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Melf
10-26-2006, 11:00 PM
We continue or week-long coverage of Electronic Arts' Strike games with a review for the final game in the original trilogy, Urban Strike. Taking the franchise to new levels of challenge and action, it was a great way to round out the series on the Genesis, and it set the stage for the next generation of Strike games on the 32-bit platforms. Read the full review (http://www.sega-16.com/2006/10/urban-strike/) on this bad boy for all the details.

AEther
10-27-2006, 07:05 AM
It’s really a shame that the run and gun scenes are so bad.
And yeah, I remember that “impossible” way to play in 6 button mode.

All in all Strike is a great series, and for me, Desert Strike will always be one of the best games for the Mega Drive.

Thanks for reviving my memories ;)

Elusive
10-27-2006, 01:25 PM
While Desert Strike (and Jungle Strike to a lesser extent) seemed bent on becoming the video game equivalent of Hot Shots, Urban Strike tries very hard to be exactly what Mike Posehn and co. were originally making fun of – overly serious ‘90s action flicks about military aces taking on a mustachioed bad guy and his goon squad. You can see it in the intermissions, the graphics, the scenarios, the animations, everything. To be quite honest, it isn't very welcome.

I dunno - I think the tongue is slightly less in cheek than the previous two games, but it's still in there. "Why can't I fight an evil idiot?"

j_factor
10-27-2006, 03:15 PM
I thought Urban Strike was relatively weak. Fortunately, the series really returned to form with Soviet Strike.