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  1. I don't understand your question. I can't because...

    I don't understand your question. I can't because Nintendo sold the N64 for a very low price while the chipset was expensive not to mention outsourced to SGI. Unfortunately, Nintendo is not a chipset...
  2. The N64's hardware design was certainly not...

    The N64's hardware design was certainly not smart, but it wasn't cheap.
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    Agree. Just keep the old school Sega quirkiness...

    Agree. Just keep the old school Sega quirkiness coming.
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    This can only end well.

    This can only end well.
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    Iím in dawg. I donít like running it though so if...

    Iím in dawg. I donít like running it though so if someone else can thatíd be terrific.
  6. Very interesting, so perhaps they've fixed it in...

    Very interesting, so perhaps they've fixed it in a new batch. That's great!
  7. Unless already mentioned, DF Retro did a...

    Unless already mentioned, DF Retro did a frame-by-frame analysis and comparison, and found that the sound effects specifically lag behind real hardware by a few frames.

    eZ2pl-cEq0g
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    "The world's first 3200-bit system!" - Tom...

    "The world's first 3200-bit system!" - Tom Kalinske
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    Weíre getting SHENMUE III and you guys are...

    Weíre getting SHENMUE III and you guys are babbling about what game store icon you see for the first 5 seconds?

    Madness.
  10. Didn't Sato-san say that he found the "cascade"...

    Didn't Sato-san say that he found the "cascade" feature of the SH-2 mostly by chance, and decided on it himself?
  11. Thread: Language Much!?

    by Blades
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    What the heck is that thing lol

    What the heck is that thing lol
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    Probably the DC jack is loose. Just resolder it.

    Probably the DC jack is loose. Just resolder it.
  13. What are you talking about. Sure, some games...

    What are you talking about. Sure, some games ignored it, but some didn't. Or is the Triforce at the beginning of A Link to the Past not supposed to be a triangle?
    ...
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    They have some great Phantasy Star interviews...

    They have some great Phantasy Star interviews with Rieko Kodama.
  15. The SNES and NES before it used a weird...

    The SNES and NES before it used a weird resolution that got stretched to the full 4:3 display. IIRC, designers were aware of this and designed their artwork accordingly. I also seem to recall it...
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    "The more things change, the more they stay the...

    "The more things change, the more they stay the same."
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    I'll give you that, the loading times were...

    I'll give you that, the loading times were annoying.

    The duels were amazing because they made no sense and you had like 2 seconds to read what rules the AI decided to think up that time.

    I...
  18. Arrival (2016) on Mega Drive Bowsley's...

    Arrival (2016) on Mega Drive Bowsley's recommendation.

    Amazing.
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    Don't let them do that. It's a fun game that gets...

    Don't let them do that. It's a fun game that gets exponentially more fun with more people playing.
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    Cool and sad photo.

    Cool and sad photo.
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    The best use of the VMU in-game IMO was Sonic...

    The best use of the VMU in-game IMO was Sonic Shuffle. Sonic Shuffle was Mario Party - Mario + Sonic. Instead of dice, everyone had cards and they were only visible on each player's VMU. You could...
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    I had a VMU chao pet waaaay back in the day. What...

    I had a VMU chao pet waaaay back in the day. What a time.
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    ...What?

    ...What?
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    My man, are you an ex-Saturn engineer? What is it...

    My man, are you an ex-Saturn engineer? What is it with you guys and adding processors.
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    They probably made it as close to that limit as...

    They probably made it as close to that limit as they could. The DC was engineered very well for the time, not only because of carefully chosen outside influence. The entire graphics subsystem was...
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