View Full Version : Lost in the Arcade
I'm currently working on an article (when Got-Next and Hadcore Gamer Mag permit!) about some of the arcade games everyone thought would be released for the Genesis or Sega CD. I'm including these:
- Arabian Fight
- Laser Ghost
- A.B. Cop
- Segasonic the Hedgehog
- Aurial
- Golden Axe: Return of Death Adder
- Power Drift (still pissed about this one)
- Spider-Man: The Video Game
- Desert Breaker
- Borench (plays like Marble Madness)
Mind you, I'm only including games that could have conceivably been done on the hardware. Games like Rad Mobile were way too powerful.
j_factor
07-17-2005, 07:45 PM
I would add in Street Fighter II Turbo. A Genesis port was supposedly under development, and was even rumored to be near completion.
I might also suggest Konami's X-Men -- many of us were looking for a home version of that.
And.. maybe Columns II. It was pretty silly that it remained arcade only. Genesis got 1 and 3, but not 2, and for no real reason.
Also, I personally was looking for ports of Narc, APB, and STUN Runner, but I'm not sure how many people were with me on those.
Drixxel
07-18-2005, 12:28 AM
The Atari Lynx got respectible ports of APB and STUN Runner.. no reason the Genesis couldn't have. Ah well.. you can realize the dream, j_factor! Homebrew it but good.
I would have loved to see a Genesis port of TMNT: The Arcade Game.
Dartagnan1083
07-18-2005, 08:48 AM
I would add in Street Fighter II Turbo. A Genesis port was supposedly under development, and was even rumored to be near completion.
I was under the impression that SFII: SCE was the genny port. Since it had the same "*" system for speed as the SNES verison (only the genny showed noticable difference and didn't need a code).
Also, the fact that the movelist is exactly the same should be a big hint.
Methinks the name changes were used to distinguish the platform.
Arcade: Hyper Fighting
SNES: Turbo
Genesis: SCE
TG-16: Dash
VinnyT
07-18-2005, 01:25 PM
According to Genesis Collective, it was a Public Domain release, and probably the basis for SCE.
j_factor
07-19-2005, 01:22 AM
I would add in Street Fighter II Turbo. A Genesis port was supposedly under development, and was even rumored to be near completion.
I was under the impression that SFII: SCE was the genny port. Since it had the same "*" system for speed as the SNES verison (only the genny showed noticable difference and didn't need a code).
Also, the fact that the movelist is exactly the same should be a big hint.
Methinks the name changes were used to distinguish the platform.
Arcade: Hyper Fighting
SNES: Turbo
Genesis: SCE
TG-16: Dash
Nope. Hyper and Turbo are the same game, but Championship is not. Championship came out first (both were released in the arcade). "Dash" isn't technically a Street Fighter game, but a designation on a couple of Street Fighter games. I believe the PC Engine port was of SCE, but I'm not sure.
Dartagnan1083
07-19-2005, 01:38 AM
I would add in Street Fighter II Turbo. A Genesis port was supposedly under development, and was even rumored to be near completion.
I was under the impression that SFII: SCE was the genny port. Since it had the same "*" system for speed as the SNES verison (only the genny showed noticable difference and didn't need a code).
Also, the fact that the movelist is exactly the same should be a big hint.
Methinks the name changes were used to distinguish the platform.
Arcade: Hyper Fighting
SNES: Turbo
Genesis: SCE
TG-16: Dash
Nope. Hyper and Turbo are the same game, but Championship is not. Championship came out first (both were released in the arcade). "Dash" isn't technically a Street Fighter game, but a designation on a couple of Street Fighter games. I believe the PC Engine port was of SCE, but I'm not sure.
Nope again.
The Genesis version was no mere port of the Arcade Champion Edition. It carried with it all the changes introduced in 'Hyper Fighting.'
Such things include Chun-Li's Kikoken, her back-breaker, Dahlsim's Teleport, Blanka's high-cannonball, E.Honda's moving 100-handslap, and Ryu/Ken's mid-air Hurricane Kick.
All of these are in the Genny release.
My guess is that Capcom was developing them around the same time.
Street Fighter 2: Dash was the Japanese version of Champion Edition.
So if it was called Dash in Japan, it stands to reason that the TG-16 verion may have carried the subtitle as well.
But I could be wrong
j_factor
07-19-2005, 01:58 AM
So Championship never got a home release of its own? How odd.
j_factor
07-19-2005, 02:05 AM
The full title of the Japanese release of CE is Street Fighter II' Champion Edition. It's the same in America. In Japanese a ' is a dash; Americans just ignored the mark. The dash is present in both Champion and Hyper, so "Street Fighter II Dash" could refer to either game. Technically you should say "Street Fighter Two Dash Champion Edition" and "Street Fighter Two Dash Hyper Fighting" when you say it aloud. If anyone ever mentions "Super Street Fighter II Dash", they're probably talking about Super Street Fighter II Turbo (known in Japan as Super Street Fighter II X: Grand Master Challenge), but erroneously, as it doesn't have the dash.
Dartagnan1083
07-19-2005, 02:22 AM
then my source is wanky
http://www.inverteddungeon.com/domain/Other/streetfight.html
upon investigation in gamefaqs, it would appear that your deduction on Dash is more accurate than Google's (which lists differnet variants of "dash")
j_factor
07-19-2005, 09:19 PM
Not only is that wanky as a source, those reviews piss me off. Super Street Fighter II is garbage, but SSF2 Turbo has "innovation up the ass"? Hardly.
I can't wait for this article to come out. I really liked that spiderman arcade game where you can pick hawkeye, submariner and black cat.
I switched out D.D. Crew for Desert Breaker, which is an awesome MERCS-style RnG with simultaneous play for up to three people at once.
Damn you Sega!!
Article's done! It should go up on Tuesday.
I decided to make the first installment discuss Sega games only. Each next one can focus on a particular 3rd party company, like Konami or Namco.
I also switched Line of Fire for Aurail, which was a neat mech shmup with first-person view stages inside buildings.
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