PDA

View Full Version : List of third-party Genesis/Sega CD games reprogrammed by Sega



Aarzak
01-03-2008, 12:44 AM
No, you aren't in the wrong thread (the Genesis/Sega CD/32X "pack-ins" thread). I had been meaning to make this thread around the same time I made that thread, but decided to space things out a bit, ya dig?

As we all saw back in the 16-Bit era, many of the arcade/PC/Amiga etc. games which were ported to the Genesis weren't often ported over by their original developers and publishers. There were probably many reasons behind this (it wasn't exclusive to the Genesis, and still happens with multi-platform games to this day), but this situation was much more prevalant during the Genesis/MD's early years when third parties were either holding out on jumping on the Sega bandwagon, had Nintendo vice-gripping their balls or all of the above. As a result, the only alternative Sega was left with to get some big-name games on their console was to license the games themselves and develop and publish the resulting ports on their damn own. Or in Sega's own words, "reprogram" the games for Genesis. There were a handful of third-party games that were "reprogrammed" and even published by Sega themselves for the Genesis, Sega CD and even the Master System (but we're not talking about the latter), and I'd just like to find out if there were any other "reprogrammed" Genesis/MD ports I should know of. So how's about it, I'll start it off with the oh-so-obvious ones:

Ghouls 'N Ghosts (Second CPS1 game ever,Original coin-op released on 12/1988 by Capcom, Genesis port reprogrammed by Sega and SUPPOSEDLY with assistance from Yuji Naka of "Sonic Team" fame, released in summer/fall 1989)
http://image.com.com/gamespot/images/bigboxshots/5/563325_57107_front.jpg

Forgotten Worlds (First CPS1 game, original coin-op released 07/1988 by Capcom, Genesis port reprogrammed by Sega and released fall/winter 1989)
http://image.com.com/gamespot/images/bigboxshots/1/586191_2153_front.jpg

Strider (Third CPS1 game, original coin-op released 03/1989 by Capcom, Genesis port reprogrammed by Sega w/8 MEGA POWER and released fall/winter 1990)
http://image.com.com/gamespot/images/bigboxshots/7/586497_2207_front.jpg

MERCS (Original coin-op released 04/1990 by Capcom, Genesis port reprogrammed by Sega and released fall 1991)
http://image.com.com/gamespot/images/bigboxshots/3/586313_82948_front.jpg

Chiki Chiki Boys (Original coin-op released June 1990 by Capcom, Genesis port reprogrammed by Sega and released fall/winter 1992)
http://image.com.com/gamespot/images/bigboxshots/6/586106_66268_front.jpg

Final Fight CD (Original coin-op released 12/1989 by Capcom, Sega CD port reprogrammed by Sega w/arranged music by T's Music, released spring 1993)
http://image.com.com/gamespot/images/bigboxshots/8/587948_47034_front.jpg

And those were all of Sega's "reprogrammed" Genesis ports of Capcom's CPS1 coin-op hits, before Capcom officially jumped on the Genesis bandwagon in early 1993 and.........didn't do much for it outside of the two SF2 ports.

Iron Lizard
01-03-2008, 12:51 AM
James 'Buster' Douglas Knockout Boxing which was Final Blow.

Sol Feace was published by Sega where as Sol Deace was done by Renovation

Cyberball

Thunder Force II

Aarzak
01-03-2008, 01:24 AM
Now then, for some non-Capcom re-programmed ports:

Art of Fighting (Original Neo-Geo version released by SNK in 09/92, Genesis port reprogrammed by Sega and released Early 1994 in Japan, Fall 1994 in U.S)
http://image.com.com/gamespot/images/bigboxshots/2/563312_51497_front.jpg

World Heroes (Original Neo-Geo version released by SNK in 09/92, Genesis port reprogrammed/developed by the obscure, American "Sega Midwest Development Division" and released in summer 1994. Never released in Japan, only in U.S and Asia.)
http://image.com.com/gamespot/images/bigboxshots/2/586612_39099_front.jpg

Joe Redifer
01-03-2008, 01:30 AM
Final Blow was programmed by Taito in Japan for the Megadrive. Sega only added a couple of things to make it Buster Douglas.

Thunder Force 2 was never an arcade and was programmed by Technosoft.

Sol Feace was never an arcade and was programmed by Wolf Team.

Iron Lizard
01-03-2008, 01:32 AM
Did it specify that they had to be arcade ports? I thought the words "reprogrammed" in parentheses was just another way of saying published.

Dynamite Duke

Aarzak
01-03-2008, 02:35 AM
Well, I guess you could mention third-party games or ports published by Sega as well, like the Genesis port of "Midnight Resistance" for example, which was developed by Data East themselves yet published by Sega in the U.S.

Oh man, how could I have forgotten this baby?:

Samurai Shodown (Original Neo-Geo version released by SNK in summer 1993, Genesis port reprogrammed by both Sega and Saurus, released in fall 1994, by Sega in Japan and Takara in the U.S)
http://image.com.com/gamespot/images/bigboxshots/9/563339_51500_front.jpg

Joe Redifer
01-03-2008, 03:17 AM
No, publishing has nothing to do with programming. That's almost like crediting the mailman for the contents of a letter you get.

Aarzak
01-03-2008, 03:18 AM
I know it doesn't, I was just trying to retrofit the topicality of the thread.

Iron Lizard
01-03-2008, 03:56 AM
Thats fine i just that the part mentioning reprogramming with the parentheses was like a sarcastic way of saying publishing ,porting or whatever. Like Sega "reprogrammed" Sol Feace or whatever. It doesn't really matter to me.

Aarzak
01-04-2008, 03:30 AM
S'more reprogrammed jobs:

Dynamite Duke (Original coin-op release in 1989 by Seibu Kaihatsu, Genesis version reprogrammed by Sanritsu/SIMS, a Sega second-party and released in late 1990/early 1991)
http://image.com.com/gamespot/images/bigboxshots/3/586153_2144_front.jpg

Toki (Original coin-op release in 1989 by TAD Corporation, Genesis version reprogrammed and published by Sega, released in late 1991/early 1992)
http://image.com.com/gamespot/images/bigboxshots/8/586548_85253_front.jpg

(NOTE: Not an exact translation of the coin-op version, more like a different/expanded take on it yet still mentioned by Sega as being "reprogrammed")

Truxton (Original coin-op release by Toaplan in 1988, Genesis version reprogrammed and published by Sega, released in winter 1989/1990)
http://image.com.com/gamespot/images/bigboxshots/1/563351_54958_front.jpg

Cyberball (Original coin-op release by Atari Games in 1988, Genesis version reprogrammed and published by Sega, released in summer/fall 1990)
http://image.com.com/gamespot/images/bigboxshots/5/586125_88769_front.jpg

(I ALWAYS hated seeing this cart at almost every store I visited that had even a few Genesis games. Damn sports games clutter.)

DJ Boy (Original coin-op release by Kaneko in 1989, Genesis version reprogrammed by Sega, released in Spring/Summer 1990, in Japan by Sega, in the U.S by Kaneko)
http://image.com.com/gamespot/images/bigboxshots/2/586142_91869_front.jpg

(Heh, not a single screenshot in the entire game box. At first glance of this box art over a decade ago I assumed this game to be first-gen Genny crap from a third-rate developer w/ third-rate packaging. I was right.......sort of.)

Iron Lizard
01-04-2008, 03:38 AM
There was a bit of controversy about Dj Boy.

Joe Redifer
01-04-2008, 03:47 AM
I always thought the handling of DJ Boy was a bit weird. Why didn't Kaneko do it themselves? They did Aero Blasters themselves, and DJ Boy does seem kind of weak in the graphics/sound department... much more so than Aero Blasters.

Aarzak
01-04-2008, 04:45 AM
Heh, just read about the DJ Boy controversy.........sirry Japanese.

But I guess that would mean that Sega themselves were behind making DJ Boy more controversial in its Genesis port as they developed it.

redrum666
01-07-2008, 01:04 PM
World Heroes was made by ADK not SNK for the neo-geo

redrum666
01-07-2008, 01:45 PM
Midnight Resistance by Data East/ genesis port reprogrammed by Sega
Gain Ground by sega/ genesis coversion were handled by Sanritsu released by Renovation
Ka Ge Ki: Fists of Steel by Kaneko port by Sage's Creation
King of the Monsters 1 and 2 by SNK port reprogrammed by Takara
Last Battle by sega of japan reprogrammed by sega US (thanks thanks a lot)
Super Baseball 2020 by SNK port by Electronic Arts for the genesis
Fatal Fury Special by SNK sega cd port by JVC
Fatal Fury 1 and 2 by SNK port reprogrammed by Takara
Insector X by Taito port by Sage's Creation for genesis

Joe Redifer
01-07-2008, 05:44 PM
Sage's Creation did not program. This thread is about programming. Who distributes the game doesn't really matter.

Aarzak
01-07-2008, 08:05 PM
Midnight Resistance by Data East/ genesis port reprogrammed by Sega
Gain Ground by sega/ genesis coversion were handled by Sanritsu released by Renovation
Ka Ge Ki: Fists of Steel by Kaneko port by Sage's Creation
King of the Monsters 1 and 2 by SNK port reprogrammed by Takara
Last Battle by sega of japan reprogrammed by sega US (thanks thanks a lot)
Super Baseball 2020 by SNK port by Electronic Arts for the genesis
Fatal Fury Special by SNK sega cd port by JVC
Fatal Fury 1 and 2 by SNK port reprogrammed by Takara
Insector X by Taito port by Sage's Creation for genesis

Let me correct you on some of those:

Midnight Resistance by Data East/Genesis port by Data East/published in Japan by Data East, Sega in the U.S

Gain Ground by Sega/Genesis coversion by Sanritsu/published by Renovation in the U.S, by Sega in Japan

Ka Ge Ki: Fists of Steel by Kaneko/ported byKaneko/published in Japan by Hot-B, in the U.S by Sage's Creation

King of the Monsters 1 and 2 by SNK/ported by Takara/part 1 published in Japan by Sega, Takara in the U.S, part 2 published by Takara in the U.S, NEVER RELEASED IN JAPAN

Last Battle by Sega of Japan/localized and edited by Sega of Japan (thanks a lot) (I resent that. Look at the username dammit!)

Fatal Fury Special by SNK/Sega CD port by Funcom/published by Victor/JVC in Japan and U.S respectively

Fatal Fury 1 and 2 by SNK/ported by Takara/all except Japanese version of part 1 published by Takara

Insector X by Taito/Genesis port by Taito/published by Hot-B in Japan, Sage's Creation in the U.S

Just trying to maintain the topicality as much as possible, but yeah some of those ports weren't reprogrammed or published by Sega at all.

A couple of notes:

- It looks as if Takara and Sega of Japan didn't get along well, not only did all of Takara's SNK Mega Drive ports come out a considerable time later than their Super Famicom ports (up to a year after the SuperFami ports), but with the exception of Garou Densetsu 2/Fatal Fury 2, Sega published all of Takara's ports in Japan.

-Hot-B USA, most famous for publishing "Thunder Force III" here in the U.S and retaining its awesome Japanese cover art..........STILL EXISTS! What the fuck?

http://www.hotb.com/

You'd figure that with most of those early '90's, B-level Genesis publishers and developers (especially during the Pre-Sonic days) having long gone under that Hot-B would've as well. Apparently not.

CRV
01-07-2008, 10:48 PM
Midnight Resistance, Two Crude Dudes, Captain America and the Avengers, Master of Monsters, and Rastan Saga II were converted by Opera House (http://gdri.smspower.org/wiki/index.php/Miki_%26_Fujiwara_Production/Opera_House).

It looks to us at GDRI like Chiki Chiki Boys was converted by a non-Sega, non-Capcom company. Looks like Final Blow and Truxton were outsourced, too.

Samurai Shodown might have been done by System Vision, a company that did two Neo Geo games for Saurus. I don't think Takara actually developed anything internally.

According to an interview with composer Hirofumi Murasaki on the Japanese Sega website (http://sega.jp/archive/creators/vol_3/1.html), Toki was done by a company called Santos (which he was working for), which months later became a wholly-owned subsidiary of Sega.

Out Run, Tecmo World Cup, and Dynamite Duke were done by Hertz (http://gdri.smspower.org/wiki/index.php/Hertz). I tried e-mailing a guy (in my best machine-translated Japanese) who worked on all three (plus Vay) a few days ago to confirm that. I have yet to receive a reply.

Zoom! = Sigma
Super Baseball 2020 = NuFX (http://gdri.smspower.org/wiki/index.php/NuFX)
DJ Boy = Inter State/Kaneko?
MegaTrax/Quad Challenge = Now Production (http://gdri.smspower.org/wiki/index.php/Now_Production)
Slap Fight MD = MNM Software (http://gdri.smspower.org/wiki/index.php/MNM_Software)
Grind Stormer = Tengen
Task Force Harrier EX = Jorudan (http://gdri.smspower.org/wiki/index.php/Jorudan)

Joe Redifer
01-07-2008, 11:26 PM
On the GDRI page, why are both AM2 and AM4 credited with Daytona USA? AM2 created the game, AM4 (Amusement Vision) only did the Dreamcast port.

CRV
01-07-2008, 11:32 PM
On the GDRI page, why are both AM2 and AM4 credited with Daytona USA? AM2 created the game, AM4 (Amusement Vision) only did the Dreamcast port.

I imagine the AM4 entry is referring to the Dreamcast game (I didn't write it). That Sega page needs serious cleaning up, anyway.

Joe Redifer
01-07-2008, 11:36 PM
Yeah, I asked because it said "1994" next to Daytona for AM4. The DC wasn't even out in the US until 1999. Oh well.

CRV
01-07-2008, 11:41 PM
Yeah, I asked because it said "1994" next to Daytona for AM4. The DC wasn't even out in the US until 1999. Oh well.

I didn't write the Wikipedia article you were looking at, either.

EDIT: From what I can tell, AM4 was at least involved with the original Daytona USA.

Aarzak
01-08-2008, 12:17 AM
Wow, thanks for the input CRV. Info like that is always welcome.

As far as Takara goes, I would be surprised if they didn't develop at least something internally. I do know that more than a handful of their Neo-Geo Super Famicom ports were outsourced to devs like Monolith (Super Baseball 2020, Art of Fighting, Samurai Shodown, Fatal Fury Special and Ryuuko no Ken 2, the latter 4 notably sharing the "Dolby Surround" sound feature) and who knows who else. Saurus published the last-ever Neo port for the Super Famicom, Ryuuko no Ken 2 (Art of Fighting 2, never released here presumably because SNK and Takara's relationship/contract dissolved or because AoF wasn't that popular in the U.S).

I also forgot to mention that on the Sega side of Takara's "ports", Sega handled and published the Mega Drive ports of "Art of Fighting" and "Samurai Shodown", while Takara handled their last two games and ports for the Mega Drive; Fatal Fury 2 and King of the Monsters 2. But yeah, guess on Sega's side those two Neo-Geo ports and probably others were outsourced but credited to Sega. Didn't really dawn on me before, though I did wonder if Sega's own people really pulled their sleeves up to handle these various reprogrammed ports, seeing as Japan and probably SoJ themselves weren't too fond of the Mega Drive.

redrum666
01-08-2008, 08:40 PM
Last Battle by Sega of Japan/localized and edited by Sega of Japan (thanks a lot) (I resent that. Look at the username dammit!)

OK:? i just didnt like the fact that they edited out the violence hate when they edit stuff out of Japanese games when they come here to the US

Aarzak
01-14-2008, 02:14 AM
Uh-oh, yet another one I missed:

Twin Cobra: Original coin-op release in 1987 by Toaplan, Genesis port developed by Treco and released in 1991, published by Treco in Japan and Sega in the U.S.

http://image.com.com/gamespot/images/bigboxshots/7/586567_68131_front.jpg

Joe Redifer
01-14-2008, 02:59 AM
Yes! I just played that the other day and forgot to respond to this thread.

CRV
01-14-2008, 03:12 AM
Twin Cobra: Original coin-op release in 1987 by Toaplan, Genesis port developed by Treco and released in 1991, published by Treco in Japan and Sega in the U.S.

GEN Twin Cobra was done by GRC (Graphic Research) (http://gdri.smspower.org/wiki/index.php/GRC).

Aarzak
01-14-2008, 03:17 AM
Thanks for the correction. Man, publishers sure outsourced their licenses often. Makes it that much harder to keep up with and discuss who developed what port.

Joe Redifer
01-14-2008, 03:46 AM
Man, they did such great sound for other games, what happened on Twin Cobra? I guess they didn't exactly have good source material to work with. At least the explosions have a lot of bass!

redrum666
01-14-2008, 02:25 PM
Street Smart Original coin-op by SNK in 1989 genesis port by Treco in 1991

CRV
01-28-2008, 06:06 AM
Per one of the programmers himself (http://gdri.smspower.org/wiki/index.php/Kimihiro_Endou_(In_Their_Words)), MD Crack Down was by Hot-B. Hot-B was also involved in the development of Kageki and Insector-X (the MD versions).

Aarzak
01-28-2008, 11:47 PM
Interesting new info CRV........how the heck do you guys manage to get in contact with these developers?

Speaking of Genesis translations of Sega's coin-ops, do you have anything on who handled the Genny translations of "Super Hang-On", "Super Monaco GP" (Wikipedia lists "Kaki" as the developer.....dunno who/what that is) and if possible "Outrunners"?

I wouldn't have ever figured that so many layers of sub-contracting were behind some of these Genesis translations.

On a side, random note, I always wondered what Yu Suzuki's opinion of the Genesis/SCD was. It wasn't until the Sega Saturn (which looks like he was very, very fond of) that he dealt hand-to-hand with Sega's console hardware.........unless AM2 were directly behind the Genesis/32X ports of "Virtua Racing".

CRV
01-29-2008, 01:13 AM
Speaking of Genesis translations of Sega's coin-ops, do you have anything on who handled the Genny translations of "Super Hang-On", "Super Monaco GP" (Wikipedia lists "Kaki" as the developer.....dunno who/what that is) and if possible "Outrunners"?

Kaki was just the designer. Looks to me like Sega did Super Monaco GP and Outrunners.

Joe Redifer
01-29-2008, 01:53 AM
On a side, random note, I always wondered what Yu Suzuki's opinion of the Genesis/SCD was. It wasn't until the Sega Saturn (which looks like he was very, very fond of) that he dealt hand-to-hand with Sega's console hardware.........unless AM2 were directly behind the Genesis/32X ports of "Virtua Racing".
Yu and the rest o' AM2 did the much celebrated Sword of Vermilion for the Genesis. Apparently Yu-poo wasn't overly pleased with the final result.

Aarzak
01-29-2008, 03:23 AM
I was under the (false) impression that Yu was a sort of hardware elitist, who did little to no work on the SMS, MD and SCD hardwares because they weren't up to snuff with the arcade boards he was used to working with.

When the Saturn came around though, he was liek, all over it, stealthily bragging how he's only one of the handful of developers who could make it sing, and developing a good portion of "Shenmue" on Saturn hardware. If that infamous video is indeed running on run-of-the-mill Saturn hardware, then he also brought out the best graphics out of it. Oh, and don't forget the (yet to be confirmed) stories on him and AM2 busting their ass whipping up that canned Saturn port of VF3.

He literally and figuratively warmed up to almost every other platform after the Saturn, but I have a feeling that he was quite fond of it and was a staunch supporter of it.

Back on topic..........Sega slipping in screen shots of the much better-looking coin-op version of Super Monaco GP in ads for the Genesis translation= Big no-no. Joe, would you happen to have EGM's review of SMGP where they gave it two friggin' 10s?

Joe Redifer
01-29-2008, 05:04 PM
I do and it was actually the 1990 or 1991 Buyer's Guide, I think.

Aarzak
01-30-2008, 12:12 AM
Please do post it if you mind, when you have the time, etc. I'd like to see that. I mean, damn, two 10's back in 1990?

Rusty Venture
01-30-2008, 01:39 AM
They did give it two 10's, I wish I knew the actual issue.

There also was a time when they didn't like the SNES much but that turned to total fanboyism after the release of SF2.

Joe Redifer
01-30-2008, 01:50 AM
It was the same issue where they gave Ys on the Turbo CD a 10. It was a buyer's guide. I don't have the time or desire to dig that issue out right now. My stack of magazines is almost as tall as me.

gamevet
01-30-2008, 02:08 AM
Yu and the rest o' AM2 did the much celebrated Sword of Vermilion for the Genesis. Apparently Yu-poo wasn't overly pleased with the final result.

I can see why. I wasn't all that impressed with the title.

Da_Shocker
05-29-2011, 10:59 PM
Hmmmm another thread that veered OT pretty quickly

kool kitty89
06-01-2011, 03:09 AM
Sega did the MCD version of Popful Mail. I think they may have been involved in Wing Commander too. (it was done by Game Arts and published by EA in the west -not sure about Japan, but was probably delegated by Sega given their relationship with Game Arts)