Sik
06-18-2011, 08:21 AM
Repost from the Sega Retro (http://forums.sonicretro.org/index.php?showtopic=25540) subforum
So, I was scanning some old stuff I had and decided to release it :V Do whatever you want with the source code.
Sonic Jump MD
Download ROM (http://www.fileden.com/files/2006/12/22/543510/sjumpmd.bin)
Download source code (http://www.fileden.com/files/2006/12/22/543510/sjumpmd.7z)
http://www.fileden.com/files/2006/12/22/543510//sjumpmd000.pnghttp://www.fileden.com/files/2006/12/22/543510//sjumpmd002.pnghttp://www.fileden.com/files/2006/12/22/543510//sjumpmd003.pnghttp://www.fileden.com/files/2006/12/22/543510//sjumpmd004.png
My lame attempt at doing Sonic Jump in the MD. First I tried to do a port, but I was too lazy to crack the level format. Then I tried to make custom levels instead, but I was too lazy to make a proper level editor, as well as other stuff =P Whatever, there you go. There isn't much here...
And before you complain about Sonic feeling too floaty: apparently this differs between versions. That TecToy version from which I've ripped the graphics seems to have more reasonable gravity, but the version I was using on my Nokia 5200 actually was this floaty... Ugh >_<
(also, yes, those rings have a shitload of colors... like 8 shades I think o_O)
Untitled platformer
Download ROM (http://www.fileden.com/files/2006/12/22/543510/platformer.bin)
Download source code (http://www.fileden.com/files/2006/12/22/543510/platformer.7z)
http://www.fileden.com/files/2006/12/22/543510//build_20090123000.pnghttp://www.fileden.com/files/2006/12/22/543510//build_20090123001.pnghttp://www.fileden.com/files/2006/12/22/543510//build_20090123002.pnghttp://www.fileden.com/files/2006/12/22/543510//build_20090123003.pnghttp://www.fileden.com/files/2006/12/22/543510//build_20090123004.png
Some generic platformer I was working on. And before you ask, yes, this is what eventually became out of this demo (http://www.youtube.com/watch?v=QErqMAJ2omQ). If you look at her hair when falling down or her aerial kick you'll understand why I ended up giving up on this and moved onto Project MD... I completely suck at drawing sprites, period.
Unlike Project MD, this game does contain some vertical scrolling. It's pretty limited, though. And still no slopes! Also, no flickering trick (I only started abusing it in Project MD). By the way, the flickering red bar at the top you may see sometimes is to measure CPU time. If the screen goes completely red, the game slows down.
So, I was scanning some old stuff I had and decided to release it :V Do whatever you want with the source code.
Sonic Jump MD
Download ROM (http://www.fileden.com/files/2006/12/22/543510/sjumpmd.bin)
Download source code (http://www.fileden.com/files/2006/12/22/543510/sjumpmd.7z)
http://www.fileden.com/files/2006/12/22/543510//sjumpmd000.pnghttp://www.fileden.com/files/2006/12/22/543510//sjumpmd002.pnghttp://www.fileden.com/files/2006/12/22/543510//sjumpmd003.pnghttp://www.fileden.com/files/2006/12/22/543510//sjumpmd004.png
My lame attempt at doing Sonic Jump in the MD. First I tried to do a port, but I was too lazy to crack the level format. Then I tried to make custom levels instead, but I was too lazy to make a proper level editor, as well as other stuff =P Whatever, there you go. There isn't much here...
And before you complain about Sonic feeling too floaty: apparently this differs between versions. That TecToy version from which I've ripped the graphics seems to have more reasonable gravity, but the version I was using on my Nokia 5200 actually was this floaty... Ugh >_<
(also, yes, those rings have a shitload of colors... like 8 shades I think o_O)
Untitled platformer
Download ROM (http://www.fileden.com/files/2006/12/22/543510/platformer.bin)
Download source code (http://www.fileden.com/files/2006/12/22/543510/platformer.7z)
http://www.fileden.com/files/2006/12/22/543510//build_20090123000.pnghttp://www.fileden.com/files/2006/12/22/543510//build_20090123001.pnghttp://www.fileden.com/files/2006/12/22/543510//build_20090123002.pnghttp://www.fileden.com/files/2006/12/22/543510//build_20090123003.pnghttp://www.fileden.com/files/2006/12/22/543510//build_20090123004.png
Some generic platformer I was working on. And before you ask, yes, this is what eventually became out of this demo (http://www.youtube.com/watch?v=QErqMAJ2omQ). If you look at her hair when falling down or her aerial kick you'll understand why I ended up giving up on this and moved onto Project MD... I completely suck at drawing sprites, period.
Unlike Project MD, this game does contain some vertical scrolling. It's pretty limited, though. And still no slopes! Also, no flickering trick (I only started abusing it in Project MD). By the way, the flickering red bar at the top you may see sometimes is to measure CPU time. If the screen goes completely red, the game slows down.