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View Full Version : What could have been...



Vyse of Arcadia
08-24-2006, 02:57 PM
Being gamers here, and Sega gamers at that, I'm sure we're familiar with those games that sound excellent on paper, but struggle to rise above "meh" when implemented. Or those games that sound excellent on paper, and play decently, but have critical flaws that significantly subtract from the fun. This is a topic for those games.

First of all, how about Sonic CD? Sonic + time travelling = awesome, right? Yeah, it sounds great, but the actual game suffers from uninspired amateurish level design and pointlessness. I have a feeling that with a better level designer, and more emphasis put on the time travelling, the game could have been awesome.

How about another one close to almost every Sega fan's heart? NiGHTS. Don't get me wrong, the game was fantastic. It's one of the few games I can play over and over and over again just for the fun of getting high scores (Sonic Rush, Flicky, and Defender being the others). But imagine how awesome the game could have been if some stages had included actual platforming worth playing as Claire and Elliot, and if some segments as NiGHTS had been free-roaming 3D flight as in Mario 64's Wing Cap segments rather than on-rails. (Ironic, considering NiGHTS was supposed to be the Mario 64 killer.) Not that the on-rails segments were bad...as I said earlier, the game was fantastic. But there could have been so much more.

For another Saturn-era game, how about Panzer Dragoon? "Oh boy!" I thought. "A 3D shooter with dragons!" I was expecting something like a fantasy version of Star Fox or a very upgraded fantasy version of Space Harrier. Instead, I got a slow, but beautiful shooter with lots of shooting, but very little in the way of maneuvering. I enjoyed it, but I can't stop thinking it would have been much better if the speed had been kicked up a notch and there had been less aiming and locking on and more shooting and moving around.

Now for something more recent. My little brother scrimped and saved for an XBox for Blinx the Timesweeper. Finally getting both console and game, he and I both found the game to be incredibly meh. First, Blinx was slow as hell. Second, there wasn't much real platforming...just sucking up trash to shoot at enemies with a system that will not let you aim. And although the time controls were awesome to play around with, the time crystals system was frustrating and ill-designed. Even something as simple as an MP-style system for the time controls would have been better.

But anyway, that's enough for now. What examples do you guys have of games that sounded great, but could have been much, much better had they been implemented differently?

Dartagnan1083
08-24-2006, 04:35 PM
I didn't think there was much of anything wrong with Sonic CD's level designs.
I fondly remember Collision Chaos, Quartz Quandrant, Wacky Workbench, and Stardust Speedway.

Time Travel was one of 2 ways to ensure the good ending.
It also encouraged exploration to experience all 4 versions of a standard stage.
even if it was more noticably a change of music and color, the stages themselves still changed noticably. I had even more fun with the title once I started experimenting with and exploring all the versions of the levels

As for NiGHTS, it would have benefited from those changes.
But to correct. . .NiGHTS wasn't intended to be a Mario 64 killer as it entered development before Mario64 was even released. They were saving Sonic Xtreme for that, but failed since they didn't expect mario64 to be as "good" (3D platforming should be more than just pretty pictures and collecting crap) as it was.


As for Blinx.
Nobody fucking cares about Blinx ;)

Obviously
08-25-2006, 07:59 AM
I absolutely hate Sonic CD's level designs, but I won't elaborate here since I already did a reader roundtable on my feelings about Sonic CD.

Mr Smith
08-26-2006, 05:16 AM
I think when you hear about any game that sparks your imagination you would be inclined to think of all the elements you would like in such a game and then when you finally buy it then it's never quite how you dreamed it would be.

I agree with the folk who don't like Sonic CD's level design, although the sepcial stages are pretty good.

ary incorparated
08-29-2006, 10:15 PM
yeah they are i enjoyed the game.

Genesisdoes
08-29-2006, 11:59 PM
Primal Rage, dinosaurs fighting each other are cool, actual game sucks.
Chibi Robo for gamecube: I actually love this game, but I think it could have been better.