58 PM
The graphics and sound really stood out for a Genesis-game.
No they didn't.
108 Stars
07-24-2006, 04:34 PM
No they didn't.
Yes, they did.
GeckoYamori
07-24-2006, 06:01 PM
It was probably above average on the account of graphics, but there have been soundtracks far more technicly impressive from Konami.
Alianger
08-03-2006, 09:02 PM
Actually, it's not that much shorter than TIT.. There are fewer levels, but they have multiple segments. The levels in TIT don't. Why does the level progression need to make sense in a cartoon beat 'em up game?
But the gameplay is definitely more interesting in the SNES version.
daminmancejin2
08-03-2006, 11:47 PM
http://www.thebentkangaroo.com/NRP/Pictures/April%20O'Niel.gif
MMM MMM MMM! ;)
i love her she sexy
Benjamin
08-04-2006, 09:29 AM
Why does the level progression need to make sense in a cartoon beat 'em up game?
Continuity! :D It's just frustrating because disjointed levels only help to reinforce the notion that you're doing the same exact thing for eight levels, just against differently colored backgrounds. With no interesting story behind it, the grab bag nature of the level design makes me feel cheated. I hate Turtles in Time and regret ever buying it.
HolyBloody16Bitter
08-20-2006, 07:12 AM
One word, this game is a beta version of Turtles in Time for the SNES. At least it looks like a Beta Version. Turtles in Time was great, the one on the Megadrive was a cheap conversion of the game with an other name, so a 7 is good.
TwistedReality
02-08-2007, 12:40 AM
Alot of you guys are saying they ripped off scenes and events from the other games...well, that's not a problem for me, as I had not played those other games. I love this game. I really can't think of anything bad to say about it.
megadriveworld
02-10-2007, 05:06 AM
I've got to admit, I'm seeing quite negative reviews of this and I know many many people that loved this game for the MD/Gen in its day. It's quite a split decision I think, some love it, some hate it.
Mendicant
02-10-2007, 06:29 AM
It's not a bad game per sé, it's just that there are superior SNES and arcade versions of the game that point out everything Hyper Stone Heist could have been.
The gameplay is more or less the same, (walk left to right, beat up anything that moves/tight controls) hence the love. However, it's the little things (like characters walking on water)... and occasionally the BIG things (like MISSING LEVELS) that earn the game and/or makers of the game, all the hate.
108 Stars
02-10-2007, 06:53 AM
It was a great game seen for itself, but it was a shame Konami didn´t put more effort in it since the SNES-version was much bigger.
I was just excited to see Konami on the genny and sticking with it. I never played TIT so I can't compare. The game is a bit short, but music and graphics were excellent. I agree that the early Konami games were a bit unfair, as sunset riders was a bit revised on the SNES compared to what we got. By itself I thought it fun game, some special effect treatment would've been nice but oh well.
sonic417
03-18-2007, 04:08 PM
I really liked the boss fights in turtles in time, hyperstone heist was sort of underwhelming.
Genesisdoes
03-19-2007, 12:13 AM
Konami always messed up their arcade ports, where the snes would get an almost arcade perfect version, like Sunset Riders. I hate the level in hyperstone thats just one gigantic boss battle after the other.
Rusty Venture
03-19-2007, 05:23 AM
I liked "Turtles in Time" more.
I rented this game "back in the day" and I was excited that there was a Turtles game on the Genesis and that the various moves were easier to execute with the Genesis game....but I was still left with the desire to play TiT.
Man what a let-down of a game! I just bought it & played through it with a friend, after wanting the game since it came out. Never played the SNES one, but loved the arcade game when I was young. ("Duh, who put the lights out?")
So Hyperstone Heist has some fatal flaws, and I'm only biased from the arcade game a decade ago.
Where the heck is the throw against the screen? (Most memorable special effect gimmick in the arcade.) There's no excuse for characters walking on the freakin' water in the sewers. (This isn't a game about Jesus lol.) When u beat Shredder, he jumps off the balcony, there's a lame "cut-scene" of the Hyperstone, & then a badly-drawn pic of the Turtles riding a blimp, or something.
:daze:
genesisguy
12-17-2010, 09:20 AM
Where the heck is the throw against the screen? (Most memorable special effect gimmick in the arcade.) :daze:
It's in the SNES version. This is one of those in that I'm glad I finally got a SNES.
cowboyscowboys
12-17-2010, 09:41 AM
Man what a let-down of a game! I just bought it & played through it with a friend, after wanting the game since it came out. Never played the SNES one, but loved the arcade game when I was young. ("Duh, who put the lights out?")
So Hyperstone Heist has some fatal flaws, and I'm only biased from the arcade game a decade ago.
Where the heck is the throw against the screen? (Most memorable special effect gimmick in the arcade.) There's no excuse for characters walking on the freakin' water in the sewers. (This isn't a game about Jesus lol.) When u beat Shredder, he jumps off the balcony, there's a lame "cut-scene" of the Hyperstone, & then a badly-drawn pic of the Turtles riding a blimp, or something.
:daze:
Tell me didn't the Gauntlet stage completely piss you off? What a waste of a stage, so many possibilities with the TMNT characters and that is the trash they whip up. I would almost rather play the game as 4 levels and by pass that one because it makes me that angry. Compare it to the Snes where each level is different and fun.
oldmanwinters
12-17-2010, 02:37 PM
I would almost rather play the game as 4 levels and by pass that one because it makes me that angry. Compare it to the Snes where each level is different and fun.
Yeah, I feel the same way about the Gaunlet stage everytime I play through. It's just a tiresome burden on health and attention span.
Tell me didn't the Gauntlet stage completely piss you off? What a waste of a stage, so many possibilities with the TMNT characters and that is the trash they whip up. I would almost rather play the game as 4 levels and by pass that one because it makes me that angry. Compare it to the Snes where each level is different and fun.
Yeah the Gauntlet ticked me off, mostly because we had just killed all of those bosses a few minutes ago! Including the very stage before the Gauntlet.
I wonder if Nintendo made some things exclusive to Turtles in Time (similar to the situation with Street Fighter II, when Nintendo got exclusive rights to the title "SFII Turbo," hence we Genesis lovers got SFII: Special Champion Edition, a long time after the SNES game).
I wonder if similar things happened with these Turtles games? Maybe Nintendo got the exclusive rights to that gimmick of throwing enemies onto the screen? Plus all the other things missing from the Hyperstone Heist, which are present in the arcade & SNES game...
oldmanwinters
12-27-2010, 12:38 PM
I wonder if Nintendo made some things exclusive to Turtles in Time (similar to the situation with Street Fighter II, when Nintendo got exclusive rights to the title "SFII Turbo," hence we Genesis lovers got SFII: Special Champion Edition, a long time after the SNES game).
I wonder if similar things happened with these Turtles games? Maybe Nintendo got the exclusive rights to that gimmick of throwing enemies onto the screen? Plus all the other things missing from the Hyperstone Heist, which are present in the arcade & SNES game...
Hmm... interesting theory, although with Nintendo it wouldn't surprise me. They were set on monopoly and world domination back in the day!
JAFP78
01-14-2011, 02:16 PM
I actually played this first on the Megadrive/Genesis and it was/is one of my favourite games ever.
I do own also turtles in time for the snes, and while I can agree it is more "complete" after playing so much the megadrive version, turtles in time just feels slower, harder to control, has less enemies on screen and weaker animation.
Honestly, I did feel disapointed, so much hype and after just a few minutes of gameplay and so much is lacking...
By no means turtles in time is a bad game and has more different levels and is more colorfull, but after the maniac gameplay of the md version...:?
I felt so disapointed with the game that I looked for comparisons on the internet, I did find them:
http://www.gamepilgrimage.com/TMNTcomp.htm
I know I´m problaby almost alone on this one so finding this was very rewarding for me...:D
Glisp
01-14-2011, 04:06 PM
I played it once. Never touched Turtles in Time on both the Arcade and SNES though. However, I did enjoy the fight with Super Shredder. Just because I think Super Shredder is awesome.
iirc, I think Hyperstone Heist and Rocket Knight Adventures use the same sound driver, or a similar one. Mainly because I read the documentation elsewhere.
Bastardcat
05-09-2011, 09:55 PM
TiT blows this out of the water. But in its own right, this is a pretty great game.
Crackdown
05-10-2011, 04:08 PM
Its a good game but too easy and sadly not as good as the arcade game, I wish they had just converted that.
oldmanwinters
05-10-2011, 06:39 PM
Its a good game but too easy and sadly not as good as the arcade game, I wish they had just converted that.
Indeed, it would have been awesome if Genesis owners got an exclusive 16-bit port of the original arcade game!
Aarzak
05-11-2011, 01:29 AM
Yeah the Gauntlet ticked me off, mostly because we had just killed all of those bosses a few minutes ago! Including the very stage before the Gauntlet.
I wonder if Nintendo made some things exclusive to Turtles in Time (similar to the situation with Street Fighter II, when Nintendo got exclusive rights to the title "SFII Turbo," hence we Genesis lovers got SFII: Special Champion Edition, a long time after the SNES game).
I wonder if similar things happened with these Turtles games? Maybe Nintendo got the exclusive rights to that gimmick of throwing enemies onto the screen? Plus all the other things missing from the Hyperstone Heist, which are present in the arcade & SNES game...
Yes, according to EGM's 2000 Video Game Buyer's Guide, Nintendo struck one-year exclusivity agreements with Capcom and Konami for SFII and Turtles in Time respectably. If Konami wanted to port over TiT, they would've had to wait until sometime in 1993 to do so, which they didn't, as HH was released in late 1992, thus to release that they had to pretty much create a new game using the basic Turtles in Time elements.
Christuserloeser
05-11-2011, 06:38 AM
Plus: It is rather unusual for a Japanese company do to straight ports to multiple platforms. Street Fighter II is a notable exception to this rule though.
oldmanwinters
05-11-2011, 12:26 PM
Plus: It is rather unusual for a Japanese company do to straight ports to multiple platforms. Street Fighter II is a notable exception to this rule though.
Don't you mean, "Super Street Fighter II?" Capcom released (slightly) unique versions of SFII for the SNES and Genesis.
Thunderblaze16
12-04-2011, 11:45 PM
I've been tying to get this game but for a decent price. In other words, no more than $16 and eBay has it for over $40.
WTF
cowboyscowboys
12-05-2011, 01:50 AM
I've been tying to get this game but for a decent price. In other words, no more than $16 and eBay has it for over $40.
WTF
$16 CIB your going to need to have lots of patience. I got luck as hell with mine a BIN 3 game lot for $20. My Hyperstone Heist is as mint as mint gets very sweet. (the other 2 games were Toe Jam and Earl Japanese version and Bubble and Squeak weird lot to say the least).
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