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  1. View Conversation
    Hi!

    Just saw your reply here. I'll have fun with it during the weekend. Thanks a lot.


    About the Duke Nukem 3D discussion:
    http://www.sega-16.com/forum/showthr...l=1#post756557
  2. Hey Barone,

    You should be able to get the full java Eclipse project from there :
    https://dl.dropboxusercontent.com/u/...uilder_src.zip

    I wanted to add support to customize the logo but that would require rescomp and better resource management.
    Have fun and thanks for helping

    - Stephane
  3. View Conversation
    Yes, I want to contribute! Please, share it with me.
    Of course, I thought you're ace at Java too, but it's more about sharing efforts so you can concentrate on more specific stuff you want to improve.
  4. View Conversation
    If you want help with the UI of the Builder, please, let me know. I have good experience with Java for desktop applications.
    I'd love to contribute.
  5. Haha, i dont know if I will do something as elaborated but definitely it will get improved with time and based on suggestions. Currently the thing is that the 68000 is already quite busy simulating ym and PSG state as well as drawing their state. Also everything is wrote in C so I have some limitations on the live effects I could accomplish without making everything crawling (which would kill the fun).
    But at least showing current algo is something I want to do. I thing at some point I will probably ask some assistance from a better graphist that I am to make the GUI looks prettier :-)
  6. View Conversation
    That's awesome!

    One thing that you could use in a very awesome manner IMO would be:
    - You know those YM2612 channel configuration diagram which Regen shows in one of its debug options? It shows you the channel configuration changing dynamically.
    - IDK how often those config changes occur when playing just music (without the game sfx), but if you had a stylized (very simple just lines for the arms and legs) character like dancing as the channel configuration changes (let's say each channel is represented by a block and each block can be a head or part of an arm or part of a leg) it would be really trippy.
    - And you could lift the arms and legs based on the volume of each channel at the moment.
  7. View Conversation
    Oh, man, that graphical meter by sound component, that's THE shit! Mind-blowing.
    I want it so badly.
  8. View Conversation
    Try again
  9. Do you believe i just discovered how to give it ?
Showing Visitor Messages 1 to 10 of 11
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About Stef

Basic Information

About Stef
Biography:
Computer science engineer.
Author of Gens (Sega Megadrive/SegaCD/32X emulator)
Author of SGDK (Sega Genesis Development Kit)
Location:
France

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