Joe Redifer
10-07-2007, 04:28 AM
Owners of the model 1 Genesis & Sega CD have always been able to simply lower the volume slider on the Genesis to isolate any sounds that the Sega CD is making. This is very entertaining for the curious, like me. But you can't do that with the 32X to see what sounds the extra hardware is providing to the extreme gaming experience that accompanies each and every 32X game. Well I've recorded a few examples for you using the space-age "MP3" format from the future. The Genesis audio has been stripped away, and only the 32X's PWM sound remains.
All audio recorded from real hardware:
After Burner (http://www.joeredifer.com/32X_PWM/afterburner.mp3) - 1.2MB
After Burner is perhaps the most impressive use of the 32X's sound capabilities EVAR! It makes nearly every sound heard except for some bass in the music and **maybe** some other backing instrument.
Space Harrier (http://www.joeredifer.com/32X_PWM/spaceharrier.mp3) - 463KB
The Genesis does most of the main melody in Space Harrier while the 32X does part of the music and nearly all of the sound effects. This is actually pretty impressive for the Genesis sound chip since the game sounds exactly like the arcade in every way. Hope you like drum 'n bass!
Virtua Fighter (http://www.joeredifer.com/32X_PWM/virtuafighter.mp3) - 816KB
The 32X does about what you'd expect it to do in this game, but for some reason the PWM chip buzzes a little (that's not my audio connection). Sometimes it turns the buzz off.
Knuckles' Chaotix (http://www.joeredifer.com/32X_PWM/chaotix.mp3) - 452KB
Yup, just the drums. The 32X also does just the sprites on the graphics side. The Genesis does far more with this game than the 32X does.
Blackthorne (http://www.joeredifer.com/32X_PWM/blackthorne.mp3) - 492 KB
The 32X seems to do almost every sound heard in this game.
Kolibri (http://www.joeredifer.com/32X_PWM/kolibri.mp3) - 332 KB
Part of the music and most of the sound effects are handled by the 32X.
Doom (http://www.joeredifer.com/32X_PWM/doom.mp3) - 152 KB
Yeah. Not much going on here.
It is interesting to note that the Genesis does all of the sounds (including the voices) in 36 Great Holes and Shadow Squadron. The 32X does only 1 sound in Virtua Racing, and that's during the Sega logo. All of the music and voices are 100% Genesis.
All audio recorded from real hardware:
After Burner (http://www.joeredifer.com/32X_PWM/afterburner.mp3) - 1.2MB
After Burner is perhaps the most impressive use of the 32X's sound capabilities EVAR! It makes nearly every sound heard except for some bass in the music and **maybe** some other backing instrument.
Space Harrier (http://www.joeredifer.com/32X_PWM/spaceharrier.mp3) - 463KB
The Genesis does most of the main melody in Space Harrier while the 32X does part of the music and nearly all of the sound effects. This is actually pretty impressive for the Genesis sound chip since the game sounds exactly like the arcade in every way. Hope you like drum 'n bass!
Virtua Fighter (http://www.joeredifer.com/32X_PWM/virtuafighter.mp3) - 816KB
The 32X does about what you'd expect it to do in this game, but for some reason the PWM chip buzzes a little (that's not my audio connection). Sometimes it turns the buzz off.
Knuckles' Chaotix (http://www.joeredifer.com/32X_PWM/chaotix.mp3) - 452KB
Yup, just the drums. The 32X also does just the sprites on the graphics side. The Genesis does far more with this game than the 32X does.
Blackthorne (http://www.joeredifer.com/32X_PWM/blackthorne.mp3) - 492 KB
The 32X seems to do almost every sound heard in this game.
Kolibri (http://www.joeredifer.com/32X_PWM/kolibri.mp3) - 332 KB
Part of the music and most of the sound effects are handled by the 32X.
Doom (http://www.joeredifer.com/32X_PWM/doom.mp3) - 152 KB
Yeah. Not much going on here.
It is interesting to note that the Genesis does all of the sounds (including the voices) in 36 Great Holes and Shadow Squadron. The 32X does only 1 sound in Virtua Racing, and that's during the Sega logo. All of the music and voices are 100% Genesis.