They were also supposedly working on a port of Alien vs. Predator.
Sadly, this one never made the jump to the Sega Saturn or any other console.
Type: Posts; User: Wesker
They were also supposedly working on a port of Alien vs. Predator.
Sadly, this one never made the jump to the Sega Saturn or any other console.
It was actually done.
http://www.segasaturno.com/portal/files/posted_images/869/indiana_jones_fate_of_atlantis_mega_cd_sega_visions_review.jpg
Would be better if you create a thread and post all the wallpapers there I think.
Right, never that one.
It reminds me to that region protection message you can have sometimes while playing Mega-CD games in the wrong region/Hz, but this is Mega Drive.
I usually played the PAL version at 60hz, before having the chance to play the USA version through the Everdrive, and never had any issue aisde from the typical music desync.
Of course, not...
That Game Genie code is really an improvement for the Mega Drive version of Double Dragon. No more sticking enemies because they run like hell. This way the game is closer to the arcade version and...
Unfortunately it seems that what he has is not the finished version of the game.
The Atari Jaguar version was a separate development by id Software which had some differences introduced compared to the PC original, mostly regarding the wall textures and level design of some...
The Brazilian releases are rarer so it's nonsense to go after them when you can have the European releases. The games are pretty much the same and work perfectly in either region and system.
...
I don't know, I found this by randomly googling. I'll try to look into it.
I guess he basically took the Amiga cover, did some tweakings and put it on the front. Nothing more, nothing less.
I have just noticed someone did a repro of Mr. Nutz 2 (Mr. Nutz: Hoppin' Mad) using the same exact cover of the Amiga version.
http://www.stnowak.info/images/MD/MD.Mr.Nutz.1+2EUR.JPG
...
That's supposed to fit with the recurrent theme in the cartoon of the Tasmanian island being all yellowish. I think that aspect it's actually a little more faithful in this game that what the Mega...
If you really want to see an abortion of a game involving this character, check the Game Gear Taz-Mania. The graphics "look" similar to the Mega Drive game but it is actually a completely different...
The problem is simply the use of the Sound Images engine by Software Creations, one of the worst Mega Drive sound engines by far. First there was the conversion of The Lost Vikings having pretty damn...
Fortunately they didn't do that.
True. The Master System had the same redesign aspect. It was originally the Sega Mark III in Japan and then it was completely redesigned as the Sega Master...
Yup. It's pretty much the same style.
Boy, how I miss those days.
The PC version is much better. Crisper graphics, better controls, more musics (and they don't loop like the console versions, they are fixed to each mission), more cinemas and a more complete...
Press either the Fly button (B by default) or the Jump button (C by default) + Up, which was the original input of the Amiga version. You must have at least one green hitpoint to be able to fly,...
And for some weird design reason, there are also screen transitions when moving into different camera angles/backgrounds that way.
That's true IFF you strict only to a single western region of games (whether it is North American or European) and not go into the whole amount of +1000 Sega Saturn games of all regions combined.
...
I believe it's complete. It even has an European region protection implemented. I made it past the first level and there are sidescrolling levels indeed (they are actually the second part of each...
Yep. The Mega Drive version grants passwords at the same moment the Amiga version allowed to save (at the end of each world, after defeating the boss) and the passwords keep track of the progress, so...
It probably would have lagged the game as hell, no pun intended.
I don't get why they didn't just used the original PC version skybox instead of doing what they did. Like you said, it makes no...
I would stick to Mr. Nutz 2 since that's how the game was going to be titled on the Mega Drive, as a follow-up to Mr. Nutz 1. This prototype is still Mr. Nutz: Hoppin' Mad because it seems to be...
Much better. :D
Both the logo and the artwork (which is in fact a recycled Mr. Nutz 1 artwork) can be taken in better quality from here:
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