I laughed at that enemy veering into you at 29:30. That still stinks to come that close and die like that. Those overhead levels are such a pain.
Type: Posts; User: Benjamin
I laughed at that enemy veering into you at 29:30. That still stinks to come that close and die like that. Those overhead levels are such a pain.
Except that the price got slashed soon enough, and it didn't take long for Sega to bundle three AAA games with the system. All price did was stop the Saturn from gaining some more early adopters, but...
5320
Already have Umihara Kawase Shun Second Edition. This one has the neat stand up thingie and the animated cutscenes. This is part of a recent Megadrive buying binge I was on recently. Can't...
Difficult != Impossible
A game company is a business. If it can't "effortlessly" port a game to the Saturn; if making a Saturn version would tack on additional months or more to the development...
The price of cartridges and success of the PlayStation drove developers away from the N64.
The Saturn being tough to program for was well stated fact during its lifetime, appearing in any...
HERO has such poor control, at least given the challenges and pacing. Annoys me to no end, and so many blind obstacles, too, forcing you to memorize the layout of each stage. I still bought it for...
This is great news. ToeJam & Earl needs (on-line) co-op play. SVC Streets of Rage had it, so I'm sure this will as well. I'm only sorry we had to suffer through Backbone for so very long. My only SVC...
It does.
IAmA = I Am A ____
AMA = Ask Me Anything
AMAA = Ask Me Almost Anything
That is... exactly what I wrote. What you were referring to is why it is easier to do 3-D than 2-D with limited RAM.
Yep, they're pretty bad. Still bugged that Capcom didn't bother to update...
A polygon actor is just coordinates and some small, tile-able images. Once the character is built, you can animate it without really increasing the load on the RAM beyond the bits of code ...
Panic Park
Like a decade ago I started collecting sealed NES games, mainly because they came in those lousy cardboard boxes, and I wanted them to be as complete and mint as possible. Of course, it didn't take...
I'd agree with that, and my experience is purely anecdotal and regional. I did come across a few late 2600 games, but these were garage sale finds in the 90s. The major magazines of the time all but...
I'm sure it is; it just came well after the system stopped being relevant due to the late release. Trying to rebrand the 2600 to compete with the NES was a mistake. "No one" bought into it, and such...
Bumper Bash was limited to Canada, too, and was released about the time of the video game crash to have much of an impact if any. I've not played either of the later 2600 pinball games, and for the...
I suppose, and I do see that Good Deal Games' releases have been included here already, which I didn't notice until I just checked. Rarity didn't stop Tetris from getting reviewed as well, so I guess...
I don't think reviews should be done of unreleased, incomplete games. That seems more like a feature article to me. At the very least, something would have to note that its an incomplete game. Aren't...
Psycho Pinball
Devil Crash
Dragon's Revenge
Dino Land
Crue Ball
Virtual Pinball
Sonic Spinball (debatable, but it's more pinball than platformer)
So, seven games. That may not sound like a...
The couple of sign posts which just require spamming hits and the one at the start of the flying stage are not interesting, but they're like ten seconds or so interruptions that I can't complain too...
I think Phantar's post from a few weeks ago reminded people just how many Genesis strategy games are still waiting to be covered. I tend to think "everything" has already been reviewed here, so it's...
No one has done Centurion? I'd like to claim Powermonger and it if possible. I'll have Lord Monarch in early this week soon. Screenshots are probably going to be limited to the six I pulled from...
What is that? I've never seen Sonic 2 in that packaging before. Looks like cardboard even.
It was like that in the US for a while. Fighters as a genre didn't just happen overnight. It took SFII and the wave of copycats to really establish it as such. Until that point, they were just...
I'd agree with this, but I'd also say that Ristar's gameplay feels better since it's more focused. Headdy's head gimmick doesn't play as smoothly, and the challenge is all over the place. Likewise, I...
...And yet we (you) have no Landstalker themed Sega-16 logo. :)
Landstalker did end up being significantly different and better than I thought going in. It has all the appearance of a Zelda clone....