OK, can admins please ban me from here too now? =D
Type: Posts; User: Sik
OK, can admins please ban me from here too now? =D
RPGs also require much more resources than a platformer, not to mention Project MD also has been in development since 2010 (actually late since the last days of 2009). And even then, that isn't a...
Probably because the game is a complete piece of shit. I have done much better stuff before - both on the Mega Drive and on other platforms - and I can tell you, there is absolutely no excuse for the...
It's very noticeable. The scroll position of the floor completely breaks up at the end of the cutscene.
A. Took me a while to guess that.
I honestly don't know WTF is going on. There's...
Second one
Unless it completely sucked up CPU time, or the samples ate up too much memory to be feasible. I mean, if games with the 64k memory outright removed all sound because of lack of memory and needed...
Not complete, the ending cutscene is broken (scrolling doesn't work as it should). Though I suppose you could argue that everything else is complete. Also gameplay-wise it's better than the SNES...
This is actually more complex than it seems. The variable "jump" mechanics actually don't apply just when jumping, but whenever Stephany is going up, so holding up the jump button (and for how long...
We'd need more homebrew though for that to work. And I mean something that isn't just tech demos or extremely simple games.
You realize that even $20 is an insult, right? For half that or less you can get much better games. There is no reason to pay so much for this.
And I repeat, I demand this thread to be unpinned....
First of all, most of those platformers scroll vertically, even the shittiest ones. And those that get played often always included completely new stuff that made them unique. Not to mention, their...
Yeah, because bosses get their own stages.
http://projectmd.mdscene.net/story.html
Wow, I never said that (in fact, there are two incomplete boss stages there), I just said that they weren't programmed yet o_O
EDIT: unless you mean bosses at the end of the stages. I said that...
In other words, make a whole new game from scratch?
Also fuck it all, I'm tired of all this bullshit:
https://github.com/sikthehedgehog/projectmd
That's right, releasing the game as-is. Will...
Even most third generation games had vertical scrolling though, and practically none in the fourth generation (and I mean proper platformers, not run'n'guns where the focus is different). And this is...
Yes it is. There is no justification to make SMB1 downgraded, especially not in this age where all indies are managing to release much more awesome games with even less resources or expertise. In...
SMB1 had many more types of enemies, alternate paths in form of pipes (and even warp pipes that took you to other levels), hidden items all over the place, four times as many levels, much better...
Excuse me?
Anyways, that's what I mean, Project MD is essentially SMB1 without any of the good stuff =/
I really like how everybody complains about the tiny details yet completely overlook the fact this is essentially a Super Mario Bros 1 wannabe without all the cool stuff and one generation late...
Kool kitty rage in 3... 2... 1...
It was more, but in the end the Super Famicom crushed both consoles as if they were tiny bugs...
Remember that back in the day the US market was considered the big thing and the main thing console manufacturers really cared about.
When did development on the console start, actually? Because Sega already knew by launch time that they needed a new mascot to go against Mario, but whether or not they had decided to take some...
Hah, compiled sprites. For those that don't know, it's literally unrolled code to draw the sprites with the data inside the instructions themselves, instead of a bitmap and a generic drawing routine.
Time... especially for platforms like this where nobody paid attention to so as little resources as possible were allocated to them.
Hey, don't complain that Echo can do literal blast processing! =P