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  1. Replies
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    Tbh, I think by the time of Final Fight CD, the...

    Tbh, I think by the time of Final Fight CD, the FMV fad was on its way out, not that SEGA Japan was either than big on FMV in the 1st place. SOJ IMO should have looked to port it's scaler coin ups to...
  2. When you have the GBA handling Crazy Taxi or...

    When you have the GBA handling Crazy Taxi or Tekken 3 LOL, one can say the PS could have handled RSG , but with issues like with any Saturn game that made half decent use of the VDP2.
  3. We'll I don't think Mass Destruction or Street...

    We'll I don't think Mass Destruction or Street Racer lead on the Saturn and the Saturn versions, thanks to relatively simply use of the VDP2 looked better had more effects, run in a high scree Res...
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    The Mega Drive wasn't system 16, it wasn't the Y...

    The Mega Drive wasn't system 16, it wasn't the Y board but the SEGA CS Team were still expected to handle the ports, never mind their Master system ports. . We already had brilliant ports of CPS...
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    It scrolls left to right, feature similar-sized...

    It scrolls left to right, feature similar-sized characters and a similar number of characters on screen. It's not that different, quite like a lot of Capcom CPS scrolling games or even SEGA's for...
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    It used to happen back then, even when games...

    It used to happen back then, even when games shared the same tech, they'll be improvements and advancements made, like how the Mega-CD Thunder Hawk engine was improved for Battlecorps or how the...
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    I think back in those days all the Consumer Teams...

    I think back in those days all the Consumer Teams were under one Division. The consumer teams would have port , what ever they are told to do. I can't help by feel sorry the CS Team line that were...
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    Well I did mean CP 1 . But given the SEGA CS team...

    Well I did mean CP 1 . But given the SEGA CS team made such a wonderful game engine for the MEGA CD port of FF. It's a shame SEGA didn't look to reuse it for other CP1 Mega CD ports .

    Still this...
  9. Sticky: Nice pickups. Tomb Raider is class and don't...

    Nice pickups. Tomb Raider is class and don't listen to the hate. Crackdown 3 is ace fun
  10. I've tended to use Ghost in the Shell. That has a...

    I've tended to use Ghost in the Shell. That has a nice VDP2 style sky effect and a flat floor too, but it runs a choppy (That's a big issue with so many PS games on YouTube most of through an...
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    Yeah, we should have more. Sad given SEGA had...

    Yeah, we should have more. Sad given SEGA had such a great CP2 engine for the Mega CD.
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    But Strider was so bloody Epic . Would have loved...

    But Strider was so bloody Epic . Would have loved to had that on the Mega CD with remixed music , arcade perfect sound effects and all the Arcades speech and introductions .

    Even to this day , The...
  13. Fighting Force is a nice example. That game was...

    Fighting Force is a nice example. That game was build around the Saturn's VDP2 and the PS does a half decent job of handling it . Grandia isn't too bad either, but comes up way short in parts , same...
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    Final Fight made full use of the Mega CD...

    Final Fight made full use of the Mega CD soundchip and it really sounds brilliant (sound effects wise ) I also much rather the CD remixed tunes to the chip music .

    I only wished SEGA made a CD...
  15. The PS had big issues trying to emulate that...

    The PS had big issues trying to emulate that effect, very apparent in games like Thunder Force V. Sure it could pull it off, it just didn't look anywhere near as good. But like with anything do with...
  16. What... you think a 3D on-rails shooter couldn't...

    What... you think a 3D on-rails shooter couldn't be done on the PS1?. Snes fans would have you believe that Street Fighter II couldn't be done on the Mega Drive, only for the MD to do it. Mega Drive...
  17. It was a debate, but like usual you look to...

    It was a debate, but like usual you look to rubbish or make fun of anything or anyone, you don't agree with
  18. So childish. Can anyone have a debate with you?...

    So childish. Can anyone have a debate with you? Or does it all go over one's head
  19. The Intellivision had the best version of Super...

    The Intellivision had the best version of Super Cobra IMO
  20. Play Panzer Bandit and see the PS could handle...

    Play Panzer Bandit and see the PS could handle Guardian Heroes style game, only with limitations. If one plays Fighting Force on the PS, which was a game built around the Saturn VDP2 and where it was...
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    I haven't done that since my 233 Mhz Pentium MMX...

    I haven't done that since my 233 Mhz Pentium MMX PC, which I built myself. Can't be bothered these days and just get my PC's from PC Specialist and have them build it for me
  22. I've seen it thanks. Any system can handle a...

    I've seen it thanks. Any system can handle a game, its what is lost in the process. I mean for some the Wipeout series, defined the PS era and the Saturn was able to handle it with some compromises.
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    :). My old 360 is long dead and doesn't work at...

    :). My old 360 is long dead and doesn't work at all. Nice to meet a fan of Raiden Fighters Aces too, that is such a classic shooter. Gutted it wasn't made BC. Nice PC rig BTW too
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    Yeah, I can't wait. The BC programme was so...

    Yeah, I can't wait. The BC programme was so amazing on the One and while I expect every One game to be BC and the 360 and OG Xbox already BC on the One to be fully BC.
    I'm hoping for more 360/OG...
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    Nice set up, that that old 360 still work? ...

    Nice set up, that that old 360 still work?

    Anway, Other than a 3DO FZ-10 & an NES up in the attic and a 3DS which in the toilet. Here's pretty much every console I have set up or by a main TV that...
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