View Full Version : Mega memory
hadjiquest
09-17-2005, 08:30 AM
How much mega memory could a Genesis cassette hold up to?
j_factor
09-17-2005, 03:25 PM
It's just however big the manufacturer made the cart. I don't know what the theoretical limit is, but there are lots of different sized carts. The biggest one ever is the 40 megabit Super Street Fighter 2 cart, which was the only game above 32 meg. Carts were generally produced in standard sizes in order to streamline things a bit and lower costs -- 4 meg (in the very beginning), 8 meg, 16, and to an extent 32 meg were all standard cart sizes (and a game needn't fill up all 16 megs to go on a 16 meg cart). But if Sega wanted to, they could make carts for a specific game that were a different capacity. EA and Codemasters made their own carts, and I'm not sure about how their different sizes were, except that I know that for a small time (1991-92 or so) all EA games were on 8 meg carts.
David J.
09-17-2005, 05:42 PM
Was Xperts a 40MB cart?
j_factor
09-17-2005, 10:33 PM
X-Perts was 32 meg. And it's not MB, which is megabyte, which is bigger.
Elusive
09-20-2005, 03:16 PM
meg·a·bit
n. Computer Science. (Abbr. Mb)
One million bits.
1,048,576 (220) bits
meg·a·byte
n. (Abbr. MB)
A unit of computer memory or data storage capacity equal to 1,048,576 (220) bytes.
One million bytes.
1 Mb (megabit) is not 1 MB (megabyte). Mega Drive carts came in megabits - the largest is believed to be Super Street Fighter 2 - 40 megabits, which is 5 megabytes.
Back then when I saw that games were 32 megs it looked like a lot. But now seeing that 32megs is really 4MB it looks small for making a game. Especially since 4MB isn't nothing on a computer's hard drive.
Dartagnan1083
09-21-2005, 12:39 PM
remember that these games were made during a time when 240MB made up the memory capacity of middle-ground PCs.
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