View Full Version : Sonic port number Fifty-trillion
Genesis Knight
12-18-2007, 09:49 AM
http://www.fastsilicon.com/latest-news/sonic-the-hedgehog-coming-to-the-ipod.html
Sonic comes to iPod. History is vindicated.
VinnyT
12-18-2007, 11:20 AM
*iPods explode around the world while downloading the Blast Processing update to play Sonic*
lordofduct
12-18-2007, 01:33 PM
that sounds awful. The controls are going to be bunk.
Elusive
12-18-2007, 04:21 PM
That's a pretty interesting port idea. More Sonic for everybody :)
Henry Spencer
12-18-2007, 05:21 PM
Sammy sure like butt raping Sonic, huh?
mick_aka
12-18-2007, 06:17 PM
I have Sonic on my sony ericsson k750i, and I have to say it's an excellent port and runs very quickly indeed, I have however also seen it running on a T630 at about 5fps lol
Mr Smith
12-18-2007, 06:58 PM
iPods are gay. Sonic should have no place on them. I hate Apple.
j_factor
12-18-2007, 09:45 PM
iPods are gay.
iPods are, in fact, asexual.
evildragon
12-19-2007, 02:20 AM
Ok, got the game.
It plays like this: Has authentic YM2612 music and PSG sounds, but in mono. Also, the 2612 emulation is poor, doesn't do high frequency to well..
Plays at 20fps, and has NO parralax scrolling, so the background is static and moves as one image.
Physics: Quite good actually, much better than the GBA version, and is full 320x240 resultion.
I'll record a video of it's gameplay tomorrow.
EDIT: I disassembled the game file. ALL sounds and music are .m4a recordings, with quicktime reporting them as "AAC, Mono, 22.050 kHz" and "65.02 kbits/s"
Oh, and if you already had music of yours playing from a playlist, when you start sonic, it will play YOUR music instead of it's music.
Joe Redifer
12-19-2007, 03:16 AM
ALL sounds and music are .m4a recordings, with quicktime reporting them as "AAC, Mono, 22.050 kHz" and "65.02 kbits/s"
That's odd. There's no reason for it not to be stereo at least. Even the sound effects are AAC? There is no reason it shouldn't sound exactly like a real Genesis.
Sega Uranus
12-19-2007, 07:27 AM
Honestly, I can't wrap my mind around how you would be able to control this.
Either way, most Sonic 1 ports have been surprisingly good, for instance the cellphone version was incredibly solid, though I'm sure most of you have seen how the Game Boy Advance version was mangled.
evildragon
12-19-2007, 09:59 AM
That's odd. There's no reason for it not to be stereo at least. Even the sound effects are AAC? There is no reason it shouldn't sound exactly like a real Genesis.
I think I see why. The AAC music are like 10 minutes long, to less likely be heard looped, so instead of stereo, they made it mono. The game is already 62.9MB big.
Here's the vid: http://www.youtube.com/watch?v=qKLnx9IHrBw
Here's a high resolution for Joe (and anyone that can decode 640x480 H.264 video)
http://blackevilweredragon.spymac.com/sonichs.mov
Joe Redifer
12-19-2007, 07:33 PM
Interesting. Looks like a bitch to control. It does have parallax scrolling, but the background only scrolls at one speed. However the bonus round clouds scroll at multiple speeds. WTF? Also that's the wrong music for the bonus round. It's funny that the game needs over 120 times the memory of the original game and it still can't match it.
evildragon
12-19-2007, 07:40 PM
Well, the right bonus round music IS in the package, for some reason they linked the wrong one.
I noticed most of the size in the package is all because of the music. Sound effects do seem to be really emulated, as there's some Z assembler files in the package. So I'm assuming it's emulating PSG.
Btw, as for the scrolling, the water doesn't do any H-line scrolling (to simulate depth of field or whatever it's called).. it's just one big graphic that constantly moves.
EDIT: http://macteens.com/gallery/albums/userpics/12094/sonic.jpg
It actually, when closeup, "looks" like the original, from a still image.
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