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Melf
10-11-2006, 11:29 PM
Talk about shmups to any gamer, and one company is sure to come up: Toaplan. It's been around forever and has created some of the best games in the genre, which have virtually all found a home on one console or another. Twin Cobra arrived on the Genesis in 1991, and while it didn't set the world on fire, it was a pretty decent play. We've a full review (http://www.sega-16.com/2006/10/twin-cobra/) on it, so be sure to check it out!

Joe Redifer
10-12-2006, 12:40 AM
I've always thought of this game as incredibly average, and that's why I've never bothered to pick it up. Maybe I'll get the PC Engine version, but even still the game looks like an average Toaplan romp to me, and pretty much all Toaplan games are more or less the same (but Toaplan games can be pretty fun). There are a few that stand out like Truxton (especially on the PC Engine).

Which forum member is Uri Cohen?

CRV
10-12-2006, 02:04 AM
The Genesis port was done by a company called GRC (Graphic Research Co., Ltd.).

http://gdri.smspower.org/wiki/index.php/GRC

Joe Redifer
10-12-2006, 02:57 AM
They seem to have had pretty good musicians. Socket, Battle Mania 1 and 2, etc. Too bad something like Twin Cobra can't have good music and instead must be copied from the arcade.

ThunderForce
10-12-2006, 05:48 AM
The Genesis port was done by a company called GRC (Graphic Research Co., Ltd.).

http://gdri.smspower.org/wiki/index.php/GRC

I only see Treco in the credits, and not that.

I need more proof than wikipedia.


I'm Uri Cohen. :)

CRV
10-12-2006, 01:50 PM
I only see Treco in the credits, and not that.

I need more proof than wikipedia.

It's not Wikipedia. It's my own wiki featuring my own research, including, but not limited, to intensive credits comparison (there's a link to a text file of GRC credits).

ThunderForce
10-12-2006, 03:15 PM
It's not Wikipedia. It's my own wiki featuring my own research, including, but not limited, to intensive credits comparison (there's a link to a text file of GRC credits).


Alright, but I wish there was another person who can confirm this.

F17

Ash
10-12-2006, 04:05 PM
Yep. Twin Cobra was just another average shooter, reminiscant or raiden-trad and other titles of similar genre. While I remember picking this game up circa 1992, nothing about it really stands out from memory other than the fact it's really annoying that the action comes to a dead stop once you die (a large triangle blanks out the screen) then starts back up again. This acts as a demotivator. Unfortunately, Twin Cobra proved to be too tough for my blood as I finally used a cheat code and beat the game....

CRV
10-12-2006, 09:12 PM
Alright, but I wish there was another person who can confirm this.

The Japanese have come to the same conclusion:
http://game9.2ch.net/test/read.cgi/retro/1156948126/

ThunderForce
10-12-2006, 09:34 PM
The Japanese have come to the same conclusion:
http://game9.2ch.net/test/read.cgi/retro/1156948126/


Sadly I can't read it. :(

If you can confirm they did it, then they were the ones who ported it then.

CRV
10-12-2006, 09:48 PM
Sadly I can't read it. :(

2ch says:
"MD
サイオブレード
究極タイガー"

Animelab Translator says:
"md
saiobure^do (Psy-O-Blade)
kyuukyoku taiga^ (Kyuukyoku Tiger)"

Curryman123
08-02-2011, 01:41 PM
Not bad. But the last level can get pretty annoying, especially the last boss.

Try not to get hit during the last level, because if you lose near the end...your gonna have hard with the final boss.

Also, some of the bosses are placed too close to your ship, so avoiding their shots is a pain in the dick.

6.5/10