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  1. Thread: Shenmue III

    by gamevet
    Replies
    375
    Views
    32,027

    Maybe if you guys had found those sailors.....

    Maybe if you guys had found those sailors.....
  2. Iíve wanted to get a CV for a long time, but it...

    Iíve wanted to get a CV for a long time, but it would have to have a composite mod for me to take the plunge.
  3. Dina plays games from both the ColecoVision and...

    Dina plays games from both the ColecoVision and SG-1000, because they are both the same hardware.
  4. Replies
    37
    Views
    3,683

    W.....T.......Flute?!

    W.....T.......Flute?!
  5. The C64 could do some sick conversions of arcade...

    The C64 could do some sick conversions of arcade games. The graphics might be a bit more blocky (rarely flickered), but considering that it's hareware from 1982, it still held its own against the...
  6. Replies
    5
    Views
    610

    Looks pretty cool. Let us know how it sounds.

    Looks pretty cool. Let us know how it sounds.
  7. Thatís because it had a custom triple core Power...

    Thatís because it had a custom triple core Power PC CPU. It was exclusive to MS.
  8. The Jaguar, PS3 and 360 bucked that trend.

    The Jaguar, PS3 and 360 bucked that trend.
  9. Atari ST and MAC as well. They were all using the...

    Atari ST and MAC as well. They were all using the 68000 CPU.
  10. Jack was sort of right though. All of my friends...

    Jack was sort of right though. All of my friends and I (we were around 16 years old then) were replacing our consoles with home computers like the C64, Apply II and TRS-80. My old man bought a 32k...
  11. Yeah, someone managed to make a pretty decent...

    Yeah, someone managed to make a pretty decent port of Galaga on the 2600 in 2019. The VCS isn't supposed to be able to handle that many sprites.

    VZSFMOFXDyQ




    I remember my friend's little...
  12. I'm sorry, but you're really down playing the...

    I'm sorry, but you're really down playing the sound capabilities of the chip inside of the Colecovsion and Master System. Have you heard the music in Streets of Rage for the Master System?

    ...
  13. Thread: Beocenter AV5

    by gamevet
    Replies
    2
    Views
    236

    It's weird that a television from 1997 would have...

    It's weird that a television from 1997 would have a CD-i inside of it. The console was pretty much dead by that point.
  14. I wanted to avoid Coleco's games that were...

    I wanted to avoid Coleco's games that were published to the Intellevision, because I felt that fans of the Intellevision would claim that Coleco gimped those games. Ladybug is a pretty good port, but...
  15. Yeah. There were a lot of 8-bit computer games...

    Yeah. There were a lot of 8-bit computer games ported to the 5200, ColecoVision and NES. I remember playing Miner 2049íer on my friends ColecoVision, and it was nearly identical to my C64 version....
  16. It's funny that you mentioned Burger Time,...

    It's funny that you mentioned Burger Time, because I was about to point out that the music cuts out during sound effects and the burgers are green. I'll give the nod to the better pacing of the...
  17. The C64 (1982) had games that could take up 32K,...

    The C64 (1982) had games that could take up 32K, while the Atari 800XL had 48K of usable memory for gaming. A lot of those games were ported to the 5200, Colecovision and NES.
  18. The Intellevision isn't comparable to the...

    The Intellevision isn't comparable to the ColecoVision at all. Just play the arcade conversions from Atari, and the Intellevision versions are choppy and look like slightly better versions of the VCS...
  19. Honestly, I don't see why the likes of the...

    Honestly, I don't see why the likes of the Vextrex, Colecovision or 5200 get lumped into the 2nd generation, when they really were the next level of console gaming before the crash. They were far...
  20. Notice that they mentioned Power PC. Basically,...

    Notice that they mentioned Power PC. Basically, IBM tweaked the Power PC CPUs, stacked the cores and came up with the Xenon and Cell.
  21. The Xenon processor in the Xbox 360 was a 3 core...

    The Xenon processor in the Xbox 360 was a 3 core IBM PowerPC CPU. The Cell processor was a 2 thread PowerPC CPU, with 7 SPEs added to do vector calculations. The 360 GPU was more powerful than that...
  22. The Cell Processor could do vector calculations...

    The Cell Processor could do vector calculations with its SPEs, nothing like SLI. Sony, at one point was going to use the Cell as a GPU, but later scrapped that idea. The graphics were rarely the...
  23. I don't recall where I'd heard that, but this...

    I don't recall where I'd heard that, but this snippet shows that 1066 Mhz DDR3 has the same bandwidth as the XDR used in the PS3.
    ...
  24. It was about memory management. Oblivion was...

    It was about memory management. Oblivion was optimized for PS3 and had a longer draw distance. Once developers started making the PS3 the lead platform, the PS3 started getting most of the better...
  25. I donít think that the 360 used DDR3. Sony...

    I donít think that the 360 used DDR3. Sony started replacing XDR RAM with DDR3 in the later models.

    *Edit*

    *360 had 512MB of unified GDDR3 RAM @700 MHz. Itís pretty much DDR2 speed.
    ...
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