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madmonkey
10-11-2010, 08:05 AM
http://cgi.ebay.com/Beggar-Prince-Mega-Drive-2005-ULTRA-RARE-/280560776347?pt=Video_Games_Games&hash=item4152b9b49b
Item condition: Acceptable
Sold For: US $149.99
o_O

xingjinshuang
10-25-2010, 03:02 AM
http://club.tgfcer.com/attachments/forumid_36/20101023_d73787742b226e6e120dV0LgIIbDwCM4.jpg

CMA Death Adder
10-25-2010, 03:15 AM
你好。

Welcome to the forum!


http://club.tgfcer.com/attachments/forumid_36/20101023_d73787742b226e6e120dV0LgIIbDwCM4.jpg

Yes, it is bootleg copy of original Chinese version. :)

Dark Sol
10-25-2010, 04:23 PM
I am still yet to find an original to buy :) Brandon please sell me one :)

Nightwolf
10-25-2010, 04:24 PM
I am still yet to find an original to buy :) Brandon please sell me one :)

yeah me too ^^

CMA Death Adder
01-07-2011, 03:06 AM
Hello, everyone.

Just wanted to pop in and invite anyone interested in Beggar Prince to join our mailing list (mailto:contact@superfighter.com?subject=Beggar Prince mailing list). Should we decide to produce more copies of the game, that's the quickest way to be notified.

Thanks.

QuickSciFi
01-07-2011, 06:26 AM
You just answered the question for which I opened this thread. Thank you. Will do.

goldenband
02-02-2011, 09:39 PM
Just finished Beggar Prince. Some thoughts:

Obviously the original programmers did some remarkable work, and the basic gameplay mechanic is creative and unusual (though a bit confusing at first -- I wish the manual had explained it a little better). The localization seems very solid, though the pop culture references rubbed me the wrong way (especially the "All your elders are belong to us" bit) and I caught a few misspellings late in the game.

OTOH, I have to admit that my enjoyment level went up and down. Some of that is due to the encounter rate, but the problem isn't so much that it's too high as that there's nothing you can do about it -- no item or spell you can use to temporarily stop random encounters, no way to teleport between distant locations so that you don't get harangued the whole way. It's super-distracting when you're trying to find your way through a maze, especially because the game has a penchant for adding poor visibility to the mix. It's bad enough getting hung up on walls you can't see, but if you know that the game is counting any attempt at motion toward your random encounter quota, it gets really frustrating. Maybe I've just gotten less patient than I used to be.

Some of the puzzles are also pretty obscure, if not borderline arbitrary. The one that brings up the Blue Dragon comes to mind -- I'm still not sure how I was supposed to know, out of the five choices given, which one I was meant to pick. Certain plot moments could've been better cued, too. This wouldn't be as much of an issue if quick travel were possible, but since it sometimes takes ten minutes to get from Point A to Point B, the wasted time piles up quickly. (I'm thinking of the second time you use the Batwings: to me, the obvious choice was to hop back on the Turtle.)

I saw some graphic glitches, though only one was potentially an issue: when I got a major item (the Trespass Shoes), the game didn't announce what it was and the menu was glitched offscreen. I almost reset, thinking that I'd been screwed out of whatever item it was.

The game also crashed on me a bunch of times (at least six), most of which presented with "ADDRESS ERROR". Mostly it seemed to involve moments with some kind of screen-shaking routine (as in the volcano) or specific special attacks (I think the Spectre accounted for 1-2 crashes). After a while I was able to anticipate the dangerous spots and adjust my tactics, e.g. killing the Spectres first if I encountered a group of mixed enemies. Since my copy is from the third printing, I guess there are still some nasty bugs left in the code, but they can be worked around and never cost me more than 5-10 minutes of progress (at the most).

The battle system is innovative, but also tends to drag somewhat since you're getting hit with X number of attacks no matter what, especially if you're fighting 5-6 enemies. I found myself killing the monsters first that had the slowest animations, just to make it go by quicker.

On a more positive note, the save system works wonderfully, and the game is actually very generous with healing and (when you're indoors) save points. Resuming a saved game is very quick -- if you get killed or hit reset, you don't have to wait through endless splash screens and animations. The instakill puzzles are mostly very fair and navigable. Not much grinding is necessary, though I had to go back and do a little extra grinding before the final battle -- before that, I'd pretty much been fleeing every non-boss battle I could (I finished the game on Level 24).

Overall I'm glad I bought the game -- not just as a collector's item or as a way of supporting the community, but in and of itself. Obviously when you consider the circumstances under which the game was originally produced, it's really quite an amazing achievement, and I'm pleased to be able to experience that.

BTW what was the point of the voodoo magic, anyway? And what about that poor mermaid and her eyes?

Joe Redifer
02-02-2011, 10:48 PM
Beggar Prince is definitely the buggiest US Genesis game ever released. I could not finish the game because a bug erased my save. I didn't feel like starting back over from the beginning because what if it happened again? I don't trust the game. A friend of mine couldn't finish the game because a bug wouldn't let him get back into the area where he needed to get certain shoes to walk over moving sand. The game definitely was not ready for prime time. It is an embarrassment and very shameful how sloppy it is.

QuickSciFi
02-02-2011, 10:53 PM
What about Traysia?

Guntz
02-02-2011, 11:26 PM
你好。

Welcome to the forum!



Yes, it is bootleg copy of original Chinese version. :)

Yet it looks FAR, FAR better than ANY version of SFT's artwork for Beggar Prince. The first boxart was just embarrassing, while the more common later version is just plain creepy looking.

Or is that because the artwork on the pirate copy isn't even from Beggar Prince? If so, to hell with it, I still wish Beggar Prince's art looked half as good as that.

... Oh wait, I'm talking to the guy who owns SFT. Uhh, oh hi! Nice to meet you! It's uhh, nothing personal or anything. ;)

EDIT: Made some much needed clarity adjustments.

Joe Redifer
02-03-2011, 12:06 AM
What about Traysia?

Is it buggy? It's definitely sloppy, I'll give you that. It can't even scroll well.

CMA Death Adder
02-03-2011, 12:30 AM
Just finished Beggar Prince.

Thanks for taking the time to share your honest opinion with us. I'm glad you enjoyed the game. :)


what about that poor mermaid and her eyes?

She went on to live a happy and productive, albeit clumsy life. If anyone, she'd be a character perfectly poised to make a valiant return, one day...


Or is that because the artwork on the pirate copy isn't even from Beggar Prince?

The artwork from that bootleg copy has absolutely nothing to do with Beggar Prince whatsoever. This is highly commonplace with bootlegs from China, and in fact with many "official" releases from there as well. They just snap up some artwork they think looks nice, and slap it on the box regardless of whether or not it has any relevance to the product. Weird, wild stuff.

C&E's official character art looks great (you can see examples of it in the Beggar Prince instruction manual). However, rather than have their artist create an attractive box design, they simply slapped several of the main characters on the front of the box like they were pulling from a clipart gallery. This isn't consistent with C&E's usual product design, which gives me more evidence that the original Chinese version of Beggar Prince was rushed to market -- perhaps in an attempt to cash in on what was left of the Mega Drive market at the time.

At any rate, their art was also printed in less than high quality on the box and in the manual, meaning it came out even worse when scanned. All these factors together meant we'd either create our own original art for the product, or slap together "pieces" of C&E's art into an uncoordinated mess. I chose the former option, rather than the latter.

The Coop
02-03-2011, 01:50 AM
At any rate, their art was also printed in less than high quality on the box and in the manual, meaning it came out even worse when scanned. All these factors together meant we'd either create our own original art for the product, or slap together "pieces" of C&E's art into an uncoordinated mess. I chose the former option, rather than the latter.

This brings up a question I've had for some time, and I ask this in all seriousness.

What was up with the artwork?

The third run got a serious makeover from someone who had a better grasp on things, but what prompted you to use that rather poorly done artwork for the cover on the first two print runs? And what brought you to redo the cover art for the third run?

Zebbe
02-03-2011, 01:51 AM
This isn't consistent with C&E's usual product design, which gives me more evidence that the original Chinese version of Beggar Prince was rushed to market -- perhaps in an attempt to cash in on what was left of the Mega Drive market at the time.

I get the exact same feeling about this artwork (with the difference there was nothing to cash in on at this time):

http://www.racketboy.com/retro/beggarprince-cover.jpg

You said it yourself once you decided to use it because you didn't want people to wait for the game any longer.

CMA Death Adder
02-03-2011, 03:55 AM
what prompted you to use that rather poorly done artwork for the cover on the first two print runs?

I've already shared that story with this community more than once, but I don't mind doing so again:

The artist I initially hired to do the cover had plenty of time, but ended up having to back out on the job due to other commitments. However since he decided to do so at the last minute, I had to quickly bring in someone else to design and complete a new piece from scratch. That "someone else" was a local artist, who delivered the art in record time but neglected to meet my quality standards. I had a choice: hire another artist to produce the result I desired, or use the art we had and get the game shipped on time, as promised.


what brought you to redo the cover art for the third run?

I was never fully satisfied with the artwork used for the cover of the first and second production runs. During preparation to produce the third run, I came into contact with a married couple in China who could deliver the result I had wanted all along, in the style I desired. I hired them and they prepared the new Beggar Prince cover artwork and later, the Legend of Wukong cover artwork as well.


You said it yourself once you decided to use it because you didn't want people to wait for the game any longer.

See? He remembers. ;)

The Coop
02-03-2011, 04:47 AM
And so the mystery is answered. Thanks for the info.



See? He remembers. ;)

Well to be fair, I didn't join until 2009, well after BP came out. So I have excuse :p

Christuserloeser
02-03-2011, 06:18 AM
During preparation to produce the third run, I came into contact with a married couple in China who could deliver the result I had wanted all along, in the style I desired. I hired them and they prepared the new Beggar Prince cover artwork and later, the Legend of Wukong cover artwork as well.

They did a fantastic job. :)

CMA Death Adder
02-03-2011, 05:21 PM
And so the mystery is answered. Thanks for the info.

You're welcome. Thanks for asking.


Well to be fair, I didn't join until 2009, well after BP came out. So I have excuse :p

Yes, and this thread is rather large and my original explanation is buried deep within it.


They did a fantastic job. :)

Thank you, I agree. I hope to have the opportunity to hire them again. In addition to making great box art, those pieces would look great on my wall as full-sized professional printings, should I ever find the time to have that done...

Christuserloeser
02-03-2011, 05:26 PM
I'd love to see a limited poster run of these, complete with the game's logo(s) and stuff like that.

CMA Death Adder
02-03-2011, 06:02 PM
I'd love to see a limited poster run of these, complete with the game's logo(s) and stuff like that.

It would probably be a good idea, at some point in the future. As a consumer I loved the fact that Panda Entertainment's "Tough Guy" (aka Super Fighter Team's "Tough Guy" now :)) came complete with a poster, even if the artwork on the poster was, in my opinion, sub-par.

Zebbe
02-03-2011, 06:44 PM
I'd love to see a limited poster run of these, complete with the game's logo(s) and stuff like that.

Or why not a big Super Fighter Team poster with their three Mega Drive games graciously displayed somehow!

QuickSciFi
02-03-2011, 06:48 PM
Any chance of seeing a Beggar Prince re-release in tandem with Star Odyssey?

Melf
02-03-2011, 06:50 PM
The artwork from that bootleg copy has absolutely nothing to do with Beggar Prince whatsoever.

It shouldn't since it's the Japanese cover to Sega's Shining Force NEO for Playstation 2. :p

http://3.bp.blogspot.com/_e2ooK1Zn1YU/TUgEuDcVh_I/AAAAAAAABQc/KUvhx34sBtc/s320/Shining+Force+Neo.jpg

Zebbe
02-03-2011, 07:05 PM
WOW :shock: ! Sega ripped off Chinese bootleggers!

Enternal
02-03-2011, 07:31 PM
wow quite a difference in artwork. I'm down for a reprint, any chance on fixing the bugs?

cheaterdragon1
02-03-2011, 07:40 PM
It would probably be a good idea, at some point in the future. As a consumer I loved the fact that Panda Entertainment's "Tough Guy" (aka Super Fighter Team's "Tough Guy" now :)) came complete with a poster, even if the artwork on the poster was, in my opinion, sub-par.

Can you skip the posters and do a 4th print run instead?

CMA Death Adder
02-03-2011, 07:48 PM
Any chance of seeing a Beggar Prince re-release in tandem with Star Odyssey?

Sadly, no. Following the release of Star Odyssey, we must produce additional copies of Zaku (http://www.zaku-lynx.com/) to meet continued demand, then focus our attention on getting Nightmare Busters (http://www.nightmarebusters.com/) produced and published.


I'm down for a reprint, any chance on fixing the bugs?

It is unlikely that we would ever consider doing additional code work on Beggar Prince. We spent nearly two years on bug fixes and testing as it is, and we no longer employ the programmers who provided the reprogramming services. Though our current team could certainly handle the task, it would involve them reverse-engineering the game again, and rewriting what would probably be major portions of routines used by the game, to weed out all of C&E's obviously rushed programming. Even now, we don't have that kind of a budget.

108 Stars
02-03-2011, 08:31 PM
Tough Guy...?

Brandon, you now mentioned a Panda/SFT property, so don't leave us in the dark.

Who or what is Tough Guy?

CMA Death Adder
02-03-2011, 08:59 PM
Tough Guy...?

Brandon, you now mentioned a Panda/SFT property, so don't leave us in the dark.

Our acquision of this game was announced on the front page of our website, along with the others, back in 2009. The exact wording of said announcement is still available from our archived news page (http://www.superfighter.com/archive.htm).


Who or what is Tough Guy?

It's a PC (DOS) fighting game produced by Panda Entertainment, and released in 1996. While a solid effort, I consider it a step below Sango Fighter 2 (http://www.sangofighter2.com/). Even programmer Jon Cheng expressed some disappointments about it, but the company was about to go bust at the time so I'm sure management pushed him to get the game finished in a great hurry.

Some of the characters bare at least passing resemblances to characters from Super Fighter (http://www.superfighter.net/), prompting me to actually ask Cheng if the game had been intended as an "unofficial sequel" to Super Fighter. He responded by laughing and saying, "You could say that."

If you'd like to try this game, you can give the original Chinese version a go by downloading it from a website called Abandonia -

http://www.abandonia.com/en/games/711/Tough+Guy.html

Don't worry, it's not considered "piracy" as we now own the rights and take no issue with the full game being distributed. :)

108 Stars
02-03-2011, 09:02 PM
Thanks for the info, I completely missed that!

CMA Death Adder
02-03-2011, 09:19 PM
Thanks for the info, I completely missed that!

You're welcome. It's cool when people take interest in our PC games, as they are oft-ignored by the mainstream press.

nathanallan
02-03-2011, 10:21 PM
It is unlikely that we would ever consider doing additional code work on Beggar Prince. We spent nearly two years on bug fixes and testing as it is, and we no longer employ the programmers who provided the reprogramming services. Though our current team could certainly handle the task, it would involve them reverse-engineering the game again, and rewriting what would probably be major portions of routines used by the game, to weed out all of C&E's obviously rushed programming. Even now, we don't have that kind of a budget.

Maybe a sequel? It was and IS a great game to me, a sequel would be totally welcome to this gamer :)

CMA Death Adder
02-03-2011, 10:47 PM
Maybe a sequel? It was and IS a great game to me, a sequel would be totally welcome to this gamer :)

Yes -- Beggar Prince II: Shatt Goes To Shit.

"With the help of a powerful wizard, Prince Steven gets a glimpse of his world as it would appear hundreds of years in the future. It's a sight for sore eyes as the prince witnesses his once-glorious Shatt Kingdom overrun by garbage, rats and pestilence. Shocked, he vows to track down the exact time and place at which the pollution started, and nip it in the butt - literally. Little did he know at the time, but the man responsible for the disgusting chain of events was none other than the ruler of refuse himself: Doctor Machino."

Flygon
02-03-2011, 10:55 PM
If that storyline is serious, you have my $45 already.

108 Stars
02-03-2011, 11:12 PM
Yes -- Beggar Prince II: Shatt Goes To Shit.

"With the help of a powerful wizard, Prince Steven gets a glimpse of his world as it would appear hundreds of years in the future. It's a sight for sore eyes as the prince witnesses his once-glorious Shatt Kingdom overrun by garbage, rats and pestilence. Shocked, he vows to track down the exact time and place at which the pollution started, and nip it in the butt - literally. Little did he know at the time, but the man responsible for the disgusting chain of events was none other than the ruler of refuse himself: Doctor Machino."

I can quote that as an official announcement in M! Games? :P

synapse
02-04-2011, 04:05 AM
It's a PC (DOS) fighting game produced by Panda Entertainment, and released in 1996. While a solid effort, I consider it a step below Sango Fighter 2 (http://www.sangofighter2.com/). Even programmer Jon Cheng expressed some disappointments about it, but the company was about to go bust at the time so I'm sure management pushed him to get the game finished in a great hurry.

Brandon, you guys should release any of these fighting games for the Mega Drive. Sango Fighter, Super Fighter or Tough Guy... any of them would make a great addition to the console's catalogue.

CMA Death Adder
02-04-2011, 04:24 AM
Brandon, you guys should release any of these fighting games for the Mega Drive. Sango Fighter, Super Fighter or Tough Guy... any of them would make a great addition to the console's catalogue.

We may look into it, one of these days. I'd certainly love to produce an adaptation of Sango Fighter (http://www.sangofighter.com/) for the Genesis / Mega Drive, one day. We just finished up our work on a new and improved version of the original PC game, using the developer's most recent set of source code as a starting point. It should be released shortly; I think you'll all be quite pleased with it! :)

Christuserloeser
02-05-2011, 01:03 PM
That'd be fantastic!!! :)

Beggar Prince, Pier Solar, Star Odyssey - what great times we're living in! :D

Only thing that could make this better would be a Beggar Prince reprint ;)

QuickSciFi
02-05-2011, 01:07 PM
That'd be fantastic!!! :)

Beggar Prince, Pier Solar, Star Odyssey - what great times we're living in! :D

Only thing that could make this better would be a Beggar Prince reprint ;)

Hear hear! :D

108 Stars
02-05-2011, 01:19 PM
*Looking at my 1st print copy of BP on the shelf*

No, no... a new run of BP doesn't feel neccessary. Better do new things. ;)

CMA Death Adder
02-06-2011, 01:44 AM
Hm... here's something y'all should find interesting - a recording of one of the unused songs from Beggar Prince. Have a listen using the VGM input plugin for WinAMP. :)

djshok
02-14-2011, 10:28 AM
Does anyone find that the text in this game skips really fast sometimes? It usually happens in the plot scenes when you're not controlling your character, the text autoskips (instead of having to be manually advanced by button press), and when this occurs it skips by super fast, making it hard to catch all of it.

No one else seems to have mentioned that anywhere, is it just my copy doing it? (and no my system isn't overclocked or anything)

Zebbe
02-14-2011, 10:30 AM
It's common in many RPGs, where certain scenes have to be scripted that way. It can happen in endings to time the text with music etc. Your copy is normal.

grimm
06-17-2011, 01:31 PM
I just picked up a new Beggar Prince on a swedish auction site. It seems to be either 1st or 2nd print, cos it has the less than inspiring earlier box art. I paid almost $94 dollars for it. I wonder if that was alot or reasonable? Either way, you pay that for most new games in Sweden regardless so i figured i could afford it.

ShadowHawk
06-17-2011, 02:24 PM
You think they got the BALLS to actually make an RPG from scratch like Pier Solar?

Beggar Prince 2 would be awesome, no game ending glitches I would imagine

CMA Death Adder
06-18-2011, 02:51 AM
Has nothing to do with "BALLS." When I founded Super Fighter Team, it was in the hope of acquiring licenses for or legal ownership of great video games that originally had their release limited to a specific region or system, and introducing them to a new, worldwide audience. That remains the primary goal of the company, one that I personally think we do a fine job of. :)

ShadowHawk
06-18-2011, 02:55 AM
oh wow, i had no idea they were on the forums

I will add you on facebok

CMA Death Adder
06-18-2011, 02:59 AM
oh wow, i had no idea they were on the forums

At your service!


I will add you on facebok

Righty-o. We have a lot planned for the future; "liking" our Facebook page is a great way to stay informed.

ShadowHawk
06-18-2011, 03:16 AM
I didnt mean to take away from what you guys are doing. Bringing a game to english whether it be from another country or an original creation is never an easy feat.

Plus you guys do it the right way and bring originality to the table making us feel like its 1991 again!!!

grimm
06-27-2011, 10:16 AM
I just recieved my copy of Beggar Prince i found on a swedish auction site. I have a question, well two actually.

1, I just popped in the game to check that it works, and it starts up fine and goes into the initial dialoge. So here is my first question, are all the conversations in the game on automatic? Im used to having to press a button to call up the next piece of text, but this just rolls on. Im not the quickest reader, and i can just about keep up with the tempo. Is there a way to change this?

2, I hear a rattling noice from within the cartridge, there is something loose in there, as if a component had fallen off the board, or perhaps a plastic tack has been broken off etc.. Should i open the cart and find out or just leave it be. I have not really played the game yet, but it started up fine. If it helps, its one of the two first prints, as it has the less than inspiring early box art.

Thanks and regards,
grimm

Edit: the game is NOS.

Zebbe
06-27-2011, 11:48 AM
1. Only the scripted dialogue in the intro and perhaps the ending (and maybe some other select few ones, I don't remember) are on automatic. The rest, which is like 99% of the game, is manually updated.

2. Maybe the battery is loose. The first two prints had a problematic battery which could get out of place, the function was updated for the third run and the last runs. Have you tried to save, turned off and loaded?

grimm
06-27-2011, 12:18 PM
1. Only the scripted dialogue in the intro and perhaps the ending (and maybe some other select few ones, I don't remember) are on automatic. The rest, which is like 99% of the game, is manually updated.

2. Maybe the battery is loose. The first two prints had a problematic battery which could get out of place, the function was updated for the third run and the last runs. Have you tried to save, turned off and loaded?

Thanks for the replies, good to know it will be manually updated for the most part.

I havent had time to actually play it yet, but ill pop it in later and check the save function and get back to you in this thread Zebbe,

Zebbe
06-27-2011, 12:22 PM
No problem, sir. CMA Death Adder is quite busy with Star Odyssey these days, so an official reply may come later than usual.

grimm
06-27-2011, 12:29 PM
Official isnt necessary, i just used the official thread since i figured it might help someone else in the future as well.

Zebbe, i took some time and played enough to get out of the town, i saved a couple of times and then turned the system off and on again, it kept the saves. I am so curious of what the rattling might be though..

QuickSciFi
07-03-2011, 03:32 PM
@ Brandon:

I agree, you guys are doing a very fine job. Already at your third Genny worldwide title run and the quality of the products continue to impress us with every game.

I know I keep asking the same question, but at the risk of sounding obnoxiously repetitive, I really must know. What will be the elements/forces that might warrant a future re-release of this game (Beggar Prince)? I've noticed that the possibility for another Wukong run is rummored to be wanning daily. I fear that opting out of another Beggar Prince run may have something to do with the company having to re-write some of the contracts, or even re-do the entire process from scratch (which might cost you way more time and money). I personally wouldn't mind paying a little extra if that's the case. Heck, add a Beggar Prince sticker page or postcard and call it the Special Edition ;). I know I'm not alone in this, there are many of us who believe strongly that there is still a market out there that demands this game greatly.

djshok
07-14-2011, 10:25 AM
Ok I'm really wondering about something in BP. Do your spells ever get more powerful as you level? I don't mean learning new spells I mean the existing ones getting better as your character gets stronger. Most RPGs have some stat that determines how powerful your magic is ie: wisdom, or intellect or some such stat. Thus, a basic spell can still be quite powerful when cast by a high level character. Does this happen in BP, because it really doesn't seem to.

I'm about 2/3 through this game (yeah I know, late to the party) and I'm starting to notice that magic is really becoming useless compared to how powerful your basic attack is. It's like you learn a new spell and it's useful for about 2 or 3 levels, then your attack increases and the new spell is outmatched, and the older spells seem like a total waste of time...

Anyone else notice this?

synbiosfan
07-14-2011, 01:04 PM
@ Brandon:

I agree, you guys are doing a very fine job. Already at your third Genny worldwide title run and the quality of the products continue to impress us with every game.

I know I keep asking the same question, but at the risk of sounding obnoxiously repetitive, I really must know. What will be the elements/forces that might warrant a future re-release of this game (Beggar Prince)? I've noticed that the possibility for another Wukong run is rummored to be wanning daily. I fear that opting out of another Beggar Prince run may have something to do with the company having to re-write some of the contracts, or even re-do the entire process from scratch (which might cost you way more time and money). I personally wouldn't mind paying a little extra if that's the case. Heck, add a Beggar Prince sticker page or postcard and call it the Special Edition ;). I know I'm not alone in this, there are many of us who believe strongly that there is still a market out there that demands this game greatly.

I decided I didn't want to pay more than $100 on eBay for one and four sold in the last week for over $100 each.

Seriously, Brandon that should be/could be money in your pocket!

synbiosfan
10-09-2011, 08:15 PM
Well I broke down and bought a friends Beggar Prince off of him and so far I'm enjoying it.

I'm only very early in (just fell in hole leading to under the castle).

QuickSciFi
10-10-2011, 04:23 AM
Which version did you get?

cheaterdragon1
10-10-2011, 09:38 AM
You must be much further than me. I left that starting village and defeated a boss in a cave to the east, and than haven't figured out whats next. I'm stuck and I can't find any kind of walkthrough.

synbiosfan
10-10-2011, 10:12 AM
Which version did you get?

2nd edition. I did play a little on my Nomad before hooking up a Model 1 (the Neptune electrochip made me didn't recognize the save files)


You must be much further than me. I left that starting village and defeated a boss in a cave to the east, and than haven't figured out whats next. I'm stuck and I can't find any kind of walkthrough.

Talk to everyone in town again. You have the Crown (I assume), the jeweler has the ring and the other shop owner has the dirty jade(???).

I'm using vacation time this week so I'm going to try to play this quite a bit. ;)

EDIT: I escaped the maze and just went through the North gate. I went up 5 levels in the damn maze :o

synbiosfan
10-13-2011, 09:30 PM
So I killed the cat that was behind the door and got the evil bell. Then I went to the room with Tom in it and got all of the books. The jail cell with Tom in it won't open though. Obivously I have to do something with the Red book, but I don't know what that something is...


Nevermind... I figured it out and finished the game,

I've only been through the first 50 or so pages but I haven't seen if the answer is posted yet. Does anyone remember?

Found it


CMA Death Adder helped me with this one: Give EVERYTHING you have except that book and the Sun Instrument to the lady in the village who collects junk. Then use the book again. Now I say good luck and hope you've saved your Sun Instrument a little.

EDIT: I got the Sarah ending.

grimm
03-30-2012, 03:46 PM
*edit* Nevermind this post!

QuickSciFi
03-30-2012, 04:55 PM
What? That's it? I was hoping for some awesome news about Super Fighter Team. Thanks for the tease dudeham.

cheaterdragon1
03-30-2012, 05:05 PM
That's exactly what I was hoping for as well. Too bad.

Christuserloeser
03-30-2012, 05:33 PM
Same here.

grimm
03-31-2012, 03:20 AM
Sorry, i was asking for some help, but i noticed i was simply in the wrong position over and over again to give the fairy the item he wanted, i was not teasing. If i could have removed it entirely, i would have.

QuickSciFi
03-31-2012, 05:06 AM
You could have. It's called "deleting" ;)

grimm
03-31-2012, 07:07 AM
Oh, sorry, im not used to being able to delete posts on forums so i completely missed that..

The Coop
03-31-2012, 12:25 PM
Oh, sorry, im not used to being able to delete posts on forums so i completely missed that..

You can't delete posts here. It's been disabled for a while from what I've seen.

The Jackal
03-31-2012, 12:30 PM
You can't delete posts here. It's been disabled for a while from what I've seen.
Yes, you can. Go to Edit Post, and at the top, click the box next to "Delete this post in the following manner:", then click the Delete Post button. Simple as that.

The Coop
04-01-2012, 03:47 PM
Yes, you can. Go to Edit Post, and at the top, click the box next to "Delete this post in the following manner:", then click the Delete Post button. Simple as that.






http://user.xthost.info/thecoop/Where_is_it.png

Care to point it out?

QuickSciFi
04-01-2012, 04:06 PM
http://user.xthost.info/thecoop/Where_is_it.png

Care to point it out?

http://i1238.photobucket.com/albums/ff498/quickscifi/deleteoptionsega-16.jpg

The Jackal
04-01-2012, 04:10 PM
Yeah, same for me, don't know why it's not working for you:

http://img96.imageshack.us/img96/7884/deletekv.png

QuickSciFi
04-01-2012, 04:12 PM
Hey J, wait a second. How come you don't get ads?

The Jackal
04-01-2012, 04:16 PM
I use AdBlock Plus; you can get it for Firefox and Google Chrome. Gets rid of those ads AND speeds up your browser. Just go to Tools > Add-ons, then do a search for AdBlock Plus and install it.

QuickSciFi
04-01-2012, 04:21 PM
Thanks. I installed it for firefox. It removes most ads, but here at sega-16, all it does is give me a black bar in place of the space where the ads would go.

The Jackal
04-01-2012, 04:27 PM
Yeah, that's the why AdBlock Plus in Firefox works; but it's better no? ;)

http://s18.postimage.org/5qpkvsn5z/adblock.png

Kamahl
04-01-2012, 05:46 PM
The chrome adblock (not plus) gets rid of it completely.

The Coop
04-02-2012, 02:57 AM
Yeah, same for me, don't know why it's not working for you:

Probably because Melf decided I'm not allowed to play in any reindeer games. But the thing is, my nose isn't all red and glowy.

YOU HEAR THAT MELF?! MY NOSE ISN'T ALL RED AND GLOWY GODDAMMIT!

Christuserloeser
04-02-2012, 04:35 AM
The chrome adblock (not plus) gets rid of it completely.

So does Opera (which is what Chrome is based on if I remember correctly). Love that browser!

streetsofrage
04-02-2012, 05:05 AM
I emailed Super fighter team asking If Beggars Prince will become available again :D

Kamahl
04-02-2012, 06:33 AM
So does Opera (which is what Chrome is based on if I remember correctly). Love that browser!
Chrome and Safari are both based on the Webkit engine, which was a fork of the KHTML engine used by Konqueror on KDE (Linux).
Opera uses it's own thing.
And yeah opera gets rid of it completely too.