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  1. The issue with that ROM is that it uses the...

    The issue with that ROM is that it uses the address space reserved for the Sega CD and 32X so it can be an 8MB ROM. Otherwise you'd need to use mappers and bank switching to have a ROM bigger than...
  2. Interesting that they're putting Snatcher on the...

    Interesting that they're putting Snatcher on the US one. I wonder if they'll give us the Translated Rondo of Blood from the PSP release and a new translated version of Snatcher on it?
  3. https://upload.wikimedia.org/wikipedia/en/2/29/Aut...

    https://upload.wikimedia.org/wikipedia/en/2/29/Autism_Speaks_Logo_Updated.jpg
  4. Actually I saw Barone posted and thought "Oh I...

    Actually I saw Barone posted and thought "Oh I wonder what his thoughts are on this device" only to find that, to my disappointment, it's just you throwing a tantrum.
  5. Oh, is Vector having another meltdown?

    Oh, is Vector having another meltdown?
  6. Quackshot: It's a 10 Meg cart, but 6 Megs of it...

    Quackshot: It's a 10 Meg cart, but 6 Megs of it is empty space filled with 0s. The game data itself only takes up 4 Megs.

    I found this out when looking at the Saturn port where instead of the...
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    So I have a problem, I attempted to recap my...

    So I have a problem, I attempted to recap my Model 2 Sega CD which has the Funai Board and it's gone horribly wrong. First of all I had multiple caps where the pad came off when I desoldered the old...
  8. Well that last bit is just an issue with...

    Well that last bit is just an issue with translation, not porting.

    But here's a rundown:


    Floors are done by VDP2 and are much higher quality with shadows and sometimes roads and paths being...
  9. From the footage they've released so far I'm...

    From the footage they've released so far I'm seeing zero evidence of that. It's 100% identical to the Playstation version. So once again:


    https://www.youtube.com/watch?v=OFjqEexH0Tg
  10. Yeah, I can tell by looking at it that it's 100%...

    Yeah, I can tell by looking at it that it's 100% based on the PS1 version. Looking at this video here, you can see that they didn't event try to clean up Parm's floor, it's just as screwed up as the...
  11. I just hope the servers are linked. Whenever...

    I just hope the servers are linked. Whenever they're separate, the none Japanese version falls behind and becomes the neglected step child. If they're not linked, I'll be sticking to the JP version.
  12. It's already on PS4 and Vita, so it's not like it...

    It's already on PS4 and Vita, so it's not like it would need to be ported. My guess is Microsoft is footing the localization bill which is why it's Xbox/PC only for now. Though unless servers are...
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    They have wired and wireless, as well as USB...

    They have wired and wireless, as well as USB ones. For the first wave of Retro-Bit it might seem silly, but the new Saturn Controllers are definitely welcome, and I'm more interested in the supposed...
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    New Patch: Disc 1 v0.58 (5/24/2019): Fixed...

    New Patch:

    Disc 1 v0.58 (5/24/2019):

    Fixed an error with the portraits in the final scenes of Disc 1.
    All Disc 1 Map Screens Have had their text translated
    An experimental change has been...
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    I've been able to pull the tiles for the...

    I've been able to pull the tiles for the characters names for the results screen from the PS1 version:

    https://i.imgur.com/6TSpmqN.png
    https://i.imgur.com/CuBayVN.png

    Unfortunately Guido's...
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    I remember those BS things. The whole "no Z80 in...

    I remember those BS things. The whole "no Z80 in the model 2" stemmed from the simple fact that the Power Base Converter isn't compatible with the Model 2 simply because it doesn't fit. They...
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    So I now have all the Disc 1 Map Screens...

    So I now have all the Disc 1 Map Screens translated and running at 704x448:

    https://i.imgur.com/iRRyzT3.png

    https://i.imgur.com/LJfIjAC.png

    https://i.imgur.com/5ndQgsh.png
    ...
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    Or another likely possibility is just bad code, a...

    Or another likely possibility is just bad code, a bug, or just not fully understanding how something works. The Playstation version has the map screen running in 400x240, but the map only takes up...
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    The thing is that it's still running in...

    The thing is that it's still running in interlaced mode for that screen. It's just running at 352 wide instead of 704 wide. So it's 352x448. The movies actually run in that resolution as well and not...
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    So one quick correction is it's actually 352x448,...

    So one quick correction is it's actually 352x448, not 352x480. Not that it makes that much difference here. The only reason I can think of for why they went with that instead of 704 wide is because...
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    So I've been working on the Map Screens, and I...

    So I've been working on the Map Screens, and I think I've finally gotten this figured out.


    The tile data for the sprites are stored in the AMAP#.ADD files.
    Location tiles are 32 pixels tall
    ...
  22. It all depends on what you're trying to do. If...

    It all depends on what you're trying to do. If you're trying to draw oodles of polygons with lighting and transparency effects then yes, the Saturn is weaker. If you're trying to do some kind of game...
  23. No. Everyone else used Triangles. Sega's arcade...

    No. Everyone else used Triangles. Sega's arcade hardware used Quads. The Saturn however doesn't even use Quads really. It instead draws sprites and distorts them. This effectively makes a quad but...
  24. On paper, the Saturn looks better in the CPU and...

    On paper, the Saturn looks better in the CPU and Memory departments. However it's very difficult to use those resources due to numerous limitations, bottlenecks, and just odd design choices.

    The...
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    New Patch: ...

    New Patch:

    https://github.com/TrekkiesUnite118/GrandiaTranslation/blob/master/SS_Grandia_EN_Disc_1_v0.57.zip

    This should fix a hang up that happened when Leen leaves at the end of the Twin...
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