View Full Version : A question for the "what if" machine: GTA
17daysolderthannes
07-21-2008, 07:12 AM
You think GTA would be possible on the Genesis? I mean, after all, Nintendo managed to port it to the vastly inferior GBC, so I don't see why a Genesis port couldn't be made. Using the 3D effects from Red Zone* you apparently could make 3D buildings, but it would likely severely impact the speed of the game. I'd like to know if anyone is interested in this, I'd damn sure buy it if someone started selling it as a repro.
*
~4:25-6:55 for 3D effect
9Efh2Mbygtw
108 Stars
07-21-2008, 08:04 AM
Hehe, I once stated in some thread that my personal wish candidates for a MD-port would be GTA, Shenmue and Metal Gear Solid.^^
Actually, I also believe that GTA is easily manageable on MD. Personally I would scrap the 3d-buildings and just keep it 2D. The size of the city and the speed is more important than some 3D-effect.
Of course everything would need to be a bit reduced compared to the PlayStation-original; but for the gameplay I am sure it could be kept pretty much intact.
The only problem is that I cannot coda a game like that myself yet, and neither Fonzie nor Tiido have the time or wish to do one of those games from my wishlist^^
I think the first two games could have been done, but no way could the Genesis or even 32X have handled part three.
One game I've been thinking that could have worked on the Genesis would have been Guitar Hero. Sure, the background would have been black or with some visualizer images, but the gameplay could have been easily done.
megabomberman
07-21-2008, 08:54 AM
Ya I've always thought this myself, I can think of countless times that I've thought back on my fond memories of that classic thinking it was a megadrive game for a few seconds only to shake my head and go "jesus" that thing was on the psone
mick_aka
07-21-2008, 09:29 AM
One game I've been thinking that could have worked on the Genesis would have been Guitar Hero.
Already working on Commodore 64 with shredz64...
http://www.youtube.com/watch?v=52gcC3Sn-Gw
http://www.youtube.com/watch?v=WyCMM6e1Lbo
Surely someone could do a Genesis port & hardware :D
Mister X
07-21-2008, 11:46 AM
I don't see why not. Some ego-stroking do-nothing was making a GTA copy for NES, but fell off the internet.
Those videos are awesome. That's some pretty nifty programming there.
Mr Smith
07-21-2008, 12:24 PM
The only problem with the original GTA & GTA2 is that they were very much average games that sold, back in the day, on their shock value. Grand Theft Auto is certainly the Mortal Kombat of the Playstation.
matteus
07-21-2008, 12:33 PM
I didn't think the series got any good until 3....
108 Stars
07-21-2008, 12:40 PM
Actually, I do think that parts 1 and 2 were pretty fun.
Phantar
07-21-2008, 01:37 PM
I second that thought! I actually quite loved part 1, and a Genesis-version would really be sweet!
And yeah, scratch the 3d-buildings for that, because it's all about the speed, baby...
Zebbe
07-21-2008, 01:49 PM
GTA is the most horrible franchise ever. I'd much rather walk around in the Valley of Doom slashing my sword and be called a moron by an old lady, than drive over citizens in Liberty City and go to shows to see polygonal titties. Whoever ports this game to the Mega Drive will NOT receive any appreciation from me, that's for sure!
I tend to agree with Zebbe... GTA is sooo meh to me... there's nothing interesting about the game, for me....
AD2101
07-21-2008, 04:52 PM
One game I've been thinking that could have worked on the Genesis would have been Guitar Hero. Sure, the background would have been black or with some visualizer images, but the gameplay could have been easily done.
I was thinking about this one too, except for the Sega CD so you could play the songs in their full glory. Of course I don't imagine you could fit too much of a set-list on the disc and it would look very basic, but I think it could work. GTA could also be done but like others here I really wouldn't care for it.
Zebbe
07-21-2008, 05:14 PM
Guitar Hero is like a FMV game with a plastic gimmick that should have been a real guitar, so that the game could have been more than crap you get tired of after five minutes in the video game store, but isn't. Why make something sophisticated and learning when there is useless tosh like Guitar Hero to enjoy?
gamevet
07-21-2008, 05:27 PM
You're one of the few that doesn't appreciate Guitar Hero. The industry needs more games that break away from the norm.
Tanegashima
07-21-2008, 05:40 PM
Red Zone looked awesome on the Genesis (that isn't a doctored video anyone, that is actually red zone...) but it was a horrible, horrible game...
17daysolderthannes
07-21-2008, 05:50 PM
The only problem with the original GTA & GTA2 is that they were very much average games that sold, back in the day, on their shock value. Grand Theft Auto is certainly the Mortal Kombat of the Playstation.
That may have been true for some, but for me the selling point was that you could do anything however, whenever. I had the demo with the "no timer" hack and would just drive around for hours going "OMG, look! a better car!" then find a gun and shoot at the cops and see how long I could avoid them. Up until that point there was really no game that allowed that much freedom. Sure, some might say "you could go anywhere you wanted in Zelda!", but I'm not interested in prancing about with a sword like an ass loving fairy. I recently purchased the PSX version and was really impressed at how well I still enjoy its gameplay without actually doing any missions. Even with its faults, I absolutely love playing that game, and if you can't enjoy it, then you don't know the value of being able to create your own fun.
Guitar Hero is like a FMV game with a plastic gimmick that should have been a real guitar, so that the game could have been more than crap you get tired of after five minutes in the video game store, but isn't. Why make something sophisticated and learning when there is useless tosh like Guitar Hero to enjoy?
I totally agree, Fisher Price released a much better version in a TV plug n play that actually had a button for each fret and string (at least 50 buttons probably, not to mention actual metal strings to strum) and actually taught you proper fingering as you played. Granted it was marketed to young kids, but an adult targeted version would be much better than Guitar Hero IMO. I mean, whats the point? "look at me, I can mash buttons in rythm with the music!" but at the end of the day, you still can't play a real guitar. I agree 100% about the FMV thing too, the gameplay is exactly the same as games like Road Avenger, Time Gal, and Power Rangers that everyone complained were pointless, yet everyone seems to just want to praise guitar hero for its awesomeness. Yeah, you do feel like you're rocking out for about 10 minutes, but once you realize you're not even coming close to playing a real guitar you just feel stupid.
Red Zone looked awesome on the Genesis (that isn't a doctored video anyone, that is actually red zone...) but it was a horrible, horrible game...
Its not that bad, it was just more realistic than the infinite bullet streams of contra. This game was more about strategic use of ammo and weapons. Granted, I think it would've been more fun if it had been a banzai free for all, but as it is its pretty fun if you give it a chance. At any rate, I find its definitely better than the Strike series.
CMA Death Adder
07-21-2008, 06:08 PM
The GTA series is garbage. I'd much rather see Sammy Lightfoot on the Genesis than any GTA game.
Tanegashima
07-21-2008, 06:11 PM
The GTA series is garbage. I'd much rather see Sammy Lightfoot on the Genesis than any GTA game.
Let's get Gordon Lightfoot in on that too...
Elusive
07-21-2008, 06:40 PM
Even if you don't like the GTA series, is 'hey that would still be an impressive feat for the Sega Mega Drive hardware!' still too nuanced an opinion for you to hold? Or are we more interested in sticking our fingers in our collective ears and going 'GTA BAD GTA BAD CAN'T HEAR YOU GTA BAD'?
as for Guitar Hero: The biggest hurdle would surely be the controller. flux managed to overlay visuals on top of the Mega-CD audio, so it is certainly possible to have a GH-like game on the Super Battleship console :)
CMA Death Adder
07-21-2008, 06:57 PM
Even if you don't like the GTA series, is 'hey that would still be an impressive feat for the Sega Mega Drive hardware!' still too nuanced an opinion for you to hold? Or are we more interested in sticking our fingers in our collective ears and going 'GTA BAD GTA BAD CAN'T HEAR YOU GTA BAD'?
An original concept would be more impressive. Let's not turn classic gaming into the modern gaming industry, where everything comes down to how many "me too" titles we can shove in front of the consumer.
I dislike GTA, yet even if I loved it, I still wouldn't want to see it on the Genesis. It's silly. Don't try to take a PSX game and try to forcefully downgrade it to be shoehorned onto the Genesis! Come up with an original concept that is specially tailored to the Genesis hardware and control pad while still being innovative.
This discussion makes me laugh, because it reminds me of what the Commodore 64 people were saying in 1991, when Street Fighter II came out. "Give it to us!", they cried...
http://www.lemon64.com/games/screenshots/full/street_fighter_ii_11.gif
...and got it they did. :(
108 Stars
07-21-2008, 08:28 PM
I really canīt understand the negative thoughts on a port. I would highly appreciate such an effort. Games with simplistic, yet addictive gameplay like GTA or Metal Gear are very well suited for the MD; and they are games the systemīs library is missing, meaning there is nothing comparable available.
Of course, new innovative ideas would be great on MD; but given the limits of the hardware many of the ideas one can think of nowadays (after over a decade having passed with many new ideas on superior systems) are impossible to do on the MD. So bringing well-developed ports of existing ideas to the system is good enough imho.
Now that you mention Street Fighter II on C64 I come to think that Street Fighter III would be a nice MD game as well....;)
CMA Death Adder
07-21-2008, 09:41 PM
I really canīt understand the negative thoughts on a port. I would highly appreciate such an effort.
It's nice fantasy, I suppose. Though honestly I don't see anyone ever trying to 'port' or otherwise program a game like GTA to the Genesis regardless of the potential responce. It would be a hugely time-consuming project that would have to, of course, go without a license (the copyright owners would never grant permission for a Genesis port to exist) and if sold, would run the risk of being pulled from sale and the developer(s) facing lawsuit. These facts alone would scare away most interested parties.
As a freeware release it'd be likely well-received but again -- it would be a huge undertaking with no support from the company and, considering it would most likely be in-development by a group of part-timers, would be a project spanning many years, and this, only if the team behind its development didn't get burnt out or just plain run out of free time to work on it.
As a legitimate clone of GTA? Same thing as the paragraph above.
I'm not trying to be negative, I'm just trying to be realistic. Though even through my realism, I'd be in support of the effort if anyone did try to bring a game like GTA to the Genesis. I'm in support of all new efforts for the Genesis.
Of course, new innovative ideas would be great on MD; but given the limits of the hardware many of the ideas one can think of nowadays (after over a decade having passed with many new ideas on superior systems) are impossible to do on the MD.
Then, am I to believe that all remaining Genesis fans have absolutely no idea what their machine is capable of? And/or that they have no adaptable imagination? These are very disturbing thoughts to me.
So bringing well-developed ports of existing ideas to the system is good enough imho.
It's a start, I'll give it that.
Now that you mention Street Fighter II on C64 I come to think that Street Fighter III would be a nice MD game as well....;)
Ehh... but how so, when they couldn't even get Street Fighter Alpha 3 done properly on the Gameboy Advance?! Resized (rather than properly redrawn) sprites, my ass.
MN12BIRD
07-21-2008, 10:35 PM
I've never seen that Red Zone game before I must say it is quite impressive!
Tanegashima
07-22-2008, 03:11 AM
I've never seen that Red Zone game before I must say it is quite impressive!
It looks amazing, but as I said, the game is balls...
j_factor
07-22-2008, 03:49 AM
The GBC port of GTA was actually quite impressive, and contains the entirety of the original game (albeit a bit censored). If, in a hypothetical Genesis port, you're changing the graphics to be completely 2d, then you've basically got the GBC version with somewhat better graphics and sound and bad language intact. I have no doubt that the Genesis could do it, but... why? It's not even "interesting" on a technical level. I do understand the interest in hypothetical Genesis ports of miscellaneous and sundry games, but GTA doesn't sound to me like a particularly special case. There are many other hypothetical Genesis ports I would be more interested in.
But seriously, go buy or illegally download the GBC version of GTA if you haven't played it. Most of your curiosity about shrinking the game down to a cartridge and lesser hardware will be satisfied. In a way it's a rather impressive 8-bit game; the limited number of buttons on the GBC seems to be more of a hindrance than the low-powered hardware and cartridge size. If this game had come out in the 80s for Commodore 64 or NES it would've been just as popular as the series is today. GTA Advance is also kind of interesting, and a model for what a 16-bit version of the series might look like.
Iron Lizard
07-22-2008, 04:10 AM
You're one of the few that doesn't appreciate Guitar Hero. The industry needs more games that break away from the norm.
Dear god no. Please let games like that go away.
Mr Smith
07-22-2008, 04:54 AM
I'm suddenly aware how negative my first post sounds in regards to this idea. Playing GTA back in the day was a wonderful experience and I too was in awe of the sandbox ability and simply being able to drive round and explore every section of the city. In retrospect, just like Mortal Kombat, GTA feels to me like an average game that was sold mainly on the shock value of being able to mow down pedestrians with a machine gun. The gaming industry has moved on since, although it would be amazing to see the original GTA ported to the Mega Drive. :ok:
username
07-22-2008, 07:54 AM
Wasn't there talk of a Payback port for MCD? Same thing, essentially.
matteus
07-22-2008, 08:24 AM
Yes that was my topic yonks back...
Phantar
07-22-2008, 08:39 AM
Guitar Hero is like a FMV game with a plastic gimmick that should have been a real guitar, so that the game could have been more than crap you get tired of after five minutes in the video game store, but isn't. Why make something sophisticated and learning when there is useless tosh like Guitar Hero to enjoy?
Who says that playing Guitar Hero with a real Guitar wasn't possible?
z0DHSk7SF2A
That video's a fake, btw :p
GameUser-16-32-128
07-22-2008, 09:23 AM
Just make the on foot action sequences in an isometric point of view (i.e. Landstalker) and the driving scenes in an over head view (i.e. Monaco GP). The nudie women can be represented by flat digitized low rez photos, add high quality sounds and music from CD and viola! Now if only I could code such a game!
gamevet
07-22-2008, 10:44 AM
Dear god no. Please let games like that go away.
I'd thought the same thing, when everyone was releasing platformers and shooters for the 16-bit consoles. A little variety goes a long ways, while the same old, same old makes things stagnant.
j_factor
07-22-2008, 01:13 PM
I'd thought the same thing, when everyone was releasing platformers and shooters for the 16-bit consoles. A little variety goes a long ways, while the same old, same old makes things stagnant.
Guitar Hero
Guitar Hero 2
Guitar Hero Rocks the 80s
Guitar Hero III
Guitar Hero: Aerosmith
You call this variety?
I totally agree, Fisher Price released a much better version in a TV plug n play that actually had a button for each fret and string (at least 50 buttons probably, not to mention actual metal strings to strum) and actually taught you proper fingering as you played. Granted it was marketed to young kids, but an adult targeted version would be much better than Guitar Hero IMO. I mean, whats the point? "look at me, I can mash buttons in rythm with the music!" but at the end of the day, you still can't play a real guitar.
Why does it have to be a real guitar simulator? The point is having the fun of playing guitar without having to actually go and learn guitar, because, you know, I can't just pick one up and start playing instantly. If I'm actually going to have to learn to play the thing, I'm going to take a class with an actual musician, not boot up my Playstation in my living room.
I agree 100% about the FMV thing too, the gameplay is exactly the same as games like Road Avenger, Time Gal, and Power Rangers that everyone complained were pointless, yet everyone seems to just want to praise guitar hero for its awesomeness. Yeah, you do feel like you're rocking out for about 10 minutes, but once you realize you're not even coming close to playing a real guitar you just feel stupid.
Eh, I don't know how much you could directly compare them to FMV games, as the notes change depending on the difficulty, and there's so much more variety. Hell, go play drums in Rock Band on hard or expert and tell me that it's like playing Time Gal.
Guitar Hero
Guitar Hero 2
Guitar Hero Rocks the 80s
Guitar Hero III
Guitar Hero: Aerosmith
You call this variety?
Wow, five games for a half dozen consoles in three years. What a glut. Compare that to the amount of FPS, RTS, or 3rd-person shooters released since 2005.
Rock Band is much better anyway.
AD2101
07-22-2008, 02:42 PM
Rock Band and Guitar Hero were really awesome initially, but I'm really getting burnt out on the whole genre now. GH: Aerosmith was a leap in the wrong direction, and following it up with a near rip-off of Rock Band this fall are not the kinds of moves that I would consider "unique" or "innovative."
If you thought the music simulator genre was bad now just wait until fall when the whole genre is upgraded to complete band kits instead of just guitars. Don't forget that Konami is also throwing a band kit out there too, in case this market didn't seem crowded enough already.
17daysolderthannes
07-22-2008, 04:22 PM
An original concept would be more impressive. Let's not turn classic gaming into the modern gaming industry, where everything comes down to how many "me too" titles we can shove in front of the consumer.
I dislike GTA, yet even if I loved it, I still wouldn't want to see it on the Genesis. It's silly. Don't try to take a PSX game and try to forcefully downgrade it to be shoehorned onto the Genesis! Come up with an original concept that is specially tailored to the Genesis hardware and control pad while still being innovative.
This discussion makes me laugh, because it reminds me of what the Commodore 64 people were saying in 1991, when Street Fighter II came out. "Give it to us!", they cried...
http://www.lemon64.com/games/screenshots/full/street_fighter_ii_11.gif
...and got it they did. :(
First of all, its not a PSX game, the PSX port isn't even that great (very choppy once you get in a car), its a DOS game, a DOS game with an 8-bit mode in fact, so surely it could be done perhaps sans 3D. When I played the original back in the 90's I wondered why there wasn't a Super NES port of it (now that I think of it a giant scrolling mode 7 graphic could cover all the roads etc) because the graphics were so simple. I always thought of the original GTA as more of a SNES or Genesis quality game than a PSX game.
And as for the SF II comment, I remember desperately wishing for an NES Mortal Kombat and years later when I saw the pirate I was like "I would've been happy with that." When you're a kid and you're limited by your parents whim to buy new consoles, you are very happy to suffice with a stripped down port.
I'm suddenly aware how negative my first post sounds in regards to this idea. Playing GTA back in the day was a wonderful experience and I too was in awe of the sandbox ability and simply being able to drive round and explore every section of the city. In retrospect, just like Mortal Kombat, GTA feels to me like an average game that was sold mainly on the shock value of being able to mow down pedestrians with a machine gun. The gaming industry has moved on since, although it would be amazing to see the original GTA ported to the Mega Drive. :ok:
The violence part of Mortal Kombat was never really the part that appealed to me, I just liked the gameplay overall. In fact, my favorite home port is the SNES version which lacks blood and most of the violence (I also own the Genesis and Sega CD versions). I hate when people dumb down great games and label them as "shock value" titles, maybe it was shocking to you, it was just fun to me.
Why does it have to be a real guitar simulator? The point is having the fun of playing guitar without having to actually go and learn guitar, because, you know, I can't just pick one up and start playing instantly. If I'm actually going to have to learn to play the thing, I'm going to take a class with an actual musician, not boot up my Playstation in my living room.
Eh, I don't know how much you could directly compare them to FMV games, as the notes change depending on the difficulty, and there's so much more variety. Hell, go play drums in Rock Band on hard or expert and tell me that it's like playing Time Gal.
The way the Fisher Price guitar handles it (from what I saw in 2 minutes at a wall mart demo unit) is that you start off more or less just strumming any/all of the strings and playing a very simple and dumbed down version of the song (like easy mode on guitar hero). As you progress, notes and specific strings are added until you fully play the song. That way, what was only an amusing game at first has evolved into a full guitar playing experience that you can take and perform on a real guitar, IMO a much better step up for expert players. Think about it, with that type of game you could walk up to a real guitar and start jammin out or even start a real band if you wanted to, to me that is much more satisfying than saying "look how fast I can mash 5 colored buttons!"
To the rest: Guitar Hero could easily have been on the Sega CD: play some generic rock video in the background (hair band or grunge band just jammin) with sprite-based notes superimposed over it and use a 6-button controller and hook it up to a guitar hero controller so that ABCXY is the 5 fret buttons and Z is the strum bar while Start is simply start.
Elusive
07-22-2008, 06:22 PM
Let's not turn classic gaming into the modern gaming industry, where everything comes down to how many "me too" titles we can shove in front of the consumer.
'Modern gaming', you say? Off the top of my head: Bubsy Bobcat. Awesome Possum. Rise of the Robots. Great Giana Sisters. Primal Rage. Sonic Spinball.
I dislike GTA, yet even if I loved it, I still wouldn't want to see it on the Genesis. It's silly. Don't try to take a PSX game and try to forcefully downgrade it to be shoehorned onto the Genesis! Come up with an original concept that is specially tailored to the Genesis hardware and control pad while still being innovative.
You're confusing 'poor game' with 'poor port'. As for 'original concepts!!' - yeah, I'd like that too. But I can get that from the games I already have! Why should I assume that homebrew titles are somehow 'worth' more than ports or retail games?
CMA Death Adder
07-23-2008, 05:41 AM
'Modern gaming', you say? Off the top of my head: Bubsy Bobcat. Awesome Possum. Rise of the Robots. Great Giana Sisters. Primal Rage. Sonic Spinball.
Touché.
Although, your lumping of the Great Giana Sisters in with those stinkers makes me cringe, because it's such a wonderful game which (at the time) finally filled the "Mario void" for computer owners without a console. But it can still be correctly referred to as a "me too" game, even if the thought damn near brings a tear to my eye.
(I'm sorry, Giana.)
108 Stars
07-23-2008, 06:05 AM
The violence part of Mortal Kombat was never really the part that appealed to me, I just liked the gameplay overall. In fact, my favorite home port is the SNES version which lacks blood and most of the violence (I also own the Genesis and Sega CD versions). I hate when people dumb down great games and label them as "shock value" titles, maybe it was shocking to you, it was just fun to me.
The gameplay of Mortal Kombat was far too shitty to be fun to anyone if it wasnīt for the shock value and/or the novelty bonus of such high quality digi-graphics.
17daysolderthannes
07-23-2008, 06:40 AM
The gameplay of Mortal Kombat was far too shitty to be fun to anyone if it wasnīt for the shock value and/or the novelty bonus of such high quality digi-graphics.
I disagree, name 5 fighting games (excluding sequels i.e. Street Fighter II and III would count as one) that are better than Mortal Kombat and made at the same time or before. Mortal Kombat had a very balanced fighting system and personally I liked the characters too, unlike SF II where some characters were downright useless and only Guile, Ken, Ryu, Chun Li, and M. Bison refrained from lameness. That said I still like SF II better, but Mortal Kombat is incredibly solid.
108 Stars
07-23-2008, 09:43 AM
I canīt. But that doesnīt change the fact that it was shitty; pretty much all fighting games until Street Fighter II were, so it does not mean much if MK stands on top. It is not good, it is just less shitty than earlier competitors, but still far away from being worth playing. MK was tosh, and if you really were into gameplay and no shock/novelty factor had been influencing you you would have noticed within 2 hours.
j_factor
07-23-2008, 01:46 PM
I disagree, name 5 fighting games (excluding sequels i.e. Street Fighter II and III would count as one) that are better than Mortal Kombat and made at the same time or before.
Street Fighter II
Fatal Fury
World Heroes
IK+
Karateka
17daysolderthannes
07-23-2008, 04:25 PM
Street Fighter II
Fatal Fury
World Heroes
IK+
Karateka
ok
huh?
who?
what?
wtf?
I have heard of none of those games. There is nothing wrong with mortal kombat, it is not "tosh," dammit 108 stars you always jump on the "its shit" bandwagon in every thread, has there been any game you DO like, ever? Sure the graphics had some appeal, but look at Ballz, that game had some pretty neat graphics but the game was incredibly bad, graphics do count for something if the gameplay is still there (and it is).
Zebbe
07-23-2008, 04:36 PM
List of games that 108 Stars enjoys:
Metal Gear Solid series
Final Fantasy series
Revenge of Shinobi
Landstalker
Any game with nudity in it
playgen
07-23-2008, 04:38 PM
Not even heard of Fatal Fury!? two of them were ported to megadrive. I loved Mortal Kombat when it came out, the SMS version mind didn't have a Megadrive at the time, still like it a lot now.
CMA Death Adder
07-23-2008, 04:39 PM
The gameplay of Mortal Kombat was far too shitty to be fun to anyone if it wasnīt for the shock value and/or the novelty bonus of such high quality digi-graphics.
Mortal Kombat provided a lot of fun, back when it was released. My best friend and I had access to any available fighting game on the market, at the time, thanks to the convenience of rentals, but we preferred to rent (and later, he purchased) Mortal Kombat for his SNES. The "shock value" and "digi-graphics" were nice, but even at the time we were less focused on them (even pointing out flaws in the graphics) and more focused on the fun we had with the game. It was a hoot; certainly not "shitty".
Street Fighter II
Fatal Fury
World Heroes
IK+
Karateka
World Heroes? WORLD HEROES?! No, God no - regardless of whether we're talking about the original arcade version or the absolutely worthless Genesis port. Its name shouldn't be uttered here.
IK+ was always passably interesting to me, but I've always preferred The Way of the Exploding Fist.
I'll give you Karateka, though - if only for the fact you can make the main character walk backwards off the cliff and die at the beginning of the game. What a riot.
108 Stars
07-24-2008, 05:21 AM
Ha, I enjoy quite a lot of games; but that does not change the fact that MK was a huge disappointment and inferior to about any MD game of the time, even including World Heroes: MK is about one of the worst fighting series of all time, especially part 1. The 2-hour example was from myself; I had seen screenshots of the game and was looking forward to it (the MD was lacking fighters anyway), but after 2 hours of playing it I grew tired and stopped. Even mediocre games like the first Fatal Fury provided more fun.
MK just had an incredibly bad fighting system. Well, at least it is better than Pit Fighter.
But "Shitty" is indeed the right description for it.
The MK series was worthless for me until Deadly Alliance came around.
But to shorten an endless debate: tastes are different.
List of games that 108 Stars enjoys:
Metal Gear Solid series
Final Fantasy series
Revenge of Shinobi
Landstalker
Any game with nudity in it
You can add:
Street Fighter series excluding part 1
Tekken series
Fatal Fury series excluding part 1
Samurai Shodown
Resident Evil series
Silent Hill series
Shining Force series
Streets of Rage 2
Phantasy Star I & IV
Monster World IV
Maniac Mansion
Dragon Quest VII
Dragon Quest VIII
Star Wars - Knights of the Old Republic
Shenmue 2
Morrowind
just from the top of my head.
username
07-24-2008, 07:56 AM
No Virtua Fighter?
I'd play MK3 over SF2 anyway. Samurai Shodown is the eternal champion (GEDDIT) of 2D fighters though, unquestionably.
108 Stars
07-24-2008, 08:29 AM
I wouldnīt even play MK3 if it was my only game. Iīd quit playing video games at all in that case.
And I donīt like Virtua Fighter. It is too tactical and requires a lot of boring work before you are so used to it itīs play mechanics it is actually fun. The Tekken series offers a better balance; it has a lot of depth if you really get into it, but can be played even by n00bs. Soul Calibur is the other extreme: pure button mashing, and little sense in training and mastering it.
And I donīt like Virtua Fighter. It is too tactical and requires a lot of boring work
Oh God yes! I can't really get into this series at all. Too time-consuming.
My problem with the Tekken series is that Namco has basically been releasing the same game for years with better graphics. If it put half the effort into the gameplay that it does into the CG cut scenes, the series could be awesome.
108 Stars
07-24-2008, 09:13 AM
Indeed....basically you can still play Tekken 3 from 10 years ago, and wonīt miss any major gameplay-improvements.
Zebbe
07-24-2008, 02:44 PM
Tekken is like a retarded cousin with too much make up to Virtua Fighter.
17daysolderthannes
07-24-2008, 04:36 PM
I wouldnīt even play MK3 if it was my only game. Iīd quit playing video games at all in that case.
Soul Calibur is the other extreme: pure button mashing, and little sense in training and mastering it.
I wasn't a big fan of MK3 either, MK I and II are all I care about. I still say you haven't played MK enough to appreciate it.
You'll get no argument from me about Soul Caliber, however, while it is an incredibly pretty game to look at I despise the fact it requires no real skill or strategy. One time someone had Soul Caliber ?2? on the Gamecube and after 2 matches I was like "fuck this." My friends were like "why, cuz you're losing?" and I'm like "no, because there is no skill or strategy, its just mashing whatever button you can and getting lucky." I felt the same way about the Dragon Ball Z Budokai games.
Tekken is like a retarded cousin with too much make up to Virtua Fighter.
lol, that is true, tekken did start as a Virtua Fighter clone, I never really got into either one though, the only 3D fighter I ever really played was Street Fighter EX 3 and that wasn't as good as the regular Street Fighter II Turbo/SCE.
108 Stars
07-24-2008, 08:06 PM
Tekken= Best 3D fighting series. Nuff said.
username
07-24-2008, 11:16 PM
Whaaaaaaaaaaaaaaaaaaaaaaa???
Tekken started out as a more simplified version of Virtua Fighter, but games 4 through 6 are terrible, with no strategy whatsoever. The series peeked at Tekken Tag Tournament which was a launch title for PS2, so we're talking years ago now. As for Soul Calibur, it's only a masher if you play against other mashers; go up against someone who actually knows what they're doing and it becomes a whole new game. Granted, it's not the most hardcore game out there, but with the right players it's just as deep as Tekken. Virtua Fighter is my pick because I love the deep, intricate play mechanics. Elite matches are quite boring to watch if you're not a player, but when you take someone down at that level it feels like you've accomplished so much more.
At least we can all agree that Dead Or Alive blows, yeah?
gamevet
07-25-2008, 01:34 AM
Whaaaaaaaaaaaaaaaaaaaaaaa???
Tekken started out as a more simplified version of Virtua Fighter, but games 4 through 6 are terrible, with no strategy whatsoever. The series peeked at Tekken Tag Tournament which was a launch title for PS2, so we're talking years ago now. As for Soul Calibur, it's only a masher if you play against other mashers; go up against someone who actually knows what they're doing and it becomes a whole new game. Granted, it's not the most hardcore game out there, but with the right players it's just as deep as Tekken. Virtua Fighter is my pick because I love the deep, intricate play mechanics. Elite matches are quite boring to watch if you're not a player, but when you take someone down at that level it feels like you've accomplished so much more.
At least we can all agree that Dead Or Alive blows, yeah?
I wouldn't even mention Tekken in the same sentence as Soul Calibur. Oh wait...I just did! :(
The unique use of the side-step in Soul Calibur adds a whole new dimension to 3-D fighting strategy. I'd rank it 2nd only to the Virtua Fighter series and way above Tekken or DOA.
108 Stars
07-25-2008, 07:41 AM
I agree that Tekken has not made any progress lately (havenīt played 6 yet), but it still easily outclasses Soul Calibur imho....but granted, Dead or Alive really is the most overrated 3D-fighting series.
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