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Genesis Knight
03-13-2006, 04:12 PM
How can people look at Doom32X and still say that there's no merit in purchasing our favorite mushroom add on? That game is incredible, when you consider the hardware it's running on.

If only the 32X had been given a chance...

David J.
03-13-2006, 04:29 PM
The title was so hyped up and when it came out, it was an lackluster port.

I rather would have seen Rise of the Triad or Wolf 3D ported as they share a lot of code. When I didn't have a PC I loved the 32X version, but when I got Doom for the PC I never went back.

Obviously
03-13-2006, 06:37 PM
Doom 32X has...

-low resolution
-missing lighting effects
-a reduced playing field
-several glitches not found in the PC version
-only 15 levels which isn't much better than the shareware Doom
-horrible, horrible off key music

PC Doom is where it's at and even the Playstation version one-ups 32X Doom in every way. It's worth having for collectable reasons but that's about it. The point is it's not a very good port and perhaps they were a bit too ambitious when they chose to port Doom even though the 32X Doom could've been a lot better if they didn't rush it. Granted it's better than the God awful SNES Doom.

The 32X never deserved a chance, all it did was hurt people's trust in Sega. I don't think it's the reason the Saturn failed but it certainly didn't help.

j_factor
03-14-2006, 12:10 AM
My main gripe with the 32x Doom is that fully 1/3 of the game has been removed. LAME. If I want to play it on console, I'll play it on Jaguar, with better graphics and all the levels.

mish
03-14-2006, 12:45 AM
We all have PCs- we're not interested in the 32X for some Doom sheit.

Anywho, I think 32X games are underrated.

Metal Head, Cosmic Carnage, Kolibri, Chaotix, and Zaxxon were more than interesting enough to keep me glued for more than a week (which is more than I can say for Zelda).

David J.
03-14-2006, 12:56 PM
Any PC from 1990 really can play Doom in some form or another!

Joe Redifer
03-14-2006, 03:13 PM
Am I the only one who doesn't like ANY version of Doom?

Zebbe
03-14-2006, 03:35 PM
Nope, I'm allergic to the whole FPS genre. Not only because the games are monotonic, 3D, too violent and boring, but also because of this computer g33k culture we have in Sweden, with Jolt Cola-drinking counterstrikers on LAN. I hate it! Thank someone we have the old skool 2D run 'n' guns for the G/MD. ;)

mish
03-14-2006, 06:14 PM
^

Agreed. I hate those kids. I'd much rather throw on some Shining Force or some Metal Slug than sit in a corner with an AWP and a bottle of Mountain Dew.

Flash1087
03-14-2006, 06:30 PM
I was that kid for the longest time.

David J.
03-14-2006, 07:12 PM
I like FPS's! But Jolt Cola has changed a lot, well in the states anyway..

Obviously
03-14-2006, 07:49 PM
I quit the FPS genre when the focus shifted to online deathmatches in the form of games like Quake III and the ongoing Unreal Tournament saga. FPS games had nothing new to bring to the table after Half-Life's single player and no FPS has topped the love affair I had with Tribes 2 in terms of online play.

I still have respect for the classics though. In order to truly love Doom you had to be an impressionable pre-teen back when it was released and I was. I still play new FPS games occasionally if they're interesting but the genre is becomming one WWII shooter/online deathmatch tournament game after another and Counter-Strike spawned a whole camp of shooters trying to be uber-realistic which I could care less about.

And in the interest of completing this rant, anyone that says Halo is original and innovative deserves instant death by explosive decompression.

j_factor
03-14-2006, 11:35 PM
I used to like FPSes, but that was a long time ago. After 1997, the only FPS I liked at all was Deus Ex, and maybe the original Medal of Honor. Everything else has been boring old drudge. I don't buy the whole "it's good for the online!" argument, because playing online sucks if you're not an expert at the game you're playing.

mish
03-15-2006, 12:48 AM
I was one of those kids briefly, too :(

But I did love Deus Ex. I was blown away- my first reaction was something like : "Holy shit. This is an FPS but- I don't have to run around like wild, nade spam, and take caffeine pills to stay with the game. Holy hot damn."

The worst part about online FPS gaming is that they're all designed to utilize teamwork; the designers forgot about one major flaw: kids that play these games wnat to shoot up the other people playing and jack off to video game footage of themsevles camping. They aren't about to get their teammates to work together.

Obviously
03-15-2006, 09:52 AM
That's kind of why I liked Tribes 2 and Team Fortress Classic. Every once in a while you'd end up on a team that actually worked together.

The Half-Life total conversion "Natural Selection" was like that too if anyone's ever played it. You practically required a microphone and teamwork in order to win. Every thing had to be a well oiled machine and everyone had to be doing what they were supposed to or you were toast. If you didn't listen to your teamates or even worse, went off by yourself, you were guarenteed to die.

Man, if only that game were a little more balanced... it should've been a comercial game.

Vorty
03-17-2006, 08:52 AM
Ugh, the less said about 32X Doom, the better.

Mel
03-17-2006, 05:29 PM
Look at all the 32x games and you'll see one thing in common. Sloppiness. All the 32x games are either quick & dirty ports, or poorly designed titles. Ultimately 32x was doomed to mediocrity because the majority of development houses didn't put forth enough effort.

Sega imo put the best foot forward w/ Chaotix. Everything else... blah.

Mel
03-17-2006, 05:31 PM
Oh, and it wasn't the best foot for sega either, just the best in regards to 32x...

Joe Redifer
03-17-2006, 07:27 PM
Virtua Racing Deluxe was pretty good and wasn't plagued with slowdown like Chaotix. Chaotix seemed rushed to me. No sloppiness present in Virtua Racing Deluxe.

j_factor
03-17-2006, 11:06 PM
It was pretty well ported, but, too bad it sucks.

Joe Redifer
03-18-2006, 03:36 AM
Virtua Racing Deluxe kicks ass.

CRV
03-18-2006, 05:03 AM
Virtua Racing Deluxe kicks ass.

I second that.

Mel
03-18-2006, 09:58 AM
MK2 for the 32x is the best port available, and just the stupid sloppy sh*t they pull with it... <sigh> It could've easily been a 10 if they would've spent maybe an extra day cleaning it up... lazybastards

David J.
03-18-2006, 10:44 AM
I still wonder how good the PSX version is, of MK2 that is.

j_factor
03-18-2006, 04:25 PM
Virtua Racing Deluxe kicks ass.

I own it. I... just don't see what's good about it. It's pretty lifeless. I'd rather they'd ported Out Runners or Rad Mobile; you know, something more exciting.

gearguy
04-16-2006, 01:59 PM
How can people look at Doom32X and still say that there's no merit in purchasing our favorite mushroom add on? That game is incredible, when you consider the hardware it's running on.

If only the 32X had been given a chance...

Yes, people look at the open-source PC version with mods and think:
"Wow, the 32X version really sucks".

I saw a 32X yesterday for &#163;14.99, shrugged and bought ink for my printer instead.



Nope, I'm allergic to the whole FPS genre. Not only because the games are monotonic,

You seem to have gotten FPS confused with Train Simulation.

As for Virtua Racing:
The only port of it that is ANY good is the PS2 version - and even at that it still has some bits a tad wrong. (Yes, the Saturn version is far from Arcade perfect whether Saturn fanboys disagree or not).
Don't even get me started on the MD version.
It ruined my memories of the massive Sit-Down machine I used to enjoy playing as a kid.

Elusive
04-16-2006, 04:12 PM
As for Virtua Racing:
The only port of it that is ANY good is the PS2 version - and even at that it still has some bits a tad wrong. (Yes, the Saturn version is far from Arcade perfect whether Saturn fanboys disagree or not).
Don't even get me started on the MD version.
It ruined my memories of the massive Sit-Down machine I used to enjoy playing as a kid.

Oh, dear, no. God, no! Not your childhood memories! Not your memories of a 32-bit arcade machine running on 1993 hardware compared to a 16-bit game running on 1989 hardware! That 16-bit game sure was inferior, and thus unplayable! Wowee! In fact, I propose we ban all ports of arcade games - heck, all games - to technically inferior hardware. Because you can only replicate the arcade experience properly if it's an exact port of the original, after all. That'll show 'em. Yeah.

...

The instant I hear 'childhood memories' and 'video game' in the same sentence a few fuses blow in my head from all the stupid.

Obviously
04-16-2006, 06:01 PM
The instant I hear 'childhood memories' and 'video game' in the same sentence a few fuses blow in my head from all the stupid.

If I didn't like my childhood memories of video games I wouldn't be at a site about Sega's 16-bit era, but yeah, in the "ruined my childhood memories" context it's kind of stupid. One experience can't ruin another in that way.

gearguy
04-16-2006, 07:34 PM
Way not to get a joke.

Are we going for the cup currently held by sega.com?
The worst port ever was the PC port of OutRun.
The MD and TG16 ports werent great either.

All that matters is gameplay, and the only port of FV that got that RIGHT was the PS2 version as well.
The 32X, MD and SAT versions are all pretty crummy round the edges compared to the Arcade version.

Anyway - I HATED MD moonwalker and OutRunners.
They totally sucked compared to the Arcade versions - you can't compare them at all.
So I have a point.
Keep living in your little box, not my problem.

Joe Redifer
04-16-2006, 08:30 PM
They totally sucked compared to the Arcade versions - you can't compare them at all.
Quoted for the archives. This sentence makes the universe implode.

Obviously
04-16-2006, 09:14 PM
Keep living in your little box, not my problem.

Chill.


The worst port ever was the PC port of OutRun.

A lot of the PC ports were bad but most of them weren't ported by Sega.

Some of the best arcade to console ports are on the Dreamcast though, in my opinion at least.

GeckoYamori
04-16-2006, 09:37 PM
Looking at that 32X tech demo video, Doom comes out looking pretty damn obsolete compared to what was supposdely possible on the system.

j_factor
04-17-2006, 12:36 AM
Way not to get a joke.

Are we going for the cup currently held by sega.com?
The worst port ever was the PC port of OutRun.
The MD and TG16 ports werent great either.

All that matters is gameplay, and the only port of FV that got that RIGHT was the PS2 version as well.
The 32X, MD and SAT versions are all pretty crummy round the edges compared to the Arcade version.

I really don't get this post... what's the PC port of Out Run have to do with anything? And what do you mean by FV? Fighting Vipers?

Joe Redifer
04-17-2006, 12:57 AM
The 32X port of Fighting Vipers was frikkin' AWESOME and everyone knows it. The Mega Drive version had a few issues, but it was still pretty good.

Melf
04-17-2006, 01:22 AM
It's unreasonable to have expected arcade-perfect ports in the 8 and 16-bit eras, but I have to agree about Moonwalker and Outrunners. Why couldn't Sega have just given us close arcade approximations instead of changing them? They did the same thing with ESWAT and Shadow Dancer, although those two turned out pretty good (I actually prefer the Genesis SD to the arcade version).

gearguy
04-17-2006, 09:27 AM
Chill.



A lot of the PC ports were bad but most of them weren't ported by Sega.

Some of the best arcade to console ports are on the Dreamcast though, in my opinion at least.


I meant VR - typed FV by accident LOOOOOOOOOOOL
;p

I hate it when people do ports of ports of ports...
An example of this is the Dreamcast version of Sega Rally 2 - which is actually a port of the PC port of the Arcade version of a game. >_<

Dreamcast should have been able to handle that game at full detail with way more than 60fps... :(
It's a shame when things get rushed :(

Obviously
04-17-2006, 11:22 AM
A lot of ports are of PC versions because they're easier to work with, especially with the Dreamcast running with Windows CE. Though the Dreamcast was practically a home version of the Naomi board so arcade ports worked pretty well.

The Sonic Gems Collection on the Gamecube uses the PC versions of Sonic R and Sonic CD as well.

gearguy
04-17-2006, 11:48 AM
A lot of ports are of PC versions because they're easier to work with, especially with the Dreamcast running with Windows CE. Though the Dreamcast was practically a home version of the Naomi board so arcade ports worked pretty well.

The Sonic Gems Collection on the Gamecube uses the PC versions of Sonic R and Sonic CD as well.

That was my point.
I dislike companies being lazy about porting.
The Arcade version of Sega RAlly 2 doesn't run at a jumpy 30fps >_>
If they'd actually done a port of the Arcade version directly rather than simply port the PC version to the Dreamcast version of Windows CE it would have prably ran a whole lot nicer.

Also if you look at Sonic R in Sonic Gems it actually looks no where near as nice as the PC version running on a nice PC. It has a lot of graphical glitches and stuff (just look at the textures - they have borders around them on the character models (Eggman's head is a good example WTF).

Sonic CD wasn't so bad, I just wished they'd used the proper Euro/Jpn soundtrack instead of splicing tracks from both soundtracks xD Only glitch on Gems Sonic CD was the title screen animation being waaaay to fast xD

Elusive
04-17-2006, 05:21 PM
That was my point.
I dislike companies being lazy about porting.
The Arcade version of Sega RAlly 2 doesn't run at a jumpy 30fps >_>
If they'd actually done a port of the Arcade version directly rather than simply port the PC version to the Dreamcast version of Windows CE it would have prably ran a whole lot nicer.

You're confusing time constraints, budgets, and straight-out compatability between hardware and laziness when porting arcade games. For example, Daytona USA on the Saturn had the single-player arcade experience down to a tee - given the eight months extra it was supposed to be in development, it could have had the visuals ramped-up and 2player support added. Were the developers lazy in developing a Saturn launch title in five months?

mish
05-02-2006, 10:39 PM
The instant I hear 'childhood memories' and 'video game' in the same sentence a few fuses blow in my head from all the stupid.
Nostalgia really confuses you, huh?
WHY ARE YOU ON THIS WEBSITE!???

Genesis Knight
05-03-2006, 11:57 AM
I didn't really get the point of that statement, either. They go hand-in-hand.

Obviously
05-03-2006, 12:35 PM
I think he was trying to go against the statement that playing a newer game ruined someone's experience with an older game which is impossible really.

In any case, I like a lot of really crappy games that people look at me weird for playing because of nostalgia. Nostalgia is good. It gives you warm fuzzies.