Tears of Ash
04-28-2009, 03:03 AM
So, I've been following the news on this failed Mattel video game system called the Hyperscan. A few months ago someone developed a Proof of Concept for it. Since then, we've seen 3D wireframe demos and a scrolling colors demo.
Today, the people responsible for those things posted a small tutorial on how to program the Hyperscan.
This console tends to be universally hated, but I feel it had a lot of potential given its specs. Being that 'brew for this system is virtually non-existant, I figure I would post about it here.
I know some of you guys like to tinker, so I thought this might be of interest:
http://hyperscan.18.forumer.com/index.php?showforum=5
Today, the people responsible for those things posted a small tutorial on how to program the Hyperscan.
This console tends to be universally hated, but I feel it had a lot of potential given its specs. Being that 'brew for this system is virtually non-existant, I figure I would post about it here.
I know some of you guys like to tinker, so I thought this might be of interest:
http://hyperscan.18.forumer.com/index.php?showforum=5