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evildragon
12-07-2006, 01:52 AM
i don't know if this is a design flaw in the levels, but it's weird..

sometimes rings show up IN the walls, where you can't get them.. i've tried this on both real hardware, and emulators, and it's there..

i even tried different downloads (ISO/MP3 and BIN/CUE)...

Joe Redifer
12-07-2006, 02:24 AM
Yeah, I noticed that back in 1768 when the game first came out. I was all like "WTF?" and "Why did I not buy Sonic 2 instead of this?" But to my knowledge there is no way to get those rings. I think Sonic CD was designed by retards. You can see this as the game drops frames quite a bit (re: it stutters a lot). I'm pretty sure Sonic Team had basically nothing to do with it.

Flash1087
12-07-2006, 02:33 AM
I love your posts, sometimes, I really do.

I had the PC version and I don't remember running into this, although I've been wrong before.

evildragon
12-07-2006, 02:41 AM
http://blackevilweredragon.spymac.com/rings.PNG

(i added the humor to it)

Joe Redifer
12-07-2006, 03:29 AM
I bet Spencer Nilsen knows the reason for this.

Fonzie
12-07-2006, 07:22 AM
This isn't a bug nor a design problem...
Those rings are just the same position for past/future/present in the map... So you cannot always get them, you must go past or future...

;)

evildragon
12-07-2006, 09:44 AM
This isn't a bug nor a design problem...
Those rings are just the same position for past/future/present in the map... So you cannot always get them, you must go past or future...

;)
that's a weird idea to share the same ring-map..

evildragon
12-07-2006, 10:31 AM
I bet Spencer Nilsen knows the reason for this.
What's he got to do with my Japanese version of Sonic CD? :o

Joe Redifer
12-07-2006, 12:05 PM
Spencer knows all.

evildragon
12-07-2006, 12:16 PM
He don't know music.

Elusive
12-07-2006, 01:20 PM
I own a legit Sonic CD, and get the same thing. It's a guide to show you where you can get more Rings if you use the time-travel posts - interesting, perhaps handy, but nothing special.

conando
08-30-2007, 03:05 PM
fonize is right.. and its a big pain having to time travel to get those things!

evildragon
08-30-2007, 03:26 PM
Bringing back the dead is bad, VERY bad..

0x15e
08-31-2007, 11:28 AM
that's a weird idea to share the same ring-map..You're just not thinking fourth-dimensionally. I think the idea is that the rings have always been in the same place but the landscape changes over time, sort of like finding things buried underground due to erosion. At least that's how I've always thought of it.

*shrugs* I dunno, yeah, ancient thread.

Elusive
08-31-2007, 01:23 PM
You're just not thinking fourth-dimensionally. I think the idea is that the rings have always been in the same place but the landscape changes over time, sort of like finding things buried underground due to erosion. At least that's how I've always thought of it.

*shrugs* I dunno, yeah, ancient thread.

Ah-ha-haa! You're on the Little Planet (Miracle Planet? I forget) - it's reasonable to assume that the regular laws of time and space don't apply. Hence the time travel ability (aided by the Time Stones, of course), and the enchanted chain linking it to Sonic's planet, presumably keeping LP/MP from disappearing after one day as usual.


I love the Sonic series' continuity/logic black holes. I really do. And as a side thought, do you get a Perfect bonus as in Sonic 2 for collecting all an Act's rings?

Mr Smith
09-03-2007, 12:10 PM
Aside from the ring issue, Sonic CD did have some pretty tosh level design all round, especially Tital Tempest and Metalic Madness and Wacky Workbench - the last one easily the toshest. In fact now I think of it they were all crap, just remebering Quartz Quadrent existed has pissed me off.

Blades
09-03-2007, 09:26 PM
Aside from the ring issue, Sonic CD did have some pretty tosh level design all round, especially Tital Tempest and Metalic Madness and Wacky Workbench - the last one easily the toshest. In fact now I think of it they were all crap, just remebering Quartz Quadrent existed has pissed me off.

I'd disagree with you on one front. Metallic Madness was one of the best 2D sonic levels I ever played...

BUT, Wacky Workbench may be the bitchiest level ever made. I remember I almost gave up on Sega when I got stuck at that damn level.

evildragon
09-03-2007, 09:59 PM
It took me far too long to beat Metallic Madness. it was hard

Blades
09-03-2007, 10:53 PM
Well, it kinda is the final level...

evildragon
09-03-2007, 11:13 PM
Well, it kinda is the final level...
Non of the final levels I ever played on any other Sonic game was that ridiculous.. Not only that, I got stuck in a freakin wall!

Blades
09-03-2007, 11:16 PM
LOL,

to be honest the final levels in the Genesis sonic games challenged me much more than Sonic cds final levels...

evildragon
09-03-2007, 11:42 PM
Sonic 1 was easy. Sonic 2 was only hard at the sky part (when at the boss portion)... Sonic 3, never played that one..

AD2101
09-04-2007, 12:39 AM
I gotta agree with Blades and Smith Wacky Workbench was one of the worst zones in any of the classic sonic games IMO. A few may rival it but I could breeze through those pretty quickly workbench was just a pain in my ass.

The last boss on Sonic CD though left me with the "Thats IT?" feeling after beating it. Rings should be no where to be found when playing the final boss of any sonic game but I think the only way to beat the one in Sonic CD is to take a few hits.

AxelStone
09-04-2007, 12:56 AM
... Sonic 3, never played that one..

I never got past Act 2 of Carnival Night Zone, I got stuck at this one drum and then sort of gave up after much hair pulling and the resulting scalpal reconstruction (I'm aware that Scalpal isn't a word)

Genesis Knight
09-04-2007, 09:04 AM
WTF? How can anyone not have played Sonic 3? I played that one w/Sonic and Knuckles for countless hours! I beat it with all emeralds with all characters more times than I remember...

And you press up and down on that barrel to make it move.

evildragon
09-04-2007, 09:20 AM
What I meant to say was, I've played S3, but never the boss.

Genesis Knight
09-04-2007, 09:32 AM
*breathes*

Okay, fair enough. The last boss on Sonic 3 was super easy.

Myrkwood
10-21-2007, 12:41 AM
Sonic CD had so much lag in some bits that it seriously got on my nerves and while it was a good game I don't get why it so often gets called the best classic sonic game. Especially when Sonic 3 & Knuckles exists. And the boss' were all just stupidly easy on Sonic CD.

tomaitheous
10-21-2007, 02:36 AM
WTF? How can anyone not have played Sonic 3? I played that one w/Sonic and Knuckles for countless hours! I beat it with all emeralds with all characters more times than I remember...

And you press up and down on that barrel to make it move.

I didn't play Sonic 3 either. Sonic 2 was my fav, but I really got burnt out on Sonic after that. Sonic CD was so disappointing that the only thing I do with that game it load up the opening cinema and watch it once in a while. I guess I'm in the major but Sonic CD had some nasty graphics(colors choices) and the layout was just boring.

The only other Sonic game after Sonic 2 that I played was the second Sonic for Dreamcast.

evildragon
10-21-2007, 02:55 AM
I do like that level on Sonic CD, where it's Stardust past. Looks freakin sweet.

tomaitheous
10-21-2007, 03:03 AM
I could never bring myself to play very far into the game, anyone got videos of the later levels? Maybe with improved graphics/layout? I've been told the game gets better further on.

Genesis Knight
10-21-2007, 03:12 AM
Sonic CD or 3?

tomaitheous
10-21-2007, 03:33 AM
Sonic CD or 3?

Sonic CD of course (Sonic 3 looks great, just haven't gotten around to playing it yet).

Aarzak
10-21-2007, 03:58 AM
Yeah, Sonic CD still does have great graphics, but I wonder who was doing the brunt of the processing work for the game: the Genesis or the Sega CD? Makes me wonder if (sans the CD-quality music/sfx and FMV's of course) SCD could've been pulled off on vanilla Genesis hardware.

I remember in GameFan's review of Sonic in early '94 how they were creaming themselves 10X over with it (after having already done so with SCD mere months before) and saying how S3's graphics trumped SCD's graphics. I haven't played much of SCD to compare, but S3/S&K definitely have great graphics, if just a touch grainy in some spots like Launch Base.

evildragon
10-21-2007, 12:52 PM
I've said this before.

The Genesis is doing the show. For the intro movie, the Sega CD is.

For the music, all Sega CD. For the sound effects, all Genesis.

Aarzak
10-21-2007, 07:36 PM
Woops, must've missed it.

I recall mags of the time hyping the hell out of that weird vertical loop at the beginning of the first stage (Palmtree Panic, Act 1) and crediting it to "the enhanced power of the Sega CD". Seriously though, that loop didn't make sense. Why did the background scenery flip upside down and then back to normal again? Was it supposed to represent a huge, round loop-de-loop like seen in most Sonic games?

evildragon
10-21-2007, 11:10 PM
Woops, must've missed it.

I recall mags of the time hyping the hell out of that weird vertical loop at the beginning of the first stage (Palmtree Panic, Act 1) and crediting it to "the enhanced power of the Sega CD". Seriously though, that loop didn't make sense. Why did the background scenery flip upside down and then back to normal again? Was it supposed to represent a huge, round loop-de-loop like seen in most Sonic games?
That loop is nothing at all. It just has a different layer scrolling speed, where the very back with the sky is twice as fast, and actually goes PAST the image, and rolls over (more like a bug).

Joe Redifer
10-22-2007, 12:42 AM
For the sound effects, all Genesis.
Not all, but most. There are voice quips that are PCM and maybe a few other sound effects. I think there is a sound test where you can play the sounds the Sega CD PCM chips make.

evildragon
10-22-2007, 12:45 AM
Not all, but most. There are voice quips that are PCM and maybe a few other sound effects. I think there is a sound test where you can play the sounds the Sega CD PCM chips make.
Forgot about the "yea!" and "im outa here!" tracks, and those others.