View Full Version : Interview: Mike Montgomery
In 1987, a company was founded in England and quickly began to turn out hit after hit, making a name for itself over several platforms. That company was the Bitmap Brothers, and you've probably played a few of their offerings, like Speedball 2: Brutal Deluxe, Soldiers of Fortune, and Gods. Sega-16 recently had the chance to briefly talk with the Bitmap Brother's founder, Mike Montgomery, about his time on Sega's 16-bit wonder and the era in general. Have a look (http://sega-16.com/Interview-%20Mike%20Montgomery.htm)!
Drixxel
03-14-2006, 12:34 AM
Cool interview, but it's a shame Mike's responses were so brief.
Yeah, I get the impression he wasn't into it. :(
Flash1087
03-14-2006, 04:23 PM
I guess he's not all about the Genesis anymore. Maybe if we'd asked him some Amiga questions...
I guess he's not all about the Genesis anymore. Maybe if we'd asked him some Amiga questions...
Where I first played CHAOS ENGINE. Much better on the Amiga, IMO, btw.
Flash1087
03-14-2006, 07:19 PM
Where I first played CHAOS ENGINE. Much better on the Amiga, IMO, btw.
What was different about it?
j_factor
03-14-2006, 09:17 PM
Amiga > everything. Mainly the graphics and sound.
The grpahics for little things, such as those coin things, fit the game a lot better. The color scheme was just a little different, but on the Amiga it was perfect. Also, I may be getting my CS/CS2 mixed up, but I believe on the Amiga you could also play as the Thug and the Preacher.
Genesis Knight
03-16-2006, 01:37 PM
He didn't have much to say... But hey, that's just one blot on an otherwise impressive S16 interview record.
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