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Type: Posts; User: Cloofoofoo

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  1. Replies
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    Depth of field is indeed not widespread on the...

    Depth of field is indeed not widespread on the ps1 but it shows it can be done without impacting performance too much. Radial blur / motion blur is alot more wide spread on the ps1 than on the...
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    You hit the nail on the head. Its pretty much...

    You hit the nail on the head. Its pretty much lack of forethought in design for those kinda effects not really lack of power though. Look at naomi 2 with the right co processor it matches and...
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    Hmm I hate to do this but I got to inform you...

    Hmm I hate to do this but I got to inform you that the oldest use of depth of field iam aware of was 1997 on the ps1 in Front mission alternative. The reason you cant find depth of field and motion...
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    Motion blur is actually very rare, I guess...

    Motion blur is actually very rare, I guess keeping a transparent quad that covers the screen destroys the filllrate. The most common post effect on the DC is actually Crossfade. Certain sega devs...
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    Bad comparison again. They went with Windows ce...

    Bad comparison again. They went with Windows ce on the Dreamcast. They did so because the Dreamcast version uses online functionality that still works to this day.
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    It's funny you mention this game. I have part 3....

    It's funny you mention this game. I have part 3. This game is the successor to one my fav ps1 games, side by side. Part 3 look infinitely better, I'll have to check it out. Part 3 uses a lot...
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    Psp doesn't have full use of it's 32mb ram since...

    Psp doesn't have full use of it's 32mb ram since it had to run an os, you are aware of that? If I remember right it only had 24 mb available to apps.Unless you're talking about later models but even...
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    And if you remove all bell whistles it can be...

    And if you remove all bell whistles it can be down ported(which was my point with res4). I can see this running similar on the DC. Maybe with less aliasing. Might be worth extracting on psp to see...
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    Hmm. Triangle strip were of course used on the...

    Hmm. Triangle strip were of course used on the console. Flawed logic though, even you said it yourself zero gs gives dead on figures same as the fixed obj dumps. Triangle count is accurate in that...
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    For segaAMD the mud pit. Its quite the pretty...

    For segaAMD the mud pit. Its quite the pretty game but not anything high poly.

    Rumble roses ps2 mud pit : 31,060 tris per frame x 60 fps = 1.8 million polygons per second. For Yharnamresident:...
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    Moving on , Draconus cult of the wyrm. A hack and...

    Moving on , Draconus cult of the wyrm. A hack and slash adventure on the dreamcast. Treyarch thought it would be neat to push the dreamcast to the absolute limit and told their artist to pump it...
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    Sigh you ignore most of what I say. I explained...

    Sigh you ignore most of what I say. I explained up there what exactly the ps2 obj capture is doing I'll give you an example : pride fc 43,633 Tris captured x 3 vertex = 130,899 vertex. The ps2...
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    Don't pay attention to that. But if you must it's...

    Don't pay attention to that. But if you must it's how it's captured. The simulator for the ps2 captures the scene itself into an obj into separate triangles. Meaning is you take the polygon count...
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    Re4 maps arent as big as you think. They are...

    Re4 maps arent as big as you think. They are loaded by sections/load points, you can literally dash beginning to end of a map in less than 2 minutes by ignoring the enemies . This is one game the I...
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    It's not. It was one of the first games I...

    It's not. It was one of the first games I measured. I don't have the number at the moment but it's more like 2.5 mpp to 4 mpp. I'll get the exact number later but it's like 30k to 50k per frame at...
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    I don't really care for preserving my own images...

    I don't really care for preserving my own images as hunting down img hosting stuff is annoying. I usually just use the forum upload, it just happens I don't like how it's done here.
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    By I was asking specifically about the resident...

    By I was asking specifically about the resident evil 4 pc version to dc port. It had no frame buffer effects and even with NOTHING clipped still does 2 million pps. Missing lighting + static...
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    Shenmue 2 did get a sepia effect on the Xbox as...

    Shenmue 2 did get a sepia effect on the Xbox as part of one the filters no? Well I guess since the frame buffer effects went bye bye that meant also no color manipulation effects on the frame for PC....
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    ok its Resident evil 4 time. Using the old pc...

    ok its Resident evil 4 time. Using the old pc release of resident evil 4 pc we can get an idea what exactly the ps2 is doing. The pc version to start doesnt seem to clip anything in the distance or...
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    Space channel 5 part 2 on next. Very pretty...

    Space channel 5 part 2 on next. Very pretty looking game with lost of animated characters on screen. The game isnt afraid to use alot of environment maps or use vertex speculars. It isnt pushing alot...
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    You should trust me more on the frame rate front....

    You should trust me more on the frame rate front. Like in pods case I demonstrated you need to mess with it's gamecode/memory values at load time to even allow 60 fps and 60 fps physics.

    I am out...
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    What your saying makes no sense. IAM not a...

    What your saying makes no sense. IAM not a programmer but from what I understand the Vu sends models in small but extremely fast chunks, so if anything this could be heavy use of it. It has to do...
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    You know the cg backgrounds worked really nice in...

    You know the cg backgrounds worked really nice in that game. Imo of course. It's beloved for it's gameplay and was admired for it's color graphics so it must be doing something right.

    I extracted...
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    Ouch that means Homebrew surpassed them. I think...

    Ouch that means Homebrew surpassed them. I think some one created a softdec movie player that could play up to 702x480 Rez at 24.97 fps. He mentioned it was quite hard and required alot of...
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    I agree they definitely stepped up their game...

    I agree they definitely stepped up their game with the 2nd one. Though the first one was no slouch , didn't streaming a sfd movie require like 30% of the CPU resources? (Not garbage like he claims,...
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