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daminmancejin2
09-15-2005, 05:22 PM
i love this game i use to have it but not any more but i miss playing it anyways Graphics 10/10,Control 10/10,Gameplay 10/10 Sound 10/10
a very nice game too play.
http://www.genesisproject-online.com/Genesis/G-h/GhoulsNGhosts.gif

David J.
09-15-2005, 06:03 PM
It's a great game, too bad my cart label is badly damaged.

Genesis Knight
09-15-2005, 06:07 PM
I've heard a bunch about it, but I've never gone and purchased it.

Vicman
09-15-2005, 07:14 PM
I've got Super Ghouls N' Ghosts for the SNES. What are the differences between them?

daminmancejin2
09-15-2005, 08:15 PM
:D the levels and bosses

Sega Uranus
09-15-2005, 08:31 PM
I've got Super Ghouls N' Ghosts for the SNES. What are the differences between them?

Super is MUCH better, but if you like the game enough, then get it on the Genesis.

Melf
09-15-2005, 09:25 PM
I don't know if it's necessarily better, especially on the SNES. The slowdown and flicker take too much away from the experience, and the difficulty level is absurd. On the other hand, the GnG on the Genesis is an excellent port of the arcade game, and Arthur's 4-way shot is way better than that lame double jump.

I hope the PSP game incorporates both aspects, as that would really make Arthur a badass.

j_factor
09-16-2005, 02:17 AM
I think the SMS version was the best.

Wampaa
09-16-2005, 09:35 AM
It's not a good Ghouls and Ghost game if you can't jump over your foe and shoot a dagger down into his head from above. Snes game had great graphics but I''ll take the playability on the Genesis version any day.

In my top five favorite games ever!

Drixxel
09-21-2005, 10:36 PM
I'm quite fond of them all, really.. although SMS Ghouls 'N Ghosts not so much. Capcom really bungled Arthur's jumping, and the slowdown from simply lobbing weapons I can't help but be disappointed with. The armour bonus rooms are pretty cool, though.

I've been playing quite a bit of arcade Ghosts 'N Goblins and Ghouls 'N Ghosts thanks to the marvels of MAME. While I prefer Ghouls 'N Ghosts in arcade form to that of Genesis, Capcom did a damn good job with that port, especially considering the thing was a bloody launch title. It's certainly a much more able port of its arcade counterpart than NES Ghosts 'N Goblins, which has its charms, but damn. Damn.

My favourite of the series is Super Ghouls 'N Ghosts.. the overall game plays at a slower pace than Ghouls 'N Ghosts, and the four way attack is sorely missed, but the double jump can make for some death-defying maneuvers, and one thing Arthur desperately needs is maneuverability. Plus, I dig the level design, soundtrack, and spiffy graphics. I think Genesis Ghouls 'N Ghosts is superfine, don't get me wrong, but Super just impresses me more.

Righteous series. PSP Ghouls 'N Ghosts is simply going to rock. (http://www.gamespot.com/psp/action/ghostsngoblins/media.html, here's a link to the latest trailer. Lookin' sweet.)

j_factor
09-21-2005, 11:35 PM
I like the SMS one because it offers the best control, IMO. On the Genesis one, you are only capable of jumping straight up or in a predefined arc, without so much as the ability to face the other direction mid-air, nevermind actually controlling your jump. Also, if you're crouched down, you can't face the other direction without getting up first. Why? ..the SMS version has none of these pitfalls, and I like the magic/equipment system it has as well. Sure it chugs sometimes, but other than that it's a lot better.

Drixxel
09-22-2005, 02:16 AM
To me, the jumping style of the GnG series is one of its most defining characteristics, along with the frequent deathdealing situations this jumping style can put you in. It forces you to think a bit more about your jumps, and really, it is a much more realistic approach to jumping, what with momentum carrying you along a set path and all. ..especially if you're plowing along in a full suit of armour and hurl yourself into the air, there's no halfassing it midway through. SMS Ghouls 'N Ghosts plays a lot differently because of it's more tradtional jump, and that to me strips it of a very important element of the series' feel. The extra bits of armour are a highly cool addition, though.. in the trailer for PSP Ghouls 'N Ghosts, the game seems to feature the same red suit of armour, not to mention four directional attacks and double jumping. Sweet Jesus!

Wampaa
09-22-2005, 09:37 AM
OMG! That trailer looks insanely cool! To bad it's only for the PsP. I hope they port it to other systems.

j_factor
09-22-2005, 09:50 PM
To me, the jumping style of the GnG series is one of its most defining characteristics, along with the frequent deathdealing situations this jumping style can put you in.

Well then that's why I don't really like GnG -- one of its defining characteristics is a flaw.

It forces you to think a bit more about your jumps, and really, it is a much more realistic approach to jumping, what with momentum carrying you along a set path and all. ..especially if you're plowing along in a full suit of armour and hurl yourself into the air, there's no halfassing it midway through.

I disagree. No matter if you're standing still or running downhill, when you jump to the right it's still the same exact arc -- how is that more realistic than, well, anything? The only game from that time period that I'd say has any claim to having a more realistic approach to jumping would be Prince of Persia.

SMS Ghouls 'N Ghosts plays a lot differently because of it's more tradtional jump, and that to me strips it of a very important element of the series' feel.

It sounds to me like you're only seeing it in terms of a GnG game, rather than looking at how it is as a game.

The way I see it, the GnG style jump is a way of artificially pumping up the difficulty. It's a game borne of the school of thought that harder is better, regardless of what harder is.

Wampaa
09-22-2005, 11:01 PM
GnG almost has a shooter like quality in the fact that alot of memorization goes along way. I can't tell you how many frustrated people I saw in the arcade die and lose their quarter in about 50 seconds. Definately has a steep learning curve. But for me that's the fun of the game. If you have mastered a GnG game it is quiet an accomplishemnt imo. I have honestly gone through the genesis version and beat Loki without dying once. And yes I want a cookie! :roll:

Drixxel
09-23-2005, 02:49 AM
It sounds to me like you're only seeing it in terms of a GnG game, rather than looking at how it is as a game.

Erm... well, it does carry the Ghouls 'N Ghosts name.

But arguing over jumping physics from a game born in 1985.. this is pointless! The jumping makes the GnG series unique, as well as unnecessarily challenging. Ehh.. I like it.

The changing of Arthur's jump for the SMS version is just another in Capcom's fashion of tinkering with the game's formula I suppose. I think I need to play it some more, which I will now do.

B - Mark
03-20-2006, 12:06 AM
I still had my catridge in excellent conditions with box and mannual.

My catridge looks like a recent release.
I won my catridge in 1992, in my birthday.