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View Full Version : Wii 'Virtual Console' pricing details released



Elusive
06-08-2006, 02:01 PM
from http://arstechnica.com/news.ars/post/20060607-7009.html


Nintendo President Saturo Iwata spoke yesterday at a Japanese marketing event (Japanese source), revealing information about "virtual console" pricing and the Wii's relationship with the DS. Iwata revealed that games for Nintendo's "virtual console" that will allow Wii owners to play old titles on their consoles will be priced at ¥500 and ¥1,000, roughly US$4.50 to US$8.99. For reference, classic retro games for the Nintendo GameBoy sold for upwards of US$35 for some titles, US$19.99 for others. Uptake was understandably low, as gamers were reticent to pay that much for old content.

Retro gaming may prove to be a big boon for Nintendo. Microsoft's Xbox Live Marketplace has already captured the attention of many gamers with games costing 400 to 1,200 Microsoft "points," which translates to US$5 to US$12.50. Nintendo's pricing is roughly competitive with Microsoft's, but the ability to launch with a massive library of retro games could easily overshadow Microsoft's service, which has been anemic in terms of new titles since launch (though we wait in anticipation for Paperboy, Contra, and others). Are gamers more likely to buy Zuma for US$10, or Majora's Mask?

Iwata also talked about ramping up production of the DS Lite from 1.6 million units a month to 2 million. Demand for the system in Japan has been near insatiable, and with a June 11 launch in the United States, the added production will hopefully keep the system on store shelves so it can take advantage of the success of the New Mario Bros. and Brain Age. The system has been a license to print money for Nintendo, with ten games in Japan that have already sold over a million copies.

Iwata talked up the Wii's capabilities in terms of DS connectivity, including the ability to share demos and the fact that the DS could also be used as a touch screen controller for Wii games. He also hinted that future DS games will be able to be played on the Wii, with added or expanded content as a teaser.

Downloading DS demos via the Wii is a nice touch, but not that surprising. Being able to use the DS as a touch screen for the Wii, however, offers up the possibility of being able to use the Wii to play DS games on your television. The GameBoy Player was a successful product for the GameCube, allowing gamers to play their GBA games on their televisions, and if the Wii features such an ability, Nintendo has a better chance of converting DS gamers into Wii owners.

From the picture Iwata is painting, it's clear that the Wii is designed to profit not only from new games sales but also by working closely with the DS, and placing an emphasis on inexpensive classic games purchased online. It's hard to underestimate the worth of Nintendo's back catalogue, and the addition of classic Sega and Turbografx titles adds considerable appeal for gamers who cut their teeth on Nintendo's early consoles.

Unfortunately, we still don't know when the Wii will launch or how much it will cost. Iwata said the launch date and final pricing for the Wii will not be announced until September.

Woohoo. Although I would take this 'informed writer' with a liberal pinch of salt:


The GameBoy Player was a successful product for the GameCube

hahahaha

Genesis Knight
06-08-2006, 06:37 PM
Now we just need to know what types of titles will be avaliable. US 4.50 sounds good until you find out that all they've got are Sonic and Vectorman.

VinnyT
06-08-2006, 11:14 PM
And Madden and the occasional NBA Jam.

It'll be like a garage sale.

David J.
06-09-2006, 12:22 AM
I wouldn't be suprised if I happened to stumble upon some of these games for, well less than that. Or perhaps own them?

Drixxel
06-09-2006, 02:24 AM
I wouldn't be suprised if I happened to stumble upon some of these games for, well less than that. Or perhaps own them?

For people who aren't willing to put forth the effort to collect for dead consoles, or perhaps have never bothered to dabble in the emulation scene, I'm sure an $8.99 Sonic 2 delivered instantly to their Wii would sound like one snazzy idea. It's not going to hurt the collectors at all as these people never would have gone snooping for cartridges in the first place, so those stellar pawn shop deals will persist for those who enjoy the hunt.

Kusanagi
06-09-2006, 11:47 AM
Does anybody knows how that virtual console works? I've read you have to download it, but I thought the wii didn't had a harddrive?

Obviously
06-09-2006, 12:35 PM
The prices are about what I expected give or take a few cents but when you can hunt down most original cartridges for that price and emulate them on the PC for free I don't think I'm going to get a whole lot of use out of the virtual console.

Sega Uranus
06-09-2006, 12:50 PM
I'm very interested as to how the ODC (online downloadable content) fight between the Wii, and 360 will turn out. While it's COMPLETELY obvious who has the better catalog of games here, they seem to be quite even in my mind. The one thing the Wii does not have is Achievments, you see, and i'de rather buy Sonic the Hedgehog High Speed (Sonic 1) on the 360 for $10, then I would for just plain ol' Sonic the Hedgehog on the Wii for $4 if only for the Achievments. Obviously I would rather buy a game I didn't own over 7 times, so adding something new to the fray is what makes me more interested in the Xbox Live Arcade department; However, I know for a fact I will have more Virtual Console games then Xbox Live Arcade titles.

As it stands, it can go either way.

Flash1087
06-09-2006, 01:50 PM
Really? I prefer the Wii's downloadable game setup just because I HATE Achievements.

I have a 360, and when I play a 360 game, it's to finish said game, not go around finding hidden symbols so people on the internet can think I'm awesome. The Gamerscore system is my least favorite thing about the 360, hands down, and I'm glad the Wii (so far) hasn't tried implementing that.

Sega Uranus
06-09-2006, 03:47 PM
Well like I said, I rather have my system tell me what to do instead of just beating a game... Just for the replay value really.

I do agree with you, a lot of these Achievments are pointless and incredibly anoying to get.

Elusive
06-09-2006, 07:17 PM
The prices are about what I expected give or take a few cents but when you can hunt down most original cartridges for that price and emulate them on the PC for free I don't think I'm going to get a whole lot of use out of the virtual console.

I want to know what the European pricing will be. British pounds for Blighty, Euros for Eurozone? 'Nintendo Points' you buy and exchange for games? The God-awful 'take the numerical value in US$ and change it to read £ or €' tactic Sony seems content to use?


Does anybody knows how that virtual console works? I've read you have to download it, but I thought the wii didn't had a harddrive.

Flash memory, USB sticks. Both have been vaguely mentioned bby Nintendo.

This news, frankly, tears me between knowledge of Nintendo's treatment of Europe - and hence terrible pricing, release dates, the whole shebang - and desire for simple 'all-in-one' next-gen and classic gaming. And, of course, Sonic: WildFire.

Plus I'd feel so dirty handing over money for a Nintendo console :confused:

Vyse of Arcadia
07-19-2006, 03:10 PM
I could have sworn that the Wii was to have a hard drive. Probably a false assumption on my part.

I'm actually really looking forward to the Wii, and I don't think those prices are bad at all. I wouldn't mind paying $10 for Earthbound or Phantasy Star IV or [random other game I missed buying back in the day].

Zebbe
07-19-2006, 04:01 PM
I'd never pay money for ROMs. As a game collector, cart, box and manual are must-haves for me. Can't beat the feeling playing originals on the old console that has served me for so long.

extrarice
07-19-2006, 04:54 PM
I'd never pay money for ROMs. As a game collector, cart, box and manual are must-haves for me. Can't beat the feeling playing originals on the old console that has served me for so long.
I agree, but if it's a question of unobtanium vs. ROM, I'll take ROM. ;)

Russman
07-31-2006, 05:31 PM
I'd never pay money for ROMs. As a game collector, cart, box and manual are must-haves for me. Can't beat the feeling playing originals on the old console that has served me for so long.

It's not all that, but they are doing something to give you the feel of owning the actual game. Look at these photos of the virtual console itself: http://wiinintendo.net/?p=145

As a collector myself, I see potential in this setup. You have a 3d model of the original box as shown, and there will obviously be instructions for the games. Whether or not they look like the original manuals is yet to be seen. I would like to see a trade market setup with the VC, where I can play Bonks Adventure for awhile and then swap it to a friend for something else.

I like owning the actual games myself, but I'd rather pay $4.50 for a virtual version of Blazing Lazers than paying the market collectible price for the HuCard.

Melf
07-31-2006, 07:29 PM
I don't know about this. As we've yet to even see a game list, I'm hesitant at claims that it bests Live Arcade, which also boasts some great original games. Moreover, no one has mentioned how these games will be stored once you download them,and how much that's going to cost.

I can see the appeal to those who don't want to buy the actual game, but what does this do that GameTap doesn't do already?

I'll stay as "wait-and-see" until more is revealed.

Russman
07-31-2006, 09:27 PM
Not everyone has an Xbox nor an Xbox live arcade account for that matter. There's plenty of consumers left to buy VC games. It doesn't matter if its better than Live Arcade or not does it?

And if we want to be really nerdy and cynical, I don't see the Virtual Console offering anything a standard MAME setup can't do for free, so what's the point right?

Melf
07-31-2006, 10:20 PM
If you're going by Xbox owners, an estimated 60% are on Live, which is pretty darn good.

But my point is that Live is established, structured, and running, while the whole VC thing has been mostly smoke and mirrors so far. Until Nintendo establishes how it works (in terms of what happens after you DL the game), how it saves, exactly which games are available, and what that entails; it's a bit too premature to say that it's better.

Sega Saturn x
08-02-2006, 03:30 PM
Some people are really missing the big picture here, this could allow for online co-op and multiplayer of classic games ala x box live. How can I not get excited?

Vyse of Arcadia
08-02-2006, 08:55 PM
And if we want to be really nerdy and cynical, I don't see the Virtual Console offering anything a standard MAME setup can't do for free, so what's the point right?
Um... It's legal?


Some people are really missing the big picture here, this could allow for online co-op and multiplayer of classic games ala x box live. How can I not get excited?
Woah. I never even considered that.Am I the only one seeing Secret of Mana being the "next big" online RPG?

tim333
08-02-2006, 11:15 PM
From where I sit right now, the virtual console looks like a non-issue to me. Everything is easily emulated (Sorry, but I haven't the willpower to pass up free games), the prices are too high for anything but the best games to be worth getting anyway, and Nintendo has yet to announce any extra features. I'd be rabidly on board the VC if it offered netplay, but given the lack of an announcement and Nintendo's history with online play, I don't see that happening.

I still want a Wii, but only for the new games so far.

Sega Saturn x
08-03-2006, 08:30 PM
and Nintendo's history with online play
It's already been stated the Wii will be online out of the box so I think this is a non issue.

tim333
08-04-2006, 01:43 AM
You don't understand. Yes, the Wii will be online, but when I speak of their history, I refer to the DS - Nintendo has shown so far that their online play is restrictive, limited, and only available on a small number of titles. I don't think it's likely Nintendo will enable the VC's emulators for online play.

Sega Saturn x
08-05-2006, 02:02 AM
I don't see anything wrong with the DS online funtions, especially for a handheld. The friend code thing is annoying but not a huge problem. I just think they really need to widen the selection and it looks like they are trying to at that. And given XBLA popularity with classic online games nintendo would be foolish not to do it.

tim333
08-06-2006, 03:10 AM
I agree, but I'm still not optimistic.

16-bit
08-06-2006, 04:42 PM
I'll stay as "wait-and-see" until more is revealed.

And that is what I will do to!