View Full Version : Interview: Chris Senn
At the height of the 16-bit era, an elite group of creators enjoyed creative freedom at Sega that many developers today would kill for. The Sega Technical Institute was the home of some of the brightest minds in the industry, including Mark Cerny, Peter Morawiec, and Roger Hector. Among them was a young artist who would go on to work on one of the most controversial titles in Sega's history, Sonic Xtreme. Chris Senn saw his fair share of interesting things while he worked at the House that Sonic Built, and he recently chatted with Sega-16 about his experiences. Read the full interview (http://www.sega-16.com/2007/04/interview-chris-senn/) for a glimpse of what it was like on the other side of the creator's desk.
Joe Redifer
04-04-2007, 01:45 AM
Cool interview. I'd like to check out the Sonic Xtreme Compendium site, but the link in the interview is broken.
108 Stars
04-04-2007, 08:18 AM
Nice interview...although Kid Chameleon was released long before anyone thought of the 32X.
Cool interview. I'd like to check out the Sonic Xtreme Compendium site, but the link in the interview is broken.
Fixed!
redrum666
04-04-2007, 01:35 PM
I think the 32X was a band-aid meant to eventually fall off.
LOL
Flash1087
04-05-2007, 12:01 AM
Good interview, I've always wondered what that guy looked like.
Shame about Sonic X-Treme, it couldn't have happened to a nicer guy.
ErinO
04-09-2007, 11:51 AM
I enjoyed reading that interview!
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