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  1. A while ago, I realized a massive area of...

    A while ago, I realized a massive area of oversight on this topic and some related ones, plus the somewhat-overlapping one I made on the Sega CD years ago:...
  2. This is really neat, I'd seen some of the...

    This is really neat, I'd seen some of the examples of the ripped SFII samples being played for comparison to the bad sound driver, but missed this patch/hack. (I was pretty much absent from the...
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    Sticky: I stumbled on Tyrian, a 1995 MS Dos game with a...

    I stumbled on Tyrian, a 1995 MS Dos game with a nicer OPL2 (or possibly OPL3) showing than even Wacky Wheels managed, though the videos of it are a mixed bag (especially the FM drums), and I'm not...
  4. Yeah, sorry I forgot to summarize what mipmaps...

    Yeah, sorry I forgot to summarize what mipmaps even are.

    And some of the real code-heads around could probably point out some mistakes I've made, but I'm pretty sure the SH-2 +local 16-bit SDRAM...
  5. Quads were really not the Saturn's main problem,...

    Quads were really not the Saturn's main problem, or VDP-1's main weakness, and quad-based arcade hardware (including the Model 3) was much more powerful for the same reasons. The problem was...
  6. The folks over at the Vogons forums would...

    The folks over at the Vogons forums would probably have more insight there on the PC end and digging up archived price lists and such. (a quick search a while back found plenty on prices of complete...
  7. Interesting, and I sort of recall stumbling on...

    Interesting, and I sort of recall stumbling on some of that before (it certainly fits my perception of the progressively more strained relations between Sega and Nvidia). It's still no less ironic...
  8. https://www.anandtech.com/show/248/4 February...

    https://www.anandtech.com/show/248/4
    February 10, 1999



    Flipping through that whole article again, I don't see a price breakdown for the test rig they actually used (unlike most modern...
  9. This is partially true, but the bigger issue is...

    This is partially true, but the bigger issue is that the hacked-up DC games made to fit on CD-ROM omitted much of the redundant data allowing smooth (and fast) continuous reads from disc, thus...
  10. I'll add this: from Chilly Willy back in 2014 (I...

    I'll add this: from Chilly Willy back in 2014 (I know he hasn't posted in a couple years, but it's an interesting point I stumbled on)


    This sounds really nice, but I'd argue Sega could have kept...
  11. Those are SH3 CPUs/MCUs, they came too late to...

    Those are SH3 CPUs/MCUs, they came too late to fit into the Saturn, but I'm pretty sure it's the CPU Sega was targeting for their Nvidia NV2 based platform, possibly the 60 MHz version of the SH3.
    ...
  12. Thread: Yeti 3D

    by kool kitty89
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    Random thought I overlooked back when this was...

    Random thought I overlooked back when this was being discussed, but if you rendered in 8bpp 256 color paletted mode, but treated the screen as 16bpp for dithered 256 color pixel pairs, you could do...
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    I didn't see any further details on the flash...

    I didn't see any further details on the flash flood warning (or event) in Cabo Rojo, but I did find this:...
  14. I'll sort through the last few pages of post...

    I'll sort through the last few pages of post later, but back on the original (general) topic of clean/streamlined hardware design, I had a few new thoughts that I don't think we discussed before:

    ...
  15. Yep, and the Xbox and Game Cube got dropped...

    Yep, and the Xbox and Game Cube got dropped because the former was simply too expensive to support and lacked the demand/volumes to make investing MORE into R&D/licensing/contracting to make the...
  16. The C64 was cheaper than the NES for much of its...

    The C64 was cheaper than the NES for much of its market life (the Atari 65XE for its entire market life), though the peripheral cost of the C64, at least in the US where disk software was most common...
  17. A note here, not a counter argument but a point...

    A note here, not a counter argument but a point to keep in mind:

    The 2600 unlike most other legacy budget rehashes (with the possible exception of the PS2) had continued NEW software support...
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    The Mole, what you're describing is payment for a...

    The Mole, what you're describing is payment for a service rather than a product. Same would apply to some of Melf's examples if said payment wasn't for licenses for games or whatever (which wouldn't...
  19. Yeah ... not really cost effective designs for...

    Yeah ... not really cost effective designs for the home market though, or appealing for 3rd parties to develop for. The SH5 would've been neat it it had met or exceeded Hitachi's original...
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    Hence why you'd want volunteers to collaborate on...

    Hence why you'd want volunteers to collaborate on common terms. ;) (ie profit non-profit or anything in-between ... like a shareware -or complete- downloadable version and a possible official cart...
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    With so much VRAM space free, doesn't that leave...

    With so much VRAM space free, doesn't that leave more room for animation? (be it conventional animation or dynamic tile effects, possibly to smooth out the edges of some things) I'm not saying that...
  22. A lot of market successes are accidental, and...

    A lot of market successes are accidental, and smart businesspeople will take note of that and exploit it further. Failing to do so is a big missed opportunity.

    Nintendo catering to the casual...
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    If you want to realse a homebrew cart game...

    If you want to realse a homebrew cart game officially, why not focus on using the same game engine with new maps, textures, sound effects, etc? The Wolf3D conversion is obviously cool in its own...
  24. One more clarification, on that Yu Suzuki...

    One more clarification, on that Yu Suzuki magazine quote:

    The V60 is NOT a RISC processor, it's a CISC architecture NEC developed after they abandoned further x86 development, their would-be...
  25. Not on the 5th gen console topic, but regarding...

    Not on the 5th gen console topic, but regarding the MD's design:
    I forgot to bring up one other factor in the Z80's use as a sound processor, not only was it unecessary from a practical standpoint,...
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