View Full Version : Blaster Master 2
The original Blaster Master was something of a NES favorite, and Genesis fans were understandably jubilant when the sequel was announced for their beloved console. Imagining Jason roaming with SOPHIA through beautiful 16-bit backdrops and fighting majestic bosses seemed like a dream come true. Much to everyone's dismay, the game failed to live up to its predecessor, and while not a bad game per se, it's definitely lacking. We've put Blaster Master 2 through its paces to see just how it stands next to Sunsoft's classic, so read our full review (http://www.sega-16.com/2007/07/blaster-master-2/) to see if it's worth your time.
07-02-2007, 01:14 AM
I didn't see any mention of the graphics or sound in your review, so I'll add that missing part:
The graphics are surprisingly good overall. Nothing really to complain about visually. The sound, on the other hand, is gawdawful. The NES predecessor sounds about 40 to 60 times better both artistically and technically than Blaster Maser 2 on the Genesis. You can tell just by listening that this game wasn't done in Japan. This game will make you jealous of deaf people. There are very, very few people outside of Japan who should be allowed to touch the Genesis/Mega Drive sound hardware. I feel that if this game had been made by Sunsoft proper (say, the Genesis BATMAN team), all would have been OK. At least the music would have lived up to the first game, which was the 2nd game (after Space Harrier) that really made me pay attention to videogame music.
07-05-2007, 09:08 PM
I hated how linear it was, which made the game essentially just a platformer like any other at the time. A shame Blaster Master never really turned into a successful franchise for Sunsoft. The PSX game was okay but hardly in the same fashion as the original.
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