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    Mouse in menus :​P ...

    Mouse in menus :​P


    https://youtu.be/l1_IL1O-bcI

    Took six takes to record this without looking like shit. Not to mention only after the fact remembering that Fusion has input lag when...
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    Goddammit, Fusion...

    Goddammit, Fusion
    http://gendev.spritesmind.net/forum/viewtopic.php?f=23&t=3065&p=35724#p35724

    Turns out Arkagis Revolution and probably Body Count aren't detecting the mouse in Fusion because...
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    Wait, why does the Mega SD need to peek...

    Wait, why does the Mega SD need to peek controller accesses? What function is there? o.o (also if not done already, I'd also suggest to make sure the control port is exactly 0x40 or otherwise it...
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    What was the Castlevania issue? Genuinely curious...

    What was the Castlevania issue? Genuinely curious what the game is doing that could have broken it (guessing it had to do with the logo FX? or was it something else?).
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    What weird edge case did it hit? o.O

    What weird edge case did it hit? o.O
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    Nah, just keep the mouse plugged in from the...

    Nah, just keep the mouse plugged in from the beginning. It's just that the game doesn't like whatever Fusion does with the mouse (best guess so far: the real mouse takes a bit to return back the data...
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    I suppose we should add Arkagis Revolution when...

    I suppose we should add Arkagis Revolution when it comes out.

    Something I want to bring up: some people aren't sure if Body Count supports the mouse or not… yeah, it does (at least in port 1). The...
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    As far as I gather it's common for them to launch...

    As far as I gather it's common for them to launch games at $70 then lower the price later as the hype cools down (the price drop is to be expected for old products, to be fair).
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    It could be interpreted the other way, i.e....

    It could be interpreted the other way, i.e. complaining that other platforms are being ignored until after the fact.
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    Then you risk ending up like Tanglewood where the...

    Then you risk ending up like Tanglewood where the guy got so burned out that he had to put on hold the Dreamcast version for promising too much way ahead of time.

    You could argue that then the...
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    That's why I slapped it in a build-time setting...

    That's why I slapped it in a build-time setting :​v (though it doesn't seem to interfere with a normal mouse anyway) I've been toying with BlastEm's mouse code too to see how things react to changes...
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    Because I have zero notion of common sense:...

    Because I have zero notion of common sense:
    https://gendev.spritesmind.net/forum/viewtopic.php?f=23&t=3068

    It occurs to me that if some day somebody makes an USB mouse-to-Mega Mouse adapter...
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    I imagine that translating Snatcher must be too...

    I imagine that translating Snatcher must be too expensive for a mini and the only translated version so far is the Sega CD version (oh the irony), which good luck figuring out if they have the script...
  14. I'd expect each output to be completely different...

    I'd expect each output to be completely different simply due to going through different amounts of components. The more routing is involved, the worse it'll get, and I recall the RCA output on the...
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    Just in case, the whole idea of those mirrors is...

    Just in case, the whole idea of those mirrors is to act as a back-up. And I remember some years ago there was a period of time where the interviews were not available because the site was down, not...
  16. Pretty sure that's still the current Sonic Team...

    Pretty sure that's still the current Sonic Team logo (but yeah, they started using it during the Saturn era).
  17. Slow down is never intentional, but it is true...

    Slow down is never intentional, but it is true that it nearly always showed up right when the game became hard (because it spawned lots of enemies or something) and you really could use some extra...
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    I don't think it'd have issues with Mega Drive...

    I don't think it'd have issues with Mega Drive games if it was in the expansion slot (quite the opposite, it should have less issues), the thing is that then it'd have to ditch the ROM loading...
  19. I don't think Mega SD can address that much...

    I don't think Mega SD can address that much directly, it doesn't let you access the SD card directly as far as I can tell (maybe you meant 400MB? also a 400GB SD card is a beast…) There's also the...
  20. More like 1/8 I think, but mind you, they slapped...

    More like 1/8 I think, but mind you, they slapped that in after they had to cut a feature due to time constraints and hence its space got freed up at last minute.

    And yeah, games have to be...
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    Yeah, this has been going on for a while. It's...

    Yeah, this has been going on for a while.

    It's not just Sega-16 though, it seems quite a large bunch of sites are being affected… I wonder what's going on (・~・)
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    Can I mirror something in Plutiedev?

    Specifically this:
    https://www.sega-16.com/2006/07/interview-bandit-sega-vr-helmet-engineer/

    I may look later if there's anything else regarding how the hardware was developed, but for now my...
  23. Considering that Zebbe just said that the game...

    Considering that Zebbe just said that the game doesn't attempt to even use metatiles for the maps? (like, one of the most basic forms of saving space when building maps, working with chunks larger...
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    Seems Colombus Circle picked up Ultracore for a...

    Seems Colombus Circle picked up Ultracore for a Japanese release (may explain why Strictly Limited excluded that):
    https://twitter.com/ColumbusCircleC/status/1148411552950710274

    …considering how...
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    The last video from the weapons series: the blast...

    The last video from the weapons series: the blast weapon can blow up doors and destroy multiple enemies in a row in a single shot. Its main downside is that it's slow to recharge.

    ...
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