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View Full Version : Sequels and the expectations involved therein


tim333
07-08-2005, 07:10 PM
I'm playing Toejam and Earl 2 right now and having a great time - it's definitely one of the better platformers on the Genesis. Playing TJ&E 2 got me to thinking about the expectations involved with sequels, and how it can hurt how a game is received.

I've seen a fair amount of antipathy expressed toward TJ&E 2. Most don't go so far as to call it bad, but I've seen "mediocre" and "uninspired" tossed around a lot. Personally, I find it to be a game with a lot of personality and a crazy amount of secrets and paths to find. I think that comparisons to the original harm people's perceptions of Panic on Funkatron; sure, it's not as good as the infinitely replayable original, and we'd all rather have seen the direct sequel that Greg Johnson says they'd abandoned, but taken on its own terms it's a really fun game.

I think that another example is Sparkster: Rocket Knight Adventures II. I'd heard a lot of negative things about it before I finally tracked down a copy, but I enjoyed it a lot more than I'd expected; in fact, I think it made several improvements over the original (the rocket pack is much easier to use and more well-implemented). I missed the shooter portions from the first one, but aside from that I think Sparkster is able to stand beside RKA as another Genesis gem.

I don't mean to say that anyone's opinion of these games is invalid, but I do think that some of the negative assessments of these and other sequels come from disappointment that these games don't do the same things as the originals, when they should really be judged on their own. Any thoughts on this?

j_factor
07-09-2005, 12:11 AM
I totally agree.

Melf
07-09-2005, 12:17 AM
I think the biggest problem with Sparkster is that people compare it to the SNES version, when it is in fact a totally different game. It doesn't get enough respect, IMO.

tim333
07-09-2005, 09:51 AM
Of course, it's also possible that games get judged too leniently because they're sequels. I'm sure that I'd like TJ&E 2 even if it weren't the sequel to TJ&E, but I'm not sure to what degree that's true of the third game.

j_factor
07-09-2005, 04:15 PM
I think Sonic Adventure is a perfect example of that, tim.

*hides*

Genesis Knight
07-09-2005, 06:00 PM
I'm afraid I don't give Sparkster much respect. If I judge it as a game by itself, it isn't half bad. But every time I play I think of the original... >.>

Melf
07-09-2005, 09:59 PM
Same thing happens with TJ&E 2, I'd imagine. It may not be entirely fair, but it's understandable. A sequel should expand and improve on the original, but often doesn't.

Dartagnan1083
07-10-2005, 03:33 AM
I prefer when a Sequel improves upon what was established in the past rather than becoming something completely different.

I generally won't hold it against the sequel if it ends up different. But sometimes it can completely in the shadow of its predecessor.

I personally didn't enjoy the Rocket in Sparketer as much.

Interestingly enough, the SNES version is designed after the Genesis original. The rocket mechanics and animations are almost exactly the same(except you can't do 2nd bursts), and you still shoot with your sword.

Pity the levels aren't nearly as nice as RKA's
but it's better than the Genesis Sparkster.