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Type: Posts; User: Johannes Fetz

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  1. It's very interesting. I will check that :)

    It's very interesting. I will check that :)
  2. Hi, I made a new update of Jo Engine with dual...

    Hi,

    I made a new update of Jo Engine with dual CPU and Cinepak movie support :)

    More details here : http://www.jo-engine.org/download/
  3. Hi, New game made with the Jo Engine:...

    Hi,

    New game made with the Jo Engine: https://titangamestudios.com/

    In my side, I planned to continue my Sonic game next month :)
  4. Hi, If you have questions about the Jo Engine,...

    Hi,

    If you have questions about the Jo Engine, there is a new forum on the official website :

    http://www.jo-engine.org/forum/

    Bye :)
  5. Jo Engine 4.6 available with mouse, multitap...

    Jo Engine 4.6 available with mouse, multitap support and you can draw map & sprite in 3 dimensional space

    More details here : http://www.jo-engine.org/download/
    ...
  6. Hi, New version of Jo Engine with backup...

    Hi,

    New version of Jo Engine with backup device support

    * Mount/Unmount backup device (internal, cartridge, external)
    * Create/Load/Update/Delete backup file
    * Check backup existance
    *...
  7. Hi, I added Wavefront 3d model (.obj) support...

    Hi,

    I added Wavefront 3d model (.obj) support on Jo Map Editor:

    http://www.jo-engine.org/upload/images/public/obj.png

    http://www.jo-engine.org/mapeditor/
  8. Yes fusion, but I also keep triangles sometimes....

    Yes fusion, but I also keep triangles sometimes.
    The difficult part is when the mesh use texture mapping 😃
  9. New version of Jo Engine with more 3D features :)...

    New version of Jo Engine with more 3D features :)

    http://www.jo-engine.org/upload/images/demo/3dmesh.png

    And new version of Jo Map Editor with 3D converter:
    ...
  10. Yes it's cool 😃 In my side, I still working on...

    Yes it's cool 😃 In my side, I still working on the 3D mesh loader. It's very fun to make Sega Saturn 3D models using Maya or other next gen 3d editors 😃 it's like Back to the future 😁
  11. Hello, New version of Jo Engine with 8Mb /...

    Hello,

    New version of Jo Engine with 8Mb / 32Mb extended RAM cartridge support and 3d triangle primitive support :)

    More details here: http://www.jo-engine.org/download/
  12. I think you're right Sik, I'll add a converter on...

    I think you're right Sik, I'll add a converter on Jo Map Editor to export popular 3D format to my own format.

    Thx :)

    For Gouraud Shading and other effect, I'll try to add everything possible ;)
  13. Hi Game Taff, It should be possible :) The...

    Hi Game Taff,

    It should be possible :)

    The main problem that I have today, is the mesh loader.

    I want to use a standard format (and open) but many of them use the XML synthax (Collada for...
  14. I 'm glad you appreciate :)

    I 'm glad you appreciate :)
  15. Hi ! New version of Jo Engine with 3D support...

    Hi !

    New version of Jo Engine with 3D support !!!

    http://www.jo-engine.org/upload/images/demo/3d.png

    It's just the basics. Mesh loading and advanced 3D processing will be in the next release...
  16. Thx Manveru :p Btw, I made 2 updates today. ...

    Thx Manveru :p

    Btw, I made 2 updates today.

    One for the Jo Map Editor:

    http://jo-engine.org/upload/images/public/jomap_v4_low.png

    And another for the Jo Engine with a Tiny Sonic Demo:
  17. Hi, I have too much requests for 3D support...

    Hi,

    I have too much requests for 3D support so I will start to implement it in 2 weeks :)
  18. Yes, it's true, but better late than never :)

    Yes, it's true, but better late than never :)
  19. It's on my todo list, but I want to proceed step...

    It's on my todo list, but I want to proceed step by step and the 3d part is much more simple to abstract. It's just an OpenGL clone :)
  20. Thanks Stef ! :) It's a pleasure to meet...

    Thanks Stef ! :)

    It's a pleasure to meet someone who is pursuing the same goal.

    I'll take a look on your framework this weekend ;)
  21. Hi, I've published a new update with some math...

    Hi,

    I've published a new update with some math tools optimized for the Sega Saturn and a new function to get tick count.

    Btw, I'm happy to tell you that I've been contacted by multiple...
  22. Hi Game Taff, Trust me, it's very simple :) ...

    Hi Game Taff,

    Trust me, it's very simple :)

    You just have to follow the tutorial on my website : http://www.jo-engine.org/tutorial/

    When you install The Jo Engine (~120 MB uncompressed), you...
  23. Hi Sik, In my Sonic demo, I already use...

    Hi Sik,

    In my Sonic demo, I already use per-pixel collision for the ground and it's "fast" (you can see it here https://youtu.be/gV-7cA9_h-4?t=30).

    Now, I try to add this feature in a generic...
  24. Hey! I made a new version of the Jo Engine:...

    Hey!

    I made a new version of the Jo Engine: http://www.jo-engine.org/download/

    You can now create map (of tiles) programmatically and I also made some performance upgrade :)

    Next step:...
  25. Hi, Huge update with hitbox detection, fast...

    Hi,

    Huge update with hitbox detection, fast cosinus & sinus implementation and more.

    I also improved the shooter demo :)

    Download: http://jo-engine.org/download/
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