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Samudra
10-23-2005, 04:12 PM
Let me start by stating that this is one of my favorite games ever.
I'm a big admirer of good coding, so you'll understand why I can stomach the games' obvious faults (i.e. repetitiveness and length).

At the moment I'm working on a FAQ of which about 58kb has been written. It will be very, very comprehensive. Still some cosmetic changes and it will be done.

I read your review and wished to comment, but there was no existing thread. Please indulge me.


Personally, I wonder why the hell Arkham Asylum hasn't been shut down, as it has never contained anyone. They might as well just install a revolving door in the place.

Haha.

There's basically no difference between them, save for the type of projectile they use.

Both characters are exactly the same except for the sprite (of course) and the melee attack animations. The damage of the melee attacks is the same though.

The projectiles also are exactly the same for both characters.

Some of the stages here are almost impossible to pass alone.

I've 1 credit cleared (1cc) the game with lives left over; alone. In fact I do not lose even a life till level 3-3 or later. Level 1-1 and 2-1 I can pass without getting hit.
It is hard, yes; but once you learn the rhythm of the game it can be done. Easily even.
And I'm by no means an expert gamer, simply a persevering one.

I use a Game Genie when I play.

I can really recommend trying it without. It will make the experience and satisfaction so much greater.

Batarangs, shurikens, and bolos can be found and upgraded with icons that appear randomly throughout the stage.

All power-ups appear at fixed points in the game. There is nothing random about them.

Each weapon can be upgraded a total of six times but I doubt anyone will live long enough to do so.

The weapons can be upgraded five times, since you start out on level one and level six is the last. Probably only a difference in looking at the thing, this.

I found these weapons to be mostly useless against bosses however, and instead relied on jump kicks, which land several blows in succession.

This technique is really questionable. I don't think it even makes sense when using a Game Genie.
See, the jump kick does successive hits indeed; but you'll get hit in the process as well due to the lack of distance.

Throwing projectiles (use the green ones if you prefer power) will also do quick successive hits.

I only use the jump kick to cross large distances. For example to jump over the fireflowers or when fighting Mad Hatter.

All the bosses have set patterns (as always in these kind of games). Learning these will allow you to "play" (even without firing) with a boss for as long as you wish. Having reached such a point it doesn't matter if weapons do little damage or not as you will have all the time in the world.

A few 1ups are scattered about but they are few and far between.

Indeed, but there are many hidden 1-ups!
For example, noticed how the Mad Hatter drops his hat after defeat? It is possible to hit it or fire at it and this is not just a nice touch. If you destroy it a 1-up will appear (the coolest hidden 1-up ever). Hell, there is a 1-up hidden in level 1-1 only a dozen seconds in. Clear the clowns dropping from the right to the left on the ledge very quickly (you can only allow them to move a bit) and a 1-up appears.

The swinging crane hook in level 3, for example, blew me away, the scaling was so smooth.

The effect used there is not scaling actually. In the demo scene it is called "vector balls". Basically this effect is real-time or partly pre-calculated and has nothing to do with the scaling of a sprite.
Another game that comes to mind showcasing this on the Mega Drive is called "Ballz". I wonder why this effect wasn't used more.

If you want to see some demos showcasing it (there is stuff out there much more impressive than the crane) go to http://www.pouet.net/ and look for "vector (balls)".

This one http://www.pouet.net/prod.php?which=3540 is an absolute classic and will stun you. It runs on a 286!

Boss battles are equally impressive. I couldn't help but grin as Two-Face tossed a pack of TNT onto the girder where I was standing, causing it to fall one side at a time as five layers of parallax scrolled by.

Actually the parallax is only used while scrolling up. As soon as the top floor is reached and the boss fight starts the background is only one layer. Watch closely when the mayhem starts and see.

I remember when I reached that boss the first time. He slapped me silly of course, but I just looked in amazement at all the things going on. A feeling the game would evoke (and still does) many times more.

I don't know who Clockwork Tortoise was, but they knew the Genesis like nobody's business.

Amen to that!

Instead, we get booming techno that plays for about ninety seconds before looping.

The intro tune is an exception to this (it is probably longer than the tunes in "Gain Ground"), but it didn't really work out. The variations are definitely not among the best.

I'm disappointed that none of the great music from the show or even the movies found its way here. At least the opening theme from the series should have been used.

I suspect the creators simply had all these amazing ideas (for a run 'n gun). At one point it was decided to cloth it in Batman imagery. Whether this was to increase sales and their own idea, or the idea was already there and they were contacted for a game to use for this idea one can only guess at.

Look at how the in-game story falls apart from the end of level 3-3. The background goes psychedelic on you, the hopping thing (what the HELL is that anyway?), the tunnel (in a tv studio?), the Mad Hatter boss fight (galaxies in the background?) and the tunnel in level 4-3 (I thought this was a university?).

Even though I think Batman was shaped around the game instead of the other way around it worked out. This in comparison to the "Universal Soldier" and "Turrican 2" fiasco. Having someone create a completely new world and new characters is a difficult business. For all we know this part of the game could have been forgettable.

Genesis Knight
10-23-2005, 05:01 PM
I love this game...it's so incredibly crazy and intense! A friend beat it with me without codes and we only lost a single life (I did, actually. He got through without dying once.), and that was truly an incredible experience.

Looking forward to seeing the FAQ...I've played this game into the ground, and it'll be nice to see if I missed anything. =D

Samudra
10-23-2005, 05:28 PM
Great!

You'll be able to point out to me things I missed as well. It will be even more expansive that way.

Genesis Knight
10-23-2005, 07:15 PM
From what I can infer from your first post, I doubt I have anything to contribute. =D You seem to have it all pretty covered.

David J.
10-23-2005, 07:22 PM
Man I'm pondering to give this a shot. I just played it and it's amazing. There's a copy I think at the pawn shop and I'm buying it!

Melf
10-23-2005, 10:21 PM
Where are you going to post the FAQ?

GeckoYamori
10-24-2005, 03:42 AM
People seem to forget that there's plenty of health restocks throughout the levels.

Samudra
10-24-2005, 04:21 PM
Where are you going to post the FAQ?

I know about Gamefaqs and Neoseeker and was thinking about doing a short websearch to find similar sites.

Seeing the interest I will not forget to announce it in the proper section.

Genesis Knight
10-24-2005, 06:00 PM
Yeah, Gecko...hearts are all over the place.

Samudra
10-25-2005, 05:33 PM
It hit me a fault has crept into my post.

I thought the weapons could be upgraded five times, checked this and found out it was six (i.e. there are seven power levels). Still for some reason the assumption sticked.

So hereby, my apologies.

Genesis Knight
10-26-2005, 10:18 AM
Shurikens are a curse.

Samudra
10-26-2005, 03:30 PM
Actually those are my weapon of choice till level 2-2.

Genesis Knight
10-26-2005, 06:31 PM
What? They take two powerups to change levels, and they're weak compared to the Bolo! I always stuck with Bolo unless I needed spread power, in which case I used Batarangs. I was wrong all those years?

Samudra
10-27-2005, 03:52 PM
Not wrong, it simply takes a different way of playing.

The shuriken have the shortest charge time and a charge shot takes out normal enemies (one or more) in one shot. Voila! quick, clean and aesthetic playing.

16bitter
10-29-2005, 07:29 AM
The game's difficulty doesn't bother me, more like I can't keep my attention focused on it enough due to the repetition. It bores me to death -- literally in one sense.

The pacing is this game's downfall for me. I think they pushed it out the door a bit too quick. Though with the way 16-bit games dropped like flies off of dev schedules around that time, another month may have seen this game axed altogether.

David J.
11-07-2005, 07:47 PM
I almost bought this today... tommrow in between classes perhaps I'll buy it. I didn't because I had to sign up for classes, so I was rushed for time and I couldn't.

winona
11-10-2005, 10:50 AM
Tried it out on emu, I was pleasantly surprised and ill get this game in the future. I really like the feeling of how your charachter connect with the enemies when you attack them. It feels like you really give them a nice beating in this game unlike many others.

David J.
11-10-2005, 03:47 PM
Well, I bought it today in between classes, I'll play it after work.

Samudra
08-23-2006, 02:33 PM
When I wrote the message about the FAQ almost a year ago I didn't forsee the very busy period my business would again go through. The project had to be paused.

I have looked at the file this afternoon, but I'll need to get into the game again would I want to finish it as I am not able to recall everything in a degree to keep writing.

So I'll post this WIP version of the FAQ. I hope I'll find the time to complete it, if not this version contains pretty much everything except stage 4.

Some things I would like to add to the FAQ are the points enemies are worth, the different patterns Mad Hatter throws at you depending on the amount of damage you do and perhaps some other small things that will come to mind.

http://members.chello.nl/~r.gebhard1/WIP%20The%20Adventures%20of%20Batman%20&%20Robin%20FAQ%20(Genesis).txt

If you wish to mirror it Melf (or anyone else for that matter), please go ahead.

Genesis Knight
08-25-2006, 07:25 PM
Hey! Glad to see you back with a FAQ in tow!

TwistedReality
02-08-2007, 01:33 AM
First thing that struck me about this game was the graphics. The gameplay is repetitive, but the mix-up of levels and visual effects keeps it interesting. Music could be better. Some very generic techno, for the most part.

acdc
10-14-2007, 04:07 PM
this is the game i had to play with my younger brother to play it out
but still love it the bosses are fun but easy once you know there attack pattern but its a shame that the last boss is the easiest in the middle doing nothing
but the levels expessialy with the mad hatter are difficult

but great fun

username
10-15-2007, 08:51 AM
The impressive graphics were the only thing that kept me playing this game. The actual gameplay is way too simple/repetitive, but the music and eye candy are worth the price of admission, definitely.

ary incorparated
10-15-2007, 05:56 PM
man this game is heartattack difficult esspecially the airship level,but the graphics outdate a pure no chipped in snes,when i heard the bass encounter in one song i was surprised a genesis could pull that off.I never played red zone but i truly believe that it is a awsome game too,i played it on emu and find it kind of hard.

Genesis Knight
10-15-2007, 06:04 PM
Again, AoBaR is only hard in the sense that traditional shmups are hard - it requires a bit of memorization, but once you have the gist of the patterns the whole game becomes only a *leetle* more difficult than your average run 'n gun. With some more practice it's very, very beatable.

But yeah, first time through it's going to hand you your butt on a platter.

Benjamin
10-16-2007, 04:49 PM
Again, AoBaR is only hard in the sense that traditional shmups are hard - it requires a bit of memorization, but once you have the gist of the patterns the whole game becomes only a *leetle* more difficult than your average run 'n gun. With some more practice it's very, very beatable.

This is true. However, unlike the better difficult shooters, Batman & Robin remain a boring and unenjoyable experience, at least without a Game Genie.

AxelStone
10-18-2007, 01:42 AM
The only way to play Batman is on the Lynx

Joe Redifer
10-18-2007, 01:52 AM
Nah. Batman (the first one) by Sunsoft is great for both the NES and the Sega Genesis. Batman Returns on the Sega CD (set to DRIVING ONLY) is fantastic. Batman Returns on the SNES is pretty cool for about 5 to 10 minutes, but it gets repetitive fast. I think I beat it when I rented it.

Alianger
10-18-2007, 03:16 AM
The AoB&R for SNES is also pretty good, more of a platformer but also more varied than this game and it has very large sprites true to the cartoon.

Diogo Ribeiro
10-18-2007, 08:46 AM
The AoB&R for SNES is also pretty good, more of a platformer but also more varied than this game and it has very large sprites true to the cartoon.

The SNES version is very well done and one of my favorite licensed Batman games; however, the use of large and detailed sprites doesn't allow for many of them to be on-screen at one time. Because of this you're often fighting one to three enemies per screen at max.

ary incorparated
10-18-2007, 03:43 PM
This is true. However, unlike the better difficult shooters, Batman & Robin remain a boring and unenjoyable experience, at least without a Game Genie.

thats your perspective,its a awesome game only to hard everything a genesis could pull off is in it.

The only way to play Batman is on the Lynx

dont make me laugh,that version suck's chunk's,man it looks ugly plays ugly and sound ugly,only the tought of it is rare ugly.the sega cd one is okay,could have been done better graphically,more colours.

The game's difficulty doesn't bother me, more like I can't keep my attention focused on it enough due to the repetition. It bores me to death -- literally in one sense.

The pacing is this game's downfall for me. I think they pushed it out the door a bit too quick. Though with the way 16-bit games dropped like flies off of dev schedules around that time, another month may have seen this game axed altogether.

absolute true.

Benjamin
10-18-2007, 06:56 PM
The AoB&R for SNES is also pretty good, more of a platformer but also more varied than this game and it has very large sprites true to the cartoon.

It is a nice enough game, but though it looks terrific, it rehashes the episodes so much that make the game boring to me. With too familiar environments and a lack of surprises as a result, the mostly dull and slow gameplay make it more playable than Genesis game but not any more fun.

ary incorparated
10-21-2007, 05:44 PM
yeah the snes version looks okay kind of empty like full coloured grey wall,s in the riddlers stage? but man it,s so slooooooww,if i was gordon ramsey i would say that the lazy F...cker has got to get a move on.

Dirt Ball Gamer
12-08-2007, 03:57 AM
I got the same feeling when playing it about it being batman and robin license slapped on a hard core run n gun beatm up kinda thing. I love being batman and headbutting the giant metal boss on first level with harleyquin. I'll tear that giant metal contraption to peices using my fists and forehead!! I love pounding punks. I had to play for a while to get the hang of the gameplay, but it can be pretty smooth if you get in a groove. I have only beaten it with the infinity lives game genie code, I also used the cheat to keep power up level after death and that makes it a little more fun and less difficult but still challenging. I was a bit put off by Mr freeze at the end, after all that insanity and crazy effects in the earlier levels he was kind of a letdown. Maybe its cuz I was using the GG, but he seemed b#tch made. I can get to the second or third level without GG, but its been a while. I think staying up all night playing this while sedated gave me brain damage actually now that I think of it. I like the music but mixed with the explosions and flashing going on onscreen I thought I would have a seizure.