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View Full Version : Game Gear to Master System Utilities



KnightWarrior
11-07-2011, 03:13 PM
I'm using Kega Fusion 3.64 with the GG FullSMS Checked

I know there's alot of programs to change stuff, like a Zelda 3 editer for the Maps like in romhacking.net ..but not for 8 bit Sega Master System or Game Gear..I made these in paint,

I know the colors will be out of place on a Real Master System..I know there is not a Color Program out there for noobs like me



http://img.photobucket.com/albums/v112/MarioMania/8%20bit%20Stuff/SuperReturnoftheJediSMS.jpg
http://img.photobucket.com/albums/v112/MarioMania/8%20bit%20Stuff/samuraishodownSMS.jpg
http://img.photobucket.com/albums/v112/MarioMania/8%20bit%20Stuff/FFSSMS.jpg

Nuxius
01-03-2012, 12:46 AM
I'm guessing you are just curious as to what certain Game Gear titles might have looked like on the Master System?

As far as graphics go, all you have to take account for how the GG and MS graphics work similarly and how they work differently.

- 256*192 resolution (higher than GG's 160*144)
- 1 background layer + 1 sprite layer (same as GG)
- 64 color master palette (less than GG's 4096 color master palette)
http://img833.imageshack.us/img833/5246/mastersystempalette.png
- 2 16 color sub-palettes, 1 for the background only and 1 that can be shared between the background and sprites; however, you can only use 1 sub-palette per background tile, which are typically 8*8 pixels (same as GG)

Most Game Gear to Master System conversions just expanded the viewable area, they never bothered changing sprite sizes or anything.

So take your Fatal Fury Special pic for example, it would go from this:
http://img24.imageshack.us/img24/8881/ffsgg.png to this http://img576.imageshack.us/img576/6701/ffsms.png

The main things to keep in mind are the gain in resolution and the loss in the master color palette.