View Full Version : Interview: Chris George
Gamers looking for a challenging and impressive action game need look no further than Sega's Adventures of Batman & Robin. Awesome graphical effects and some great boss battles make this one a classic. Sega-16 recently chatted with Chris George, a former artist for Adventures developer Clockwork Tortoise, and he had quite a bit to say about his time at Sega and the creation of this memorable game. Read the full interview (http://www.sega-16.com/2007/02/interview-chris-george/) and get the scoop!
02-13-2007, 01:37 AM
Seems like a real nice guy. It's good to finally have a bit of information about the ever-elusive Clockwork Tortoise, makers of one of the best action games the Genesis ever saw.
02-13-2007, 08:49 AM
Nice to finally have some insight on this developer. Have you made any more attempts to land an interview with Jesper Kyd?
I've made several attempts, all ignored. :(
That won't keep me from trying though.
02-13-2007, 06:03 PM
That's how a good journalist works: sheer relentlessness!
02-13-2007, 07:39 PM
Great interview. I can't imagine being so young and working on a game that technically blows most others away. That would look so awesome on the resume. Lucky bastard. :)
Isn't John O'Brien the guy who did the scaling engine for Batman Returns and Joe Montana Football as well? Please interview him. He's one of maybe 2 or 3 people in the entire world who knew that the Sega CD had a scaling/rotation chip.
02-13-2007, 07:42 PM
Yeah, I want to know why Joe Montana Football on the Sega CD was complete trash... compared to the Genesis versions. All of them have nothing on the SMS version. :)
02-13-2007, 09:29 PM
great interview, Mr. George seems like a really nice guy. I can't believe how young he was when he started working in the business! That is really amazing.
02-20-2007, 03:50 PM
I always wondered why Clockwork Tortoise disappeared so quickly. I'm surprised someone so young was working on Genesis games, too. Very interesting stuff.
02-21-2007, 06:53 PM
Nice interview. Did you managed to find what is he doing right now in the industry?
He's a game artist for Activision. He most recently worked on Gun and Tony Hawk's Project 8.
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