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Melf
07-17-2006, 12:03 AM
Coming off the powerful Z hardware system, Night Striker (http://www.sega-16.com/review_page.php?id=1153&title=Night%20Striker) was one title that might ahve been a little more than the Mega CD could handle. Still, it's not all bad, and is worth checking out if you're itching for another import title for your library.

David J.
07-17-2006, 12:08 AM
I've always wanted to give this a shot, along with Dynamic Country Club, Game no Can Vol. 2, and Devastator, and a couple of other Japanese Mega CD games.

ThunderForce
07-17-2006, 12:11 AM
I've always wanted to give this a shot, along with Dynamic Country Club, Game no Can Vol. 2, and Devastator, and a couple of other Japanese Mega CD games.


Like I said in the review, you're better off with the PSX and Saturn versions of Night Striker. But, if you want to buy the Mega CD port anyway, buy it with caution.

CRV
07-17-2006, 12:13 AM
Aisystem Tokyo is responsible for the MCD port.

http://web.archive.org/web/20041026002106/http://www.ai-town.co.jp/aisystem/company.html

ThunderForce
07-17-2006, 12:14 AM
Aisystem Tokyo is responsible for the MCD port.


Is it at the credits?

F17

CRV
07-17-2006, 12:18 AM
Is it at the credits?

F17

Did you reply after I edited my post? The link that's now there says so.

Aisystem Tokyo was just a contract developer that got no credit whatsoever. They did a number of ports for Taito (like MCD Ninja Warriors). I've compiled credits from several of their games and compared them and it checks out.

ThunderForce
07-17-2006, 12:21 AM
Did you reply after I edited my post? The link that's now there says so.

Aisystem Tokyo was just a contract developer that got no credit whatsoever. They did a number of ports for Taito (like MCD Ninja Warriors). I've compiled credits from several of their games and compared them and it checks out.


Well, you have the proof, so let me tell Melf about it.

CRV
07-17-2006, 12:32 AM
Well, you have the proof, so let me tell Melf about it.

I must admit I don't have the credits for Night Striker (since I don't have an ISO), but I do for Ninja Warriors.

Melf
07-17-2006, 12:53 AM
Fixed!

Joe Redifer
07-17-2006, 03:18 AM
No link to the review in the first post?

Joe Redifer
07-17-2006, 03:29 AM
I don't think RAM limitations had anything to do with the pixelation of the graphics. Instead, it was sheer incompetance on the part of the programmers. Japan NEVER figured out how to do proper scaling on the Mega CD. Maybe the whole country forgot how to program, I dunno. But games like Batman Returns, Soul Star, etc etc show that the Sega/Mega CD can do friggin' great scaling with tons of crap onscreen moving at a brisk pace. I think Night Striker could have been handled. There may have been a sprite missing here or there compared to the arcade along with reduced colors, but to blame the hardware for the game's pixelated shortcomings is wrong. The developers had no business being in business (Ninja Warriors also sucked balls).

CRV
07-17-2006, 03:36 AM
The developers had no business being in business (Ninja Warriors also sucked balls).

And thanks to you, they aren't.

Joe Redifer
07-17-2006, 04:29 AM
I must have I willed them out of business with my telepathic powers.

Melf
07-17-2006, 02:24 PM
No link to the review in the first post?

Strange that it didn't copy/paste. Ah well, fixed it. Thanks!

Zebbe
07-17-2006, 04:16 PM
I wish it was standard that you could listen to the game's soundtrack by just putting the game disc into your cd player.

CRV
07-17-2006, 05:49 PM
For future reference, here's the MD games Aisystem Tokyo worked on (sorry to hijack the thread):

Bad Omen/Devilish: The Next Posession
Denei Toshi: Illusion City (MCD)
Hit the Ice
Nakajima Satoru Kanshuu F1 Hero MD/Ferrari Grand Prix Challenge
Night Striker (MCD)
Ninja Warriors, The (MCD)
Rainbow Islands Extra
Thunder Fox
Uchuu Senkan Gomora (aka Bio-Ship Paladin)

Joe Redifer
07-17-2006, 08:13 PM
I've played all of those games. Man that company makes some awful games (with only Rainbow Islands trying to be decent, if that). I hope they lost a lot of money and learned their lesson.


I wish it was standard that you could listen to the game's soundtrack by just putting the game disc into your cd player.
While I kind of agree with you, I kind of don't. When you have CD-DA music, it is forced to fade out and then jump back to repeat. With linear PCM music or whatnot produced by the innards of the machine, the music can loop seemlessly and never be interrupted. It always sounds weird to me when I am playing a game, and the music "ends", then silence, then the song "begins" again, sounds unnatural. With a good stereo connection you can easily record your favorite tunes to your computer to listen to them on your iPod or some other gimpy music player.

Ed Oscuro
07-30-2006, 12:48 PM
There's a copy on eBay right now; glad Sega-16 made it so easy to find a review :)

The factory stage screenshot...it took me a second to realize that I was looking at the back of the car and not the Brain Worker :o


For future reference, here's the MD games Aisystem Tokyo worked on (sorry to hijack the thread):

Bad Omen/Devilish: The Next Posession
Denei Toshi: Illusion City (MCD)
Hit the Ice
Nakajima Satoru Kanshuu F1 Hero MD/Ferrari Grand Prix Challenge
Night Striker (MCD)
Ninja Warriors, The (MCD)
Rainbow Islands Extra
Thunder Fox
Uchuu Senkan Gomora (aka Bio-Ship Paladin)
!!!

Do you have a site for recording this stuff? It would be a great resource...

Oh, and in response to Joe: Ninja Warriors is the best port of the original arcade game, and pretty fun to play, I thought. It's a totally different game from the SNES title, so one's expectations have to be changed...

CRV
07-30-2006, 09:09 PM
Do you have a site for recording this stuff? It would be a great resource...

I've been putting this stuff into the Video Game Rebirth database.

http://www.vgrebirth.org/

The Game Developer Research Institute is underway.

http://gdri.wikispaces.com/