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Sega Uranus
11-26-2007, 07:33 PM
Hold on, before you tell me to go out and just buy X or Y game, I own every game I burn, I simply don't want to use the original copies of the games due to possible scratching or what have you.

Now, I am using Alcohol 120% to burn the games, I use Sega CUE maker, I've converted every MP3 to WAV, I burn at the slowest possible speed, everything I can think of, yet every time I test out a CD the music comes in as clicks... any ideas as what I should do?

tomaitheous
11-26-2007, 07:47 PM
If you have the originals, what are you doing with an MP3 rip? Ehh? :p

1) Who cares if you don't own the original, these aren't new games in print anymore - companies aren't making money from them. It's no different than running a Genesis rom. Some people will be assholes and claim blasphemy... ignore them. Collectors will claim you're not a real gamer - give them the finger. Anyone who's wants to experience these old systems should do so. End of story.

2) What speed are you burning at? Try a higher speed and/or a different brand CD-R. My Plextor DVD burner will burn CD-Rs at 6x, but they don't work in Sega or PCECD systems. I have to burn at 8x. I've used Alcohol and Nero to burn the CUE file. Does the game boot at all? Does it work in the CD drive with the emulator?

3) Post back your results.

AD2101
11-27-2007, 01:55 AM
Stupid suggestion but on the cue file are you sure the file names are changed to WAV instead of MP3? When I first started burning games I would convert the song format but never bother to go back and change the cue file, and I ended up with the same problem.

0x15e
11-27-2007, 04:35 PM
I've heard Alcohol has weirdness with cue sheet images. See if you can get CDRWin to work and try that. As for the burn speed, I always burn CDs (regardless of intended usage) at 16X and haven't had a problem on anything.

TmEE
11-28-2007, 01:18 AM
Alcohol has done its job well for me, but so have Nero... one method would be to load a CUE sheet to virtual CD ROM (i.e Daemon's or Alcohol's), make sure with an emu that the game works, and if it does, do a disc copy with Nero.

Sega Uranus
12-02-2007, 07:53 PM
I've done everything you've all recommended, yet I still get the same problems. Oh well, I guess it's just a lost cause.

And to answer your question tomaitheous, I honestly didn't think of riping from the actual game.

EDIT: A friend suggested some other methods, I'll see how that goes.

Elusive
12-03-2007, 02:12 PM
1) Who cares if you don't own the original, these aren't new games in print anymore - companies aren't making money from them. It's no different than running a Genesis rom. Some people will be assholes and claim blasphemy... ignore them. Collectors will claim you're not a real gamer - give them the finger. Anyone who's wants to experience these old systems should do so. End of story.

oh no

oh no

this guy's sticking it to The Man, he's fighting the power

i am shaking in my legit-Mega-CD-game-filled ivory tower as i type, it's no fun being a big mean collector taking free games from people any more ;,,(


edit, let me just drop this puppy i'm punching: in all seriousness, is there no option for Alcohol to create an image of everything on the legit CD, and reproduce it on a CD-R? It'd stop you having to muck around with ripping the data portion of the disc, then the audio section, then fiddling with CUE sheets.

Genesis Knight
12-03-2007, 02:37 PM
this guy's sticking it to The Man, he's fighting the power

:D You don't happen to be an ex-screenwriter for 90s animes, eh?

Joe Redifer
12-03-2007, 03:24 PM
I find that Nero is best for burning highly illegal copies of games. You just have to do it through the menus instead of the giant flashy buttons in the GUI.

evildragon
12-03-2007, 03:46 PM
I find that Nero is best for burning highly illegal copies of games. You just have to do it through the menus instead of the giant flashy buttons in the GUI.
I do it the harder and more safer way.

Open Notepad and design a properly formatted cue sheet (for Sega CD use), and tell Nero that it's an image, and it works great. All models, no problem.

Sega-17
12-03-2007, 07:55 PM
I use Nero Burning Rom instead of alcohol. I've never had a problem.

Joe Redifer
12-03-2007, 08:01 PM
Nero works great with CUE sheets (just as long as you have the proper files to go with them). Just go to OPEN > whatever.cue and there you go! But like evildragon eludes to, many cue sheets that you illegally download over the internet are not formatted properly since they have drives and folders listed that do not exist on your computer, but they do on the person who ripped the game.

Sega-17
12-03-2007, 08:24 PM
And for the .cue, I just use Sega Cue Maker. The original poster almost has the perfect recipe.

I just followed the instructions from RacketBoy to a tee.

rcgamer
12-04-2007, 11:23 PM
Hold on, before you tell me to go out and just buy X or Y game, I own every game I burn, I simply don't want to use the original copies of the games due to possible scratching or what have you.

Now, I am using Alcohol 120% to burn the games, I use Sega CUE maker, I've converted every MP3 to WAV, I burn at the slowest possible speed, everything I can think of, yet every time I test out a CD the music comes in as clicks... any ideas as what I should do?

Make sure you aren't using 4800 frequency when you convert the MP3s to wave. You should use 44100.

Shinu
02-14-2008, 10:54 PM
I'm on Mac and I can't get Toast Titanium 7 to burn both the audio and data track on the same disc.

I've tried fiddling with the .cue file (that I made with Toast), but the ISO doesn't show up in disc image data.

GameUser-16-32-128
02-15-2008, 11:02 AM
I use Mac OS X 10.4.10, iTunes to convert mp3 files to convert to aiff and Toast 8 to burn. To burn your files, make sure you name each file as "Track" for example, Track.iso and for the audio files Track.02, Track.03, ...
In toast, go to "disk copy" and a dialogue box will ask you to add files. Make sure it is in CD-ROMXA mode while you do this. Click "add" and add the Track.iso file first and then the audio files next. When you're done adding the files, just burn it. Make sure you burn at the lowest speed (just to be safe).
I know these steps are not very detailed, but they can give you a good idea on how to go about burning in Mac OS X. If you need more info., I can write a complete step-by-step guide. Just PM me.

Shinu
02-15-2008, 12:14 PM
I tried to burn a game using XA mode, but weirdly enough it had no sound. But I did not name the files "tracks x". Might be that.

For now I am using my bro' PC, since he's not home atm.

Thanks for the tip, I'll have to try it out!

GameUser-16-32-128
02-15-2008, 01:38 PM
I'll write a clear and detailed step-by-step guide and post it here for you tonight. I'm really tired of seeing PC users having it easy while we Mac users have to pull our hair out for something as simple as this. Stay tuned!

GameUser-16-32-128
02-15-2008, 11:48 PM
How to Burn Sega-CD / Mega-CD Games on Mac OS X Using Toast 8

1. Open Toast 8

2. Click on "Copy" from the left menu bar.

3. Click on "Multi-Track CD-ROM XA.

4. Click on the "Select..." button to the right of the menu bar. This will bring up the dialog box that says "CD-ROM XA Tracks".

5. Click on the "Add..." button on the right hand side of the dialog box. This will bring up another window so that you can search for the files to burn.

6. Make sure that each file is named "Track". For example, "Track.iso" is the first track, then the second track is "Track02.aiff". Keep adding all the files and make sure they are in numerical order.

7. Click on "OK" when finished

8. Click on the big round red "record" button in front of you. This will bring up the recorder dialog box. Make sure there is a blank CD-R disc inserted into the drive and make sure that the write speed is set at the lowest speed possible (4x is good).

9. Click on the "Advanced" tab. Under "Write Mode", make sure the "DAO" is checked on and the "Write Disc" is checked on. Check the "Enable Buffer Underrun Prevention" box. Check the "Verify Data" box just in case, but is optional not necessary.

10. Click on the "Record" button. Enjoy! :sonic:

Shinu
02-17-2008, 02:15 PM
This doesn't work. Might be because I'm using Toast 7. But it just produces a CD with no music except in the movies scene (weird). I've tested a few games.

evildragon
02-17-2008, 05:33 PM
This doesn't work. Might be because I'm using Toast 7. But it just produces a CD with no music except in the movies scene (weird). I've tested a few games.
I got 7 also and it doesn't work.

It's not weird.. Think about it.. Music track is redbook, it's a CD audio track. When it's playing a movie, the music is in the DATA part, because it's a video file, it doesn't get it's own audio track.

GameUser-16-32-128
02-19-2008, 10:14 AM
Wow that's very strange, since I recently burned Revenge Of The Ninja And Night Trap. I will try another game tonight and see what happens. I own a Genesis CDX and the games play just fine. I will add screen shot images to this guide and revise/add any steps if necessary. Thanks for the feedback you guys! :sonic:

evildragon
02-19-2008, 12:34 PM
Wow that's very strange, since I recently burned Revenge Of The Ninja And Night Trap. I will try another game tonight and see what happens. I own a Genesis CDX and the games play just fine. I will add screen shot images to this guide and revise/add any steps if necessary. Thanks for the feedback you guys! :sonic:
Night Trap uses no audio tracks! XD

GameUser-16-32-128
02-19-2008, 01:59 PM
Revenge Of The Ninja does though, and it worked for me. I'll try Mortal Kombat with this method tonight and figure out what is wrong.

GameUser-16-32-128
02-21-2008, 08:09 AM
Well I've just tried the above method and MK worked like a charm with both graphics and music intact. I don't know how this method wouldn't work on Toast 7. There shouldn't be any reason unless Roxio made changes between Toast 7 and 8. What could it be? I don't know. There's a method using Toast Titanium over here:http://www.segacd.org/mac.html. Maybe that method works the best for Toast 7? Goodluck you guys!

evildragon
02-21-2008, 12:18 PM
Well I've just tried the above method and MK worked like a charm with both graphics and music intact. I don't know how this method wouldn't work on Toast 7. There shouldn't be any reason unless Roxio made changes between Toast 7 and 8. What could it be? I don't know. There's a method using Toast Titanium over here:http://www.segacd.org/mac.html. Maybe that method works the best for Toast 7? Goodluck you guys!
It's impossible to get that special burning mode by holding down the key.

Sorry, it doesn't work on 7.. It's just impossible.

Joe Redifer
02-21-2008, 12:44 PM
That Toast they show on that page looks a lot older than 7.

evildragon
02-21-2008, 12:48 PM
That Toast they show on that page looks a lot older than 7.
Yea, it's version FIVE.
They removed the special burning mode in 7, and appear to have put it back in 8.

GameUser-16-32-128
02-22-2008, 09:54 AM
CD-ROM XA is supposedly a "legacy" format. When I first installed Toast 8 on my Mac, it wasn't there at first. I had to go into the preferences to "activate" it. Try doing that. If that doesn't work/exist, then I would suggest trying other CD burning software like Firestarter and Liquid CD. They are both freeware.

Shinu
02-22-2008, 04:14 PM
legacy formats are there, it just doesnt work either way.

17daysolderthannes
10-17-2008, 01:47 AM
How to Burn Sega-CD / Mega-CD Games on Mac OS X Using Toast 8

1. Open Toast 8

2. Click on "Copy" from the left menu bar.

3. Click on "Multi-Track CD-ROM XA.

4. Click on the "Select..." button to the right of the menu bar. This will bring up the dialog box that says "CD-ROM XA Tracks".

5. Click on the "Add..." button on the right hand side of the dialog box. This will bring up another window so that you can search for the files to burn.

6. Make sure that each file is named "Track". For example, "Track.iso" is the first track, then the second track is "Track02.aiff". Keep adding all the files and make sure they are in numerical order.

7. Click on "OK" when finished

8. Click on the big round red "record" button in front of you. This will bring up the recorder dialog box. Make sure there is a blank CD-R disc inserted into the drive and make sure that the write speed is set at the lowest speed possible (4x is good).

9. Click on the "Advanced" tab. Under "Write Mode", make sure the "DAO" is checked on and the "Write Disc" is checked on. Check the "Enable Buffer Underrun Prevention" box. Check the "Verify Data" box just in case, but is optional not necessary.

10. Click on the "Record" button. Enjoy! :sonic:

I used this method with Toast 9 and I'm happy to say at least the game portion worked, but no CD sounds :(. I converted them to .wav files instead because other places recommended that, will only .aiff files work? I would like to hear from someone that has done it before on a mac rather than doing trial and error and use 20 CDs in the process like I did with Dreamcast homebrew/emulator stuff (which is definitely more complicated).

girlracer
10-18-2008, 09:17 AM
i've never had a prob using nero and the sega cue maker

GameUser-16-32-128
10-18-2008, 02:43 PM
I used this method with Toast 9 and I'm happy to say at least the game portion worked, but no CD sounds :(. I converted them to .wav files instead because other places recommended that, will only .aiff files work? I would like to hear from someone that has done it before on a mac rather than doing trial and error and use 20 CDs in the process like I did with Dreamcast homebrew/emulator stuff (which is definitely more complicated).

There is no point in converting aiff to wave files since they are essentially the same. Your Sega-CD will recognize both formats. I've done it before many times on a Mac. You might want to try a different CD-R brand. Sometimes a CD-Writer will get picky and will only write on specific CD-Rs made by a particular brand.

evildragon
10-18-2008, 11:28 PM
Technically, when burned to a CD, WAV or AIFF gets stripped of the container, and their raw PCM data (as they both use identical PCM sound), is put on the CD in "Red Book" format.

That is the standard for all music CD's. Lookup Red Book, very fun stuff.

17daysolderthannes
10-19-2008, 06:30 PM
There is no point in converting aiff to wave files since they are essentially the same. Your Sega-CD will recognize both formats. I've done it before many times on a Mac. You might want to try a different CD-R brand. Sometimes a CD-Writer will get picky and will only write on specific CD-Rs made by a particular brand.

I think you misunderstood, they were originally MP3's from a downloaded CD rip, so I converted them to WAV files in accordance with another Sega CD burning tutorial (because obviously a Sega CD won't read MP3s). I noticed when I put the CD in my computer after burning it that the CD tracks don't appear anywhere, but if you look at the bottom I can tell by the size of the burn area that they were definitely burnt (the ISO alone is only about 12MB I think, it would be a negligible area if it was burnt alone). What is it that makes Toast recognize it as a different track? is the name actually important or is it arbitrary? If I name it "WHOCARES" instead of "TRACK02" does it make a difference? Is it the extension? In one part of your how-to you say to name it "Track.02" and then later say "Track02.aiff", so which one is it or does it even matter? I'm just trying to figure out which parts are actually code recognized by Toast and what parts are just arbitrary name decisions for user-based organization.

Joe Redifer
10-19-2008, 09:40 PM
Try AIFF. See what happens. If the CD tracks do not appear when you insert the disc into the computer, they will definitely not play on the Sega CD. The WAV files probably burned as data files for some reason or another.

GameUser-16-32-128
10-19-2008, 11:28 PM
Most Sega CD burning tutorials out there ask you to burn the audio files to WAV format because the people who wrote those tutorials were using a PC. On a Mac on the other hand, you will normally convert to AIFF. The first post I made about burning on a Mac was just a brief hint to help people out with burning on a Mac. It was obvious that some of you guys were still having trouble so I decided to write a more detailed step by step tutorial. You should go by the revised, more detailed one instead (with the .aiff extension written at the end). As for how the tracks/files should be named, I would prefer that they'd be named as "Track" just to be safe. I have not tried renaming them to something like "whatever.aiff". I won't want to waste a CD-R to find out.


I think you misunderstood, they were originally MP3's from a downloaded CD rip, so I converted them to WAV files in accordance with another Sega CD burning tutorial (because obviously a Sega CD won't read MP3s). I noticed when I put the CD in my computer after burning it that the CD tracks don't appear anywhere, but if you look at the bottom I can tell by the size of the burn area that they were definitely burnt (the ISO alone is only about 12MB I think, it would be a negligible area if it was burnt alone). What is it that makes Toast recognize it as a different track? is the name actually important or is it arbitrary? If I name it "WHOCARES" instead of "TRACK02" does it make a difference? Is it the extension? In one part of your how-to you say to name it "Track.02" and then later say "Track02.aiff", so which one is it or does it even matter? I'm just trying to figure out which parts are actually code recognized by Toast and what parts are just arbitrary name decisions for user-based organization.

evildragon
10-19-2008, 11:39 PM
You know, the conversion is never actually required. ;)

The burning application while burning to the CD, will end up burning it to Red Book anyway.

I mean, make an audio CD, drag and drop MP3's to it, and burn it (as an audio CD). Guess what, it will work, you know why? Because the burning software already did it.

So, this convert manually is nothing but a waste of time.

PS: Using Toast on Mac to burn a Sega CD game WITH CD audio never works. It's CUE/ISO/AUDIO function doesn't work, if at all.

Joe Redifer
10-20-2008, 01:02 AM
Macs suck at burning. Truth. Sooo crippled.

17daysolderthannes
10-20-2008, 01:29 AM
You know, the conversion is never actually required. ;)

The burning application while burning to the CD, will end up burning it to Red Book anyway.

I mean, make an audio CD, drag and drop MP3's to it, and burn it (as an audio CD). Guess what, it will work, you know why? Because the burning software already did it.

So, this convert manually is nothing but a waste of time.

PS: Using Toast on Mac to burn a Sega CD game WITH CD audio never works. It's CUE/ISO/AUDIO function doesn't work, if at all.

I don't think you are very familiar with toast then. GameUser-16-32-128 did it successfully with Toast, so apparently others were just doing it wrong (like myself apparently). Yes, if you just put MP3s as an audio CD the burn software will convert them, BUT, in this case you are simply burning the data as-is and it won't convert it.

evildragon
10-20-2008, 05:49 AM
Been using Toast since 2004. ;)

Toast would still convert to Red Book if the CUE specifies an MP3 as AUDIO. It has too, it's a standard, it can't wonder off from standards. Something isn't right here..

Besides, I just fire up Windows and use Nero anyway, works 99% of the time (the 1% being the burner causes a coaster)

17daysolderthannes
10-20-2008, 03:18 PM
Been using Toast since 2004. ;)

Toast would still convert to Red Book if the CUE specifies an MP3 as AUDIO. It has too, it's a standard, it can't wonder off from standards. Something isn't right here..

Besides, I just fire up Windows and use Nero anyway, works 99% of the time (the 1% being the burner causes a coaster)

oh, so if I download the ROM and burn it as-is with the MP3s it should burn with Toast 9? I wasn't burning it with a CUE file, I was burning it as individual tracks as the "how-to" says to above. Will Nero work in Parallels? I don't have bootcamp, and when I tried to use DiskJuggler it just didn't work (some configuration necessary I don't know about?).

Afcs46
10-20-2008, 04:20 PM
Just use nero, make a direct copy at 1x speed (yes 1x). It's my regular procedure, takes some time but never fails and keeps my laser lens healthy.

evildragon
10-20-2008, 04:24 PM
oh, so if I download the ROM and burn it as-is with the MP3s it should burn with Toast 9? I wasn't burning it with a CUE file, I was burning it as individual tracks as the "how-to" says to above. Will Nero work in Parallels? I don't have bootcamp, and when I tried to use DiskJuggler it just didn't work (some configuration necessary I don't know about?).
What do you mean you don't have BootCamp? If you have an Intel Mac, it's built right into the system. Afaik, Parallels only works on Intel Macs.

Toast has NEVER worked for me, or many others, to burn Sega CD games. It just has a hard time handling ISO AND RedBook, atleast on most burners. (I say this cause some people like the above have had success, but others haven't, even when following the same directions.)

17daysolderthannes
10-20-2008, 05:56 PM
Just use nero, make a direct copy at 1x speed (yes 1x). It's my regular procedure, takes some time but never fails and keeps my laser lens healthy.

I can't burn at 1X, my burner won't go slower than 7X, and like I've already said (unless evildragon is about to give me life changing information) I am using a Mac, so no Nero.


What do you mean you don't have BootCamp? If you have an Intel Mac, it's built right into the system. Afaik, Parallels only works on Intel Macs.

Toast has NEVER worked for me, or many others, to burn Sega CD games. It just has a hard time handling ISO AND RedBook, atleast on most burners. (I say this cause some people like the above have had success, but others haven't, even when following the same directions.)

Right, Parallels DOES only work on Intel macs (what I have), so how the hell do I use BootCamp? When me and my dad were looking at the iMacs deciding which one to buy it looked like it was either or.

evildragon
10-20-2008, 05:58 PM
Burning at 1X isn't a requirement. For newer burners, even burning at 50X is fine, their laser power is higher.

All Macs have Bootcamp. Go to Macintosh HD, Applications, Utilities, and I believe Bootcamp is in there. It will have you burn a drivers CD, partition the HD, and go through the Windows XP setup CD (with SP2 or newer). Just make sure you take note on how large the XP partition is so you select the right one in Windows setup..

GameUser-16-32-128
10-20-2008, 07:46 PM
The thing that isn't right is Toast and various other burning apps for the Mac. There is no such thing as burning ISO and Cue files on Toast for Mac. Bin and Cue burning in Toast for Mac works. PCs are more superior to Mac in this aspect. I thought that with the introduction of Mac OS X you'd be seeing a lot of the neat stuff that Windows users have been using for many years, but after 5 version upgrades of Mac OS X, we are still left behind. I don't know what gives. I wrote that tutorial in the hope that I can help Mac Users to burn on a Mac without using a PC.



Been using Toast since 2004. ;)

Toast would still convert to Red Book if the CUE specifies an MP3 as AUDIO. It has too, it's a standard, it can't wonder off from standards. Something isn't right here..

Besides, I just fire up Windows and use Nero anyway, works 99% of the time (the 1% being the burner causes a coaster)

evildragon
10-20-2008, 08:32 PM
Thats more of an application developers problem, not Mac OS. ;)

GameUser-16-32-128
10-20-2008, 09:08 PM
Yes that's what I meant. Ha! Ha! :D

Thats more of an application developers problem, not Mac OS. ;)

evildragon
10-20-2008, 09:17 PM
If only Ahead wrote Nero for the Mac.

tomaitheous
10-20-2008, 09:56 PM
Just use nero, make a direct copy at 1x speed (yes 1x). It's my regular procedure, takes some time but never fails and keeps my laser lens healthy.

You must have a god-awful old CDR drive then.

Back to topic:

I wouldn't necessarily burn at the slowest speed of your CDR. *IF* it burns at a rate slower than 8x, you'll need to test and see if the burn media is compatible with these older CD drives. There is many speculation as to why, but that's not really the point. The point is *if*. So test. My $150 one year old Plextor DVDR will burn CDs at 6x, but my PC-Engine CD and Sega CD model 2 have real bad problems reading from those CDs. At 8x, they are fine. Higher than 8x, and sometimes I get skips or longer load times. Burning at different speeds does effect the shape of the 'pits'. Older readers are more susceptible to the way and rate the CDR was burned. Just an FYI.

Also, if Toast supports CUE/BIN - then why are there no CUE/ISO/WAVE to CUE/BIN apps out there!? That's really ridiculous. That's a prime example why I don't own a MAC (that and its price). If MAC doesn't support it, then you don't need it mentality?

evildragon
10-20-2008, 10:00 PM
I do remember there being one X11 app for Mac, but I never got it to work, and got more buffer under runs than you can shake a stick at.

But that might have been merely cause I was using a Mac mini PowerPC?

GameUser-16-32-128
10-21-2008, 12:18 AM
I do remember there being one X11 app for Mac, but I never got it to work, and got more buffer under runs than you can shake a stick at.

But that might have been merely cause I was using a Mac mini PowerPC?

What X11 app was that? I might want a crack at it.

evildragon
10-21-2008, 05:49 AM
I can't remember the name of it.

Afcs46
10-21-2008, 06:29 PM
You must have a god-awful old CDR drive then.


I've got this CDRW drive just to record Sega CD / DC games... It's recommended to burn CD games for this consoles at 4x or less, to preservate the life of the laser. After making a direct copy of Sonic CD at 8x on my recent burner, I got game crashes and slowdowns... Then after some research on the web, I've done another copy but at 1x and those problems were gone...


Retro consoles -> Retro burners -> Retro speeds :D

TmEE
10-21-2008, 06:52 PM
I generally burn my games at 16x...

tomaitheous
10-21-2008, 08:15 PM
I've got this CDRW drive just to record Sega CD / DC games... It's recommended to burn CD games for this consoles at 4x or less, to preservate the life of the laser. After making a direct copy of Sonic CD at 8x on my recent burner, I got game crashes and slowdowns... Then after some research on the web, I've done another copy but at 1x and those problems were gone...


Retro consoles -> Retro burners -> Retro speeds :D

That's generally a misnomer. Burning at 1x was an issue (or remedy) with older CDR drives. Newer drives need testing to see what's the acceptable, not to mention different media @ different rates. As I stated previously, burning at the slowest speed of the CDR isn't always optimum. I've had drives that burn at 16x like TmEE and it gave crappy results, and then again current drive I have produces 16x burns without any problem (I stick with 8x on the side of caution).


It's recommended to burn CD games for this consoles at 4x or less, to preservate the life of the laser.

But wouldn't using the laser at 4x the amount/length of time (i.e. burn at 1x speed) increase the wear on the unit as a whole? Also, older burners don't handle accurate "pit" burning close to CD spec, at faster speeds. The starting and ending points of the "pits" become sloppy. This isn't a problem for CDROM drives, bit it is for console drives because they are less robust in reading out of spec media. Newer drives do a lot better at burning at faster rates, but your media also effects the shape and depth of these pits.

Also something to note. Your CDR media will heat up more when burned at a slower speed in most drives. The media with expand/contract under this heat. Some have suggested this is why you don't see 1x speeds anymore.

djtwok
11-04-2008, 02:20 AM
I am finally getting a mega cd with ecco on thursday. My laptop burner supports at least 4x speed (maximum 32x). I will try to copy ecco at 4x and 16x and then report the results.

djtwok
11-26-2008, 12:48 PM
I burned a disc at 48x speed with my external burner, it was read with no problems on my mega cd.

crazyteknohed
11-28-2008, 05:06 AM
But wouldn't using the laser at 4x the amount/length of time (i.e. burn at 1x speed) increase the wear on the unit as a whole? Also, older burners don't handle accurate "pit" burning close to CD spec, at faster speeds.

Perhaps he means the laser of the console's drive? It goes back to what you were saying about the speed affecting the depth of the pits.

I'm another one of those sodding Mac owners who has never managed to burn an ISO/WAV cue sheet. However, the ageing Pioneer Superdrive in my iMac burns perfect BIN/CUE discs that run beautifully on my Mega-CD and with no errors.

streetsofrage
12-01-2008, 01:33 AM
how do i burn a bin/cue file ?

for some reason this forum wont allow me to make a new thread

i have sonic cd bin and the cue file i wanna burn it so i could play it on my sega cd im using nero 7 ultra any suggestions

djtwok
12-02-2008, 03:03 AM
Use nero option burn image and select the cue file.

streetsofrage
12-04-2008, 02:20 AM
thanks man i burned sonic cd but the game plays a little bit slow could it be my sega cd or my cd-r i used memorex ? i also burned it at 48x by mistake but i burned nhl 94 at 12 x and it plays slow at some points


anyone know when i could open my own thread lol

Tears of Ash
12-06-2008, 12:15 AM
I just use MagicISO or k3b. I hate the whole iso+cue+mp3 thing, but I found a torrent of games there were specifically meant for burning to disc, so it's all cue+bin format.

I've had a couple of issues with MagicISO, since it gives you the option --even though it's an image-- to have it in Mode 1 or Mode 2 XA, and I'm not sure which is better for the Sega CD (some help would be appreciated on that!).

Although, for the most part everything works fine. Better yet, I'm using Memorex Music CD-Rs at 8x, and Sol-Feace, Popful Mail, Earthworm Jim, Time Gal, Shining Force CD. I couldn't get Flashback, Snatcher, or Lunar 1 to work. Though the latter two are well known not to work well.

Martin
07-29-2009, 11:04 PM
Hey, I got a Mega-CD, today. Didn't come with any games, so I downloaded the PAL versions of Final Fight CD and Lunar: Eternal Blue. It came as one of those dreaded ISO/MP3 distributions. I'm by no means an expert at burning weird formats or whatever. All I've ever really done is music CDs and data CDs and DVDs. The first thing I did was just burn the Final Fight CD ISO in K3b (I use Linux, if it matters). This amounted to a disc of 23.4MB in size, which I knew didn't sound right.

So I put the game in, and it started playing fine. Then as has happened with others in this thread, I realised that none of the audio tracks had made it on to the disc. The game plays fine, it's just literally missing the music. All the other sound effects are there. It just seems so lame without the music, and audio is one of the biggest reasons to have a Mega-CD, so I want to get it sorted. I knew straight away that I should be burning via the CUE file (no BIN file in either Final Fight or Lunar). I tried burning from the CUE, but K3b (and Brasero Disc Burning) states that the CUE sheet appears to be invalid. Here is the original CUE sheet from the download..


FILE "Final Fight (MK-4410)(E)(00).iso" BINARY

TRACK 01 MODE1/2048

INDEX 01 00:00:00

POSTGAP 00:02:00

FILE "Final Fight (MK-4410)(E)(00) 02.MP3" MP3

TRACK 02 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 03.MP3" MP3

TRACK 03 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 04.MP3" MP3

TRACK 04 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 05.MP3" MP3

TRACK 05 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 06.MP3" MP3

TRACK 06 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 07.MP3" MP3

TRACK 07 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 08.MP3" MP3

TRACK 08 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 09.MP3" MP3

TRACK 09 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 10.MP3" MP3

TRACK 10 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 11.MP3" MP3

TRACK 11 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 12.MP3" MP3

TRACK 12 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 13.MP3" MP3

TRACK 13 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 14.MP3" MP3

TRACK 14 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 15.MP3" MP3

TRACK 15 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 16.MP3" MP3

TRACK 16 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 17.MP3" MP3

TRACK 17 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 18.MP3" MP3

TRACK 18 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 19.MP3" MP3

TRACK 19 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 20.MP3" MP3

TRACK 20 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 21.MP3" MP3

TRACK 21 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 22.MP3" MP3

TRACK 22 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 23.MP3" MP3

TRACK 23 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 24.MP3" MP3

TRACK 24 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 25.MP3" MP3

TRACK 25 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 26.MP3" MP3

TRACK 26 AUDIO

INDEX 01 00:00:00

I thought maybe the MP3s were the problem. They make for a smaller download, but the Mega-CD cannot play MP3s. So I converted all the tracks to WAV format, and edited the CUE sheet accordingly..


FILE "Final Fight (MK-4410)(E)(00) 01.iso" BINARY

TRACK 01 MODE1/2048

INDEX 01 00:00:00

POSTGAP 00:02:00

FILE "Final Fight (MK-4410)(E)(00) 02.wav" WAVE

TRACK 02 AUDIO

PREGAP 00:02:00

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 03.wav" WAVE

TRACK 03 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 04.wav" WAVE

TRACK 04 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 05.wav" WAVE

TRACK 05 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 06.wav" WAVE

TRACK 06 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 07.wav" WAVE

TRACK 07 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 08.wav" WAVE

TRACK 08 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 09.wav" WAVE

TRACK 09 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 10.wav" WAVE

TRACK 10 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 11.wav" WAVE

TRACK 11 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 12.wav" WAVE

TRACK 12 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 13.wav" WAVE

TRACK 13 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 14.wav" WAVE

TRACK 14 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 15.wav" WAVE

TRACK 15 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 16.wav" WAVE

TRACK 16 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 17.wav" WAVE

TRACK 17 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 18.wav" WAVE

TRACK 18 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 19.wav" WAVE

TRACK 19 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 20.wav" WAVE

TRACK 20 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 21.wav" WAVE

TRACK 21 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 22.wav" WAVE

TRACK 22 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 23.wav" WAVE

TRACK 23 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 24.wav" WAVE

TRACK 24 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 25.wav" WAVE

TRACK 25 AUDIO

INDEX 01 00:00:00

FILE "Final Fight (MK-4410)(E)(00) 26.wav" WAVE

TRACK 26 AUDIO

INDEX 01 00:00:00

Same problem as before. I've got the log from both attempts, if it helps. I can't really understand what it says, but I know it's important, so I saved them. I'm not going to put them up now, since this post has already stretched the page quite massively. I then downloaded Lunar, which had a comparatively massive ISO (389MB), with only two audio tracks. I tried burning this just with Brasero, figuring that this game wouldn't really miss the two tracks, and would give me something decent to play. Other than not using K3b for this one, I think Brasero did everything at maximum speed (wich I think is like 50x on my CD/DVD-R drive. The disc was unusable. It seemed to start up fine, but just hung after the SEGA logo where Sonic shoots magic dust or whatever from his finger.

So can anyone help? I'm more on getting advice to get Final Fight working 100%, really. Once I've done that, I should be able to get any game working. I've read a few FAQs, 99% of which seem to be oriented around Windows PCs using the SEGA Cue Maker and what have you to generate results. As a Linux user, I cannot use most of this software. Also, I don't really want to, either. I'm pretty sure it's just a matter of getting this CUE sheet right, considering the 'invalid CUE sheet' error message I keep getting whatever burning program I try to use.

I've nearly cracked it, there's just a little something I'm missing. The tracks are 44100Khz (for both WAV and MP3), yadda yadda. I've got the WAV and MP3 versions in different folders. Someone already mentioned K3b - what settings and stuff do you use? This is the only realistic way for me to play Snatcher (I'm not paying £150 for a genuine copy). Anyway, I'm finding it quite frustrating searching for Mega-CD burning FAQs that are applicable to my operating system. Furthermore, as already said, I'd rather just manually edit the CUE sheet in a text editor (which is what I have been trying to do) than download some program to do it for me.

Sorry for the massive post. Thanks in advance to anyone who can help.

crazyteknohed
09-07-2009, 10:10 AM
To any Mac users, or indeed anyone who is sick of ISO/WAV and ISO/MP3 rips, I've uploaded a few BIN/CUE rips to a well known *hint* underground tracker, including Final Fight and Snatcher.

You can thank me later ;)

ThugsRook
09-07-2009, 12:44 PM
you guys are wasting your time burning downloaded ISO cds, the audio will be poor quality from the MP3s. (even if you rip them to WAVs) not so noticable when playing on PC (like you should be doing!) very noticable on a real SegaCD.

:)