Nice, although the original Sonic also runs at 60fps. Is there a sample of the remastered songs?
Type: Posts; User: Soulis
Nice, although the original Sonic also runs at 60fps. Is there a sample of the remastered songs?
You beat me to it. Thanks for clearing this out.
I don't remember Doom having invisible walls. Your restriction was that you couldn't jump. And i don't remember the game stating that it has realistic levels. It had a better engine and much more...
Well, on the title screen it says 1994 - Nintendo.
http://3.bp.blogspot.com/-qS5Oy27o6ec/TqOCGHihSxI/AAAAAAAABzs/XT201Cw1uQM/s1600/Super%2BMetroid%2BTitle%2BScreen.jpg
You can't argue with...
Have you replaced it with another sound though? Because it will feel weird if silent.
Doom also has complex, non linear levels that required tons of exploring and memorization to compensate that.
Oh no, i did know that analog controls existed way before the N64, i'm not that uninformed. I just didn't know that there were so many DUAL analog games (with true analog movement on both sticks, i...
Really? These games have TRUE analog movement on both sticks?
Ok, despite who did dual analog controls first (this wasn't my point) you guys believe that there were other early games as successful...
Showing a pic of two sticks does not prove that its true analog. Could be just digital controls via sticks (like the arcade sticks for instance). I'm not trying to prove you wrong because i don't...
Not according to this article though.
http://www.hardcoregaming101.net/panzerdragoon/panzerdragoon.htm
Was it "true" analog though? Or it was just the sticks doing the work of D-pad and digital buttons?
Quake 2 on PS1 was released 2 years after Goldeneye. Also, which game is the better one is not the issue here. Goldeneye was a huge success in 1997 and it evolved the genre on consoles, i think that...
I though Mario's cry was loud and annoying on purpose in order to make you extra careful and try to not get hit. And how is it "badly done"? its a pretty accurate sound effect that sounds like a baby...
They don't have to though. I know wall jump is not needed to finish the game. Not sure about shinespark but i think only the speed boost running is needed, shinespark is only useful for 100%
Yes but i'm talking about FPS dual analog controls. Not about dual analog controllers. I don't remember dual analog controls in FPS games becoming a standard on PS1 or before Halo (correct me if i'm...
I feel that they missed this opportunity. For those who don't know, Goldeneye actually does have dual analog control options. But because there wasn't a dual analog controller in the market during...
The problem is that most developers use orchestrated music in order to make their games sound like an epic movie. Maybe it was fine the first few times times they did it, but now all big budget games...
Well, Metroid has an unskippable intro where it makes it obvious that Metroids are some lifeforms that your character hunts. You still don't know the character's name but at least you know its not...
Ok, i missed that one, thanks
I hate hand holding and everything that has to do with it. Either its tutorials, prompts, flashing doors etc. I just don't like it when a developer treats me like an idiot.
I also hate:
-60fps...
How can someone be "incorrect" about something like this? Do you have any sources or something? Personally, i hate Jrpgs. So its Super Metroid for me.
Whats with the invite system though? You invite someone and you are left with 9 invites and the next day you have 10 again. I have invited 3-4 people since i joined and i still have 10.
Yep. Games like the original Metroid were how most old gamers started gaming. We started our "careers" with hard and many times confusing games. Even figuring out how the game works was a part of the...
See my first post.
This game is not about navigation though. You don't get stuck because you don't know where to go and you have to explore/memorize/observe. In this game you get stuck because the enemies rape you. Its...