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View Full Version : What did you want to see on the 32X?


David J.
02-01-2006, 10:04 PM
Air Bike Cop
Rise of the Triad
Outrun
Thunderblade
Wolfenstin 3D

All could have been ported easily, and really accurate ones at that.

Obviously
02-01-2006, 10:13 PM
I would've loved to see Cyberbots or Armored Warriors but I'm such a giant robot whore.

Wolfenstein might've been okay. They probably should've done that instead of Doom.

David J.
02-01-2006, 10:24 PM
There was no reason it couldn't have been perfect.

Flash1087
02-01-2006, 10:34 PM
I never really thought about Rise Of The Triad, but I adored that game growing up. A 32X port, if done well, would've been amazing.

David J.
02-01-2006, 10:52 PM
I thought I was the only one who adored it when I was growing up.

It used the same engine as Wolfenstein 3D... it's just that none of the Windows ports are very good and it's very hard to use official addons and unoffical ones with them, you need one port for the shareware and one for the regular one. The Dreamcast port hasn't gone anywhere, don't even think about Saturn programming, but it would be intresting to see this on a 32X..

The game is a very simple one, which is why I brought it up. Just make it a CD32X release, make it easy to burn so you can add your registered game files and addons, and so the game can easily load them.

Now that would never leave my Sega CD.

Flash1087
02-01-2006, 10:58 PM
Wait, there was going to be a Dreamcast port?

Joe Redifer
02-01-2006, 11:22 PM
All the System-16 arcade games like:

Space Harrier (I'm pretty sure this may have come out. I own the game, but that doesn't prove anything)
After Burner (There are a few sources that say this may have come out on the 32X as well.)
Out Run
Shinobi
Thunder Blade

And crap like that.

:)

David J.
02-01-2006, 11:23 PM
There was After Burner Complete, but just After Burner alone would have been nice... It's just not the same...

Joe Redifer
02-01-2006, 11:24 PM
Not even close! They were so different. I swear there was one extra tree on the ground in stage 2 in After Burner (non-complete).

Obviously
02-01-2006, 11:41 PM
I thought I was the only one who adored it when I was growing up.

Nope. I loved the way they begged for mercy sometimes... and the "God Mode" was literally just that.... oh sweet disintigration.

Drixxel
02-01-2006, 11:54 PM
Not even close! They were so different. I swear there was one extra tree on the ground in stage 2 in After Burner (non-complete).

The sarcasm burns! It burns like fire!


A straight PC port of Wolfenstein to the 32X would have been of little challenge to the hardware, but compared to what Doom could do for the console, nahhh.. anyway, a superbly enhanced version of the Wolfenstein had already hit the Jaguar in '94, and Doom was still very much the game.
It'd make for a good homebrewin' project, however.

Flash1087
02-02-2006, 12:03 AM
Nope. I loved the way they begged for mercy sometimes... and the "God Mode" was literally just that.... oh sweet disintigration.

John Romero's 'funny retard noises'. Oh, man...

And the Excalibat, too! And Dog Mode!

Joe Redifer
02-02-2006, 12:29 AM
Back in the day I always wanted Project Gotham Racing 3 and Dead or Alive 4 for the 32X. And Halo.

j_factor
02-02-2006, 01:11 AM
Revenge of Death Adder.

Mendicant
02-02-2006, 01:11 AM
Back in the day I always wanted Project Gotham Racing 3 and Dead or Alive 4 for the 32X. And Halo.
Don't forget Far Cry. Or Doom 3. :D
I wanted to see Bubblegum Crisis & Groo The Wanderer on the 32X.

But seriously, it would have been nice to see decent ports of some CPS2 games. That and a sequel to Popful Mail.

Chris Marsh
02-06-2006, 06:52 PM
Galaxy Force would have been a good 32X title. Aliens or T2 (Arcade version) would have been the best game to have on the 32X.

Dartagnan1083
02-08-2006, 11:37 PM
I rememeber seeing sprites for an unfinished castlevania planned for the 32X.
If sega had let the genesis live on, we might have gotten to see a full game.

EDIT
ahh...
here they are
http://castlevania.classicgaming.gamespy.com/Features/trivia/unusedvk.gif

David J.
02-08-2006, 11:39 PM
Oh well, it would have been cool. Life's a bitch.

Flash1087
02-09-2006, 12:28 AM
Don't forget Far Cry. Or Doom 3. :D
I wanted to see Bubblegum Crisis & Groo The Wanderer on the 32X.

But seriously, it would have been nice to see decent ports of some CPS2 games. That and a sequel to Popful Mail.

They actually started a port of FarCry for the 32X, they called it Far Cry: Instincts.

It got delayed a whole bunch, and unfortunately Ubisoft didn't have time to update the graphics or anything when they ported it to the Xbox. ZING! :D

Joe Redifer
02-09-2006, 01:58 AM
LOL!

Drixxel
02-09-2006, 12:39 PM
You fiend, Flash! You absolute fiend! :p

32X Castlevania could have been something. Dartagnan, besides those sprites, is there anything else out there to give any hints as to what the game could have been?

Chris Marsh
02-09-2006, 11:00 PM
It looks like 32X Castlevania could have had some potential. It is a shame that the 32X died out in a short period of time (Bad marketing gets you every time doesn't it).

Flash1087
02-10-2006, 12:41 AM
I found a huge Castlevania tribute site that may or may not have had any more information on the 32x game. I'm a big help, aren't I? If I find it I'll post it here.

And the FarCry joke was all in good fun; I liked both versions, it just so happens it looks a little better on my computer (I call him GoldenEye). :D

Vorty
02-13-2006, 10:40 AM
Arabian Fight
Golden Axe 2: Revenge of Death Adder
A follow up of Ecco (not Kolibri)
A proper Sonic game (alongside Chaotix)
A Wonderboy sequel.

Alvatron
02-17-2006, 08:15 PM
Outrunners
Aliens Vs. Predator (the Capcom arcade game)
a new Mansion of Hidden Souls game (would have been great for the CD)
some good sports games
Policenauts ( again, would've been great for the CD)

16bitter
02-21-2006, 03:15 PM
I rememeber seeing sprites for an unfinished castlevania planned for the 32X.
If sega had let the genesis live on, we might have gotten to see a full game.

EDIT
ahh...
here they are
http://castlevania.classicgaming.gamespy.com/Features/trivia/unusedvk.gif

I'm surprised this was in development. I'd think that Japanese devs woulld have mainly shunned the system from its inception.

David J.
02-21-2006, 10:48 PM
Wait, there was going to be a Dreamcast port?

It was a homebrew one.

j_factor
02-22-2006, 12:10 AM
A port of Cybermorph would've been cool to see on 32x.

Drixxel
02-22-2006, 12:38 AM
A port of Cybermorph would've been cool to see on 32x.

...be that sarcasm, or the real meal deal? Cybermorph. W00f.

j_factor
02-23-2006, 12:45 AM
I like Cybermorph. :(

Joe Redifer
02-23-2006, 03:19 AM
I bet the 32X could probably pull Cybermorph off as good or better than the Jaguar.

Drixxel
02-23-2006, 02:17 PM
The Jaguar could have pulled off Cybermorph far better than Cybermorph itself would lead you to believe, but yeah, I'm sure the 32X could have done a fine job handling the Cybermorph born into existence on the Jaguar. I actually kind of like the game.. collecting those pods gets to be fairly enjoyable once you adjust to the framerate, draw distance and control, and as I bought my copy for $2 I'd be an ass to complain, but porting it? Nahhh..

Now, an Iron Soldier 32X port -- that could have been something worthwhile.

GeckoYamori
02-24-2006, 03:54 AM
The Castlevania game was a very early version of Symphony of the Night. It was a traditional Castlevania platformer, and Alucard had black hair.

Gary_Oak
02-25-2006, 04:56 PM
Megaman Power Battles & Fighter (I'm positive that if Capcom wanted, they could of)
Metal Slug (It could have suffered from a little downgrading, but still...)
Clock Tower: The First Fear (It could have kicked the snes version's ass for sure)

Mel
03-04-2006, 11:53 AM
I'd like to see a better version of Street Fighter II, on the 32x would totally burn the SNES....

FishySaysSpoon
03-06-2006, 10:23 PM
Metal Slug (It could have suffered from a little downgrading, but still...)


Metal Slug First and Second Mission for neogeo pocket color was cool. Quite the downgrade from the other Metal slugs but a metal slug for the 32x would at least be better than the NGPC verson of the games :P.

If one was made using a 32x cart and cd together wouldnt it be possible to make it quite similar to the saturn verson?

Mendicant
03-07-2006, 02:23 AM
If one was made using a 32x cart and cd together wouldnt it be possible to make it quite similar to the saturn verson?
If one was made for either the SEGA CD, or the 32X CD; it would've been possible to create something along the lines of Metal Slug Advance, with animated cutscenes.

j_factor
03-07-2006, 11:45 PM
If one was made using a 32x cart and cd together wouldnt it be possible to make it quite similar to the saturn verson?

No. The only difference between CD 32x games and regular Sega CD games is that CD 32x games take advantage of the 32x's improved video output. 32x CD games don't actually use the 32x processors to handle any of the game.

However... It may have been possible to make a CD+32x game that had both a disc and a cart and utilized all the hardware, but I don't think anything like that was ever explored. Also it'd be a parallel processing nightmare.

Although (to go back and forth on this), perhaps it was possible to make a 32x CD game that had both a cart and the disc, and the meat of the game was on the cart and handled by the 32x, with the CD part being used for strictly audio.

But this is all nullified by the fact that its potential audience is probably smaller than Jaguar CD. And any way you slice it, this would be difficult to make, and would be a rather expensive game. Also, there might be memory issues that would prevent it from being as good as the Saturn version (which uses the 1MB RAM expansion).

Joe Redifer
03-08-2006, 02:22 AM
The CD 32X games use the 32X's much-increased color pallete, so there has to be some processing going in in the 32X. I'm sure the 32X could do anything they wanted it to do being read off of a CD alone. The only reason to combine a cart and CD is if the cart was for extra RAM... just like on the Saturn.

j_factor
03-08-2006, 11:10 PM
The CD 32X games use the 32X's much-increased color pallete, so there has to be some processing going in in the 32X.

Isn't the color pallete just part of the display output? So it only uses the VDP of the 32x (by passing through the signal), but doesn't use the SH-2's or anything.

I guess I could be wrong on this, but I don't see how disc-only CD 32x games could be using the full 32x hardware. The only connection between the Sega CD and the 32x is the video cable.

I'm sure the 32X could do anything they wanted it to do being read off of a CD alone. The only reason to combine a cart and CD is if the cart was for extra RAM... just like on the Saturn.

Not just that. Remember King of Fighters '95? The Saturn version had both a disc and a cart. The cart contained game data and didn't expand the RAM of the system.

Joe Redifer
03-09-2006, 02:22 AM
The only connection between the Sega CD and the 32x is the video cable.
The Sega CD connects to the Genesis by that side expansion port. The Genesis connects to the 32X via the cartridge slot. The information can get there. If you unplug the video cable going from the Genesis to the 32X and hook it straight from the Genesis to the TV, you will see only Genesis graphics... no 32X video... it will just be black except for the borders around the screen if that. So the 32X actually processes the video. Do the same thing with Knuckles Chaotix and you won't see any sprites, but you will se backgrounds. That's because the Genesis is responsible for processing and drawing the backgrounds with its own color palete.

NssOne
03-25-2006, 10:01 PM
I was just thinking about this game while I was playing it on my Genesis the other day. I really would've liked to have seen a better version of Ultimate MK3. The main reason being that the quality of the graphics and colors on the Genesis isn't really that good. I just think they could've pulled off something that was more arcade worthy with a decent 32X version.

David J.
03-25-2006, 10:09 PM
I rather would have seen MK Trilogy. It's just UMK3 with a few tweeks.

MegaDrive20XX
03-27-2006, 11:09 PM
I rather would have seen MK Trilogy. It's just UMK3 with a few tweeks.


That, I could probably see...

Wolf 3D would have been perfect for 32X imho
Golden Axe 2: Revenge of Death Adder <--- oh ya 32X could have done it nicely
Outrun (I wish it wasnt canned)
Dracula X (or CastleVania 32X as it seems to be called)

and the vaporware that didn't make it that I'd love to have on the 32X....

Capcom's Darkstalkers (Canned and thrown to the Playstation)

GeckoYamori
03-28-2006, 11:11 AM
Some SNK titles like KOF94, Samurai Shodown or Art of Fighting 2 would have been good candidates, since the 32X shared many key features with the Neo Geo such as the FM/PCM combo and sprite scaling.

velvet396
08-18-2006, 12:34 PM
I'd like to get my hands on the rom of the 32x Ecco demo... mmmmm

Ash
08-18-2006, 01:59 PM
Outrunners would've been awesome on the 32X instead of that wretch of a port for the Genesis we recieved. It's time Outrunners was revisited and given a proper launch.

Another I would've LOVED to have seen (no matter how good or bad) was Daytona USA on 32X, I can't imagine what trade-off's would've been needed to get it to run.

Come to think of it, how does the 32X VDP compare to Saturn's since the CPU's are close to being identical.....

oneupthextraman
08-19-2006, 11:37 PM
I think if they turned that groud-textured polygones and shoved a zelda like game in there, they would have pwoned. I think that would have been good.

XMARLTONX
08-19-2006, 11:49 PM
Sam and Max! =)

j_factor
08-19-2006, 11:56 PM
Sam and Max would've been cool for Sega CD, but I can't imagine that game on a cart for some reason.

Elusive
08-20-2006, 02:20 PM
Sam and Max would've been cool for Sega CD, but I can't imagine that game on a cart for some reason.

I dunno. Scooby-Doo Mystery was a pretty good point-and-click adventure (two in one, at that) - and that was on a standard Mega Drive cart. It might be possible, I suppose.

Flash1087
08-21-2006, 04:53 PM
One of the Monkey Island games made it onto the Sega CD; why not Sam and Max?

16-bit
08-22-2006, 02:24 PM
Outrunners would've been awesome on the 32X instead of that wretch of a port for the Genesis we recieved. It's time Outrunners was revisited and given a proper launch.

Another I would've LOVED to have seen (no matter how good or bad) was Daytona USA on 32X, I can't imagine what trade-off's would've been needed to get it to run.

Come to think of it, how does the 32X VDP compare to Saturn's since the CPU's are close to being identical.....
The one in the Arcade was WAY better than the one for Genesis, if they had released on 32x it could have been just like (or sorta like) the arcade version.

ary incorparated
08-23-2006, 12:40 PM
and that would be cool,it think 32x is similair to the arcade bord,dunno what it is i think model 1?i think 32x could have get very good arcade conversions like rad mobile outrunners and more,BTW the genesis version isnt that crap,at least the road could have been better i hate the looks of the road,same for outrunner on genesis,they at least could have used grind or something genesis could handle it.

HetmanTancred
08-23-2006, 10:02 PM
I heard that Castlevania: Symphony of the Night was supposed to be released for 32x. That would've been awesome. A shame that the Saturn version is Japanese only and I'm missing out on the entire storyline and I have no clue what my items do. ..

j_factor
08-24-2006, 01:03 AM
I heard that Castlevania: Symphony of the Night was supposed to be released for 32x.

A Castlevania game was supposed to be released for 32x, but it was not Symphony of the Night. IIRC, it was just an enhanced port of the SNES version of Dracula X.

segagamer
08-24-2006, 02:17 PM
OutRun and Wing War for 32X (both were slated for release in a JPN MD catalog but apparently migrated over to the Saturn instead).

GeckoYamori
08-24-2006, 02:22 PM
A Castlevania game was supposed to be released for 32x, but it was not Symphony of the Night. IIRC, it was just an enhanced port of the SNES version of Dracula X.

No. It was an all new game under the working title 'The Bloodletting' which eventually turned into SotN on PS1. It used the classic platforming concept, and Alucard had black hair.

Elusive
08-24-2006, 02:42 PM
I'm not sure OutRunners would be the perfect arcade conversion if it appeared on the 32X. After Burner II and Space Harrier were roughly ten years old (1986?) by the time the 32X appeared; would a two-year-old game (1993?) be a similar arcade-perfect port?

16bitter
08-24-2006, 03:04 PM
No. It was an all new game under the working title 'The Bloodletting' which eventually turned into SotN on PS1. It used the classic platforming concept, and Alucard had black hair.

That makes more sense, as there are pictures of unique sprites floating around that were connected to the 32X game.

Joe Redifer
08-24-2006, 08:34 PM
I'm not sure OutRunners would be the perfect arcade conversion if it appeared on the 32X. After Burner II and Space Harrier were roughly ten years old (1986?) by the time the 32X appeared; would a two-year-old game (1993?) be a similar arcade-perfect port?
Of course it would be perfect, it's Sega! Duh!

Kidding, of course.

j_factor
08-25-2006, 01:59 AM
No. It was an all new game under the working title 'The Bloodletting' which eventually turned into SotN on PS1. It used the classic platforming concept, and Alucard had black hair.

Ah yes, I stand corrected.

16-bit pwnage
08-25-2006, 02:40 PM
I would have liked to see a better contribution from the FPS/shooters scene on 32x, it was certainly capable of playing them. Wolfenstein 3D, Virtua Cop, (if it had made it to 1996) an attempt at a Quake port. I would have been happier if they had done a better job on Doom though; I would have like to see a port of the Ultimate Doom (all 4 episodes) w/ better graphics, more enemies, the monsters actually move around and not just look directly ahead, BFG's (duhhh!), and possibly a 2-player co-op mode.

ary incorparated
09-02-2006, 12:18 PM
the 32X looked like an slight improvment over the genesis many people here in Holalnd see it as an snes counter and on par with snes and not better,why because it didnt get attention,maybe well see some homebrewed games for it,like beggar prince you know what would run godly on iot yes streets of rage 4 Lol.

ary incorparated
09-02-2006, 12:20 PM
I would also like to see Ranger x make a new appaerance on 32X in 3D or something.

Novaka
09-03-2006, 01:49 AM
I think a Shining Force on the 32X would have worked... And yeah Sam and Max i could see on a cart.

XMARLTONX
09-03-2006, 05:04 PM
See Sam & Max was great! =)


Know what would have been awesome on Sega CD?

LOOM


But 32x.......uhh how about a sonic game? I cant play Knuckles Chaotix. Call me crazy, but unless I am playing as Sonic, it just feels weird. Its not as fun for me.

Zebbe
09-03-2006, 06:41 PM
I would also like to see Ranger x make a new appaerance on 32X in 3D or something.

Nah, not in 3D. Run 'n' guns must be played in 2D IMHO.

segasonic123
10-17-2006, 05:00 PM
I really really wanted Outrunners on 32X. I bought a 32x in hopes really, but evetually sold it in favor of a PSX. I loved the arcade game and the 32x cauld have done a beauty to the conversion. 10 years later i am still stuck with the lousy genesis port.

Demonic Weasel
10-17-2006, 10:54 PM
Shining Force naturally.

megadriveworld
10-19-2006, 05:44 PM
A version of OutRun on the 32X would of been nice. Although there was a conversion on the MegaDrive it wasn't so great with its lack of engine sound and toned down graphics. While the MegaDrive version of OutRun was a good game in itself, as a conversion I don't think it was a great deal faithful to the original.

The 32X hardware would of allowed OutRun to be a lot more closer to the arcade original I think, just like Space Harrier on the 32X.

j_factor
10-20-2006, 02:43 AM
Out Run was already on Master System, Turbografx, Genesis, several computers, and an "arcade perfect" version came out for Saturn. What do we need an extra version for?

Joe Redifer
10-20-2006, 02:56 AM
Because so did Space Harrier.

And After Burner.

megadriveworld
10-20-2006, 06:45 PM
Out Run was already on Master System, Turbografx, Genesis, several computers, and an "arcade perfect" version came out for Saturn. What do we need an extra version for?

At the time though, there wasn't this many versions, there wasn't the accurate Saturn version either. So that's why I would of liked to have seen a port of OutRun on this system at that point in time. It would of been great to see OutRun on there as Space Harrier usses the same game engine as OutRun and that was very close to the arcade original on the 32X.

Sure, there probably would of still been a few sacrifices on a 32X OutRun, but it would of been a hell of a lot closer to the arcade original than the half decent MegaDrive version.

j_factor
10-20-2006, 09:26 PM
Because so did Space Harrier.

And After Burner.

And in both of those cases, I would say that the 32x version is completely superfluous. It's neither a classic port nor a perfect port, so what's the point?

j_factor
10-20-2006, 09:30 PM
At the time though, there wasn't this many versions, there wasn't the accurate Saturn version either. So that's why I would of liked to have seen a port of OutRun on this system at that point in time.

Yeah but it wasn't that long after the 32x's life that the Saturn version came out; a 32x version of Out Run would've been useful for about 2 years.

I mean, yeah, I see what you're saying, it would've been nice right at that moment. It's just. I think if we're going to daydream, and with the benefit of hindsight, I think we should daydream about things that would've been awesome then and remained awesome until now.

Joe Redifer
10-20-2006, 10:06 PM
Ridge Racer 7 would have been good on the 32X.

j_factor
10-21-2006, 02:08 PM
Silent Hill 4: The Room would've been awesome on 32x.

GeckoYamori
10-21-2006, 02:17 PM
Not to mention Oblivion

Lan-Di
10-22-2006, 12:50 AM
ALL System 16, System 18, System 24, CPS 1 and CPS 2 games !!!! ;)

Joe Redifer
10-22-2006, 03:16 AM
Shenmue 3 would rock hard on the 32X as a 24 meg cartridge!

Black_Tiger
10-25-2006, 10:53 AM
I just wanted some kind of RPG and had a vision in my head of what an upgraded Shining Force or Phantasy Star collection would look like on 32X CD.

I think I actually wrote a letter and asked Sega to make them.

Elusive
10-25-2006, 07:09 PM
PARAPPA THE RAPPER

ary incorparated
10-25-2006, 07:22 PM
Shenmue 3 would rock hard on the 32X as a 24 meg cartridge!

hmm id rather like to see the saturn version;) sor4 on genesis.

megadriveworld
10-28-2006, 03:32 AM
Erm.... Crash Bandicoot...!

redrum666
10-28-2006, 02:57 PM
how about Metal Gear Solid and Grand Theft Auto 3

ary incorparated
11-08-2006, 05:23 PM
what an imagination very deep Crash etc seems to me typical sony games etc.

megadriveworld
11-09-2006, 01:07 PM
Yeah, let's have all of Sony's legendary classics ported over to the 32X :p

great games!

hadjiquest
11-02-2008, 08:18 AM
I wanted to see the following on the 32X

1. OutRun
2. Turbo OutRun
3. Hang-On
4. Enduro Racer
5. Super Hang-On
6. Power Drift
7. OutRunners
8. Sega Super GT
9. Cool Riders
10. Racing Hero

Ace
11-02-2008, 11:32 AM
8. Sega Super GT


Isn't the 32X too weak to handle that? Sega Super GT was released on Sega Model 3 arcade hardware, which is more than what the 32X can handle. If Sega Super GT were to be ported to the 32X, it'd be downscaled like crazy, and probably look like absolute crap.

Onto what I'd have liked to see on the 32X: basically anything released on arcade hardware making use of "Super Scaler" technology. And a Thunder Force game.

Timstuff
11-02-2008, 01:56 PM
Star Wars: Dark Forces
Alien 3: The Arcade Game
Marvel vs. Capcom (hey, I can dream can't I?)

KnightWarrior
11-12-2008, 04:05 AM
I wanted to see on the 32X

Out Run
Dracula X
SSF2 Turbo
Darkstarkers 3
Metal Slug
Street Fighter Alpha 3
Super Hang On