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KnightWarrior
06-23-2009, 02:37 PM
I just want to ask the people on here about the Home Ports of MK3

I was watching a Vid on youtue & MAT2 disk about the Making of MK3

There were 2 Guys who's coding the PS1, SNES & Genesis version...I don't know about the GB & GG

Did they use any arcade code for the home port of did they have to write codes for the Home Ports from scratch

FoxHound
06-23-2009, 04:19 PM
the only port close to arcade is on Midway Treasures 2 for PS2

gamevet
06-23-2009, 04:25 PM
Did they use any arcade code for the home port of did they have to write codes for the Home Ports from scratch

I'd guess that they wrote their own code for the game, since the PSOne hardware probably wasn't powerful enough to emulate the arcade hardware, plus the software.

NeoVamp
06-23-2009, 06:08 PM
the only port close to arcade is on Midway Treasures 2 for PS2

Not a port, they made their own emulator.
(and made it load the sound from external files to speed up emulation)

Puffy2k316
06-24-2009, 07:30 PM
The MS-DOS version is the best one actually. I think it used the arcade code. The windows version is just a PS1 port but the DOS version is fucking awesome. I used to have it and didn't realize how good it was until I read some hardcore MK fans praising it like a year ago. Wish I hadn't got rid of it.

lb20EGK99lQ

Here's a video (the real version had music idk where it went)

CMA Death Adder
06-24-2009, 08:58 PM
The MS-DOS version is the best one actually.

Agreed. The PC (DOS) platform was blessed with very capable "ports" of all three of the original MK games. I say forget the console versions altogether.

Puffy2k316
06-24-2009, 09:20 PM
I didn't even know there were good DOS versions of MK 1 and 2. Looking at two on youtube it seems like everything is spot on except the sound, although that could just be the sound card.

NeoVamp
06-24-2009, 09:35 PM
I didn't even know there were good DOS versions of MK 1 and 2. Looking at two on youtube it seems like everything is spot on except the sound, although that could just be the sound card.

MKII sounds awesome on a true dos machine, i tried it on my dedicated little 166mhz machine
which is equiped with an AWE32 soundcard and just a normal set of speakers.
And it sounds... AMAZING!!

I should really hook that thing up again, I fun times trying to make boot menu's that showed all my games.

but oh the horror in trying to create the best setup that ate the least amount of memory.

FoxHound
06-25-2009, 12:30 PM
Not a port, they made their own emulator.
(and made it load the sound from external files to speed up emulation)

Is because of it being on disc media? if so wouldnt the Saturn version of Mk3 be emulated? or is the psx code ported?
just wondering..

NeoVamp
06-25-2009, 06:25 PM
Is because of it being on disc media? if so wouldnt the Saturn version of Mk3 be emulated? or is the psx code ported?
just wondering..


No its not because of disc media that they made the sound files external,
its because Midway hardware just requires quite some cpu power to emulate,
(mostly because of the sound hardware though)

for example an xbox1 can NOT properly emulate MK1/2/3/NBA Jam because of this,
however the moment you turn off sound emulation it runs perfectly.

so what they did was create their own emulator (or just used mame, who knows?)
and then made the emulator load the sound externally.
(mame does this too with very old games that had sound/music on a tape drive)
and thats how they got it to run on the 333mhz ps2 (or whatever the cpu speed is)

Downside of this is that they fucked up and apparantly never tested the game properly,
because there's quite some audio fuckups going on. (and one level in mk1 even lacks music)

also its 100% arcade, no saturn or ps1, how i know? well in the xbox-scene we've been messing
with the emulator
trying to get UMK3 to work. (which was never released on xbox but was on ps2)
so i've spend quite some time looking in it with a hex editor, and all you see is filenames just like you'd see in the mame zip of the mk games.

also one guy even managed to replace the mk2 files with the pirate romset of mk2 (4.0 i believe its called)
which allowed you to uppercut people out of the deadpool and all kinds of other kinda crap)

and no we never did get umk3 to work, it seems umk3 on ps2 uses a newer or umk3 only emulator.

Puffy2k316
06-25-2009, 06:31 PM
That UMK 3 port is embarrassing btw.

Is Midway just lazy or would it really be that hard to port it to the ps2?

FoxHound
06-25-2009, 07:41 PM
Interesting ,though Midway claims there MK1 on the MK Deception collectors edition bonus disc is arcade perfect..

NeoVamp
06-25-2009, 08:41 PM
Interesting ,though Midway claims there MK1
on the MK Deception collectors edition bonus disc is arcade perfect..


hah then they probably never even tested it, since Palace Gates is almost silent.
(you can hear the background music veeeeery faintly but you really gotta put your ear against your tv speaker)

its almost like there's no music in that level, how could they not notice?
its not like MK1 has 200 levels.

gamegenie
06-26-2009, 12:07 AM
Ultimate MK3 on DS is a arcade perfect port, with Freeplay.