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  1. Replies
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    That isn't exactly a well written article. There...

    That isn't exactly a well written article. There are several errors and a total overlook of a good portion of early PS2 games only running at 320x240, which would create even larger jagged edges.

    ...
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    There's like 4 levels to the forest area. It...

    There's like 4 levels to the forest area. It would take some time to find the area with the crates hidden behind the grass. This 1st area showcases shrubery that you can walk through and it will...
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    The Forest area in PSO has large tropical plants...

    The Forest area in PSO has large tropical plants that are drawn with polygons and sway in the wind. There is tall grass that you have to walk through to find hidden crates, as well. I was more...
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    Phantasy Star Online has grass. That game...

    Phantasy Star Online has grass.

    That game looks like Dynasty Warriors.
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    Iíve already received an email for ordering the...

    Iíve already received an email for ordering the collectorís edition. It looked pretty cool.
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    12,214

    It pisses me off that I have every ESPN channel...

    It pisses me off that I have every ESPN channel and yet, they want me to pay for ESPN + to watch Fury fight.
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    I didnít even think about that, when I got the...

    I didnít even think about that, when I got the game for PS4.

    I guess Iíll have to play through the Xbox version.
  8. I liked that Nintendo was exploring a much larger...

    I liked that Nintendo was exploring a much larger color range, because weíd been seeing the same damned basic colors going back to the early 8-Bit era. And as much as I liked the Genesis, when I got...
  9. I much prefer Super Mario Bros. 3, but you're not...

    I much prefer Super Mario Bros. 3, but you're not giving enough credit to some of the graphics and sound effects that Super Mario World brings. The Ghost houses come to mind.
  10. Replies
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    Iím pretty sure that True Crimes: NYC was...

    Iím pretty sure that True Crimes: NYC was developed on the PS2 and then ported to the other consoles.
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    They certainly sold a ton of Wii Fit and Balance...

    They certainly sold a ton of Wii Fit and Balance boards. I believe Nintendo managed to sell an insane number of Balance Boards for the Wii.

    Edit*

    Yep, Wii Fit and Wii Fit plus are 2 of the top...
  12. I guess it was 704 x 480 (I did say it was...

    I guess it was 704 x 480 (I did say it was something like 700x480), that the capture device decided to use. 352x224 would explain why the left and right edges are cut off on those Capcom fighters.
  13. @EPSYLON EAGLE The TG-16 and SNES are using...

    @EPSYLON EAGLE

    The TG-16 and SNES are using more colors, which will require more video memory. The trade-off is using a slightly lower resolution, to save some VRAM space.




    I do know that...
  14. Some are just weird. I just captured Last...

    Some are just weird. I just captured Last Gladiators from the Saturn. I saw that its output resolution (I can't see it now) was something like 407x267, which is a really odd number. The capture...
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    It's a balance. Sony, as big as it is, was in...

    It's a balance. Sony, as big as it is, was in financial turmoil when they launched the uber-expensive PS3, and it took them nearly 4 years before they saw profit from that console. The Wii U was a...
  16. There are games like Decathlete that are at a...

    There are games like Decathlete that are at a higher resolution.
  17. It's funny, because the Capcom fighters on the...

    It's funny, because the Capcom fighters on the Saturn were displayed at the arcade resolution and the CRTs did not adjust for the added lines. The monitors simply cut off the left and right sides of...
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    That may be true with the ground levels, but when...

    That may be true with the ground levels, but when you are flying over and under ships in space with a variety of lasers and explosions going on at random, it would be pretty difficult to have all of...
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    The GC has 16MB of DVD cache memory, which can be...

    The GC has 16MB of DVD cache memory, which can be used for data that is constantly being accessed.
  20. Yep! Voice Synthesis Module. I remember the...

    Yep! Voice Synthesis Module. I remember the commercial for that game. Bombs away!

    https://en.m.wikipedia.org/wiki/Intellivoice
  21. Didnít the Intellevision have a voice command...

    Didnít the Intellevision have a voice command module for voice samples?
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    I was talking more about the ship models (polygon...

    I was talking more about the ship models (polygon details and lighting) that were easier to see with an upscale. People looking at old blurry 480p videos of it can't see all of those details. I think...
  23. The NES sound chip appears to be very similar to...

    The NES sound chip appears to be very similar to the SID, but with a couple of extra channels of sound (one channel can playback samples), for a total of 5 channels. The SID only has 3 channels, but...
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    According to Julian Eggebrache, in an article...

    According to Julian Eggebrache, in an article about Rogue Squadron in Retro Gamer issue 168, Rogue Leader is using Normal Mapping, not Bump Mapping. He also talks about it being one of the only...
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    The developer talked about Rogue Leader pushing...

    The developer talked about Rogue Leader pushing 15 million PPS. The thrust ports on the Destroyers alone, were pushing 150,000 PPS. Just look at the thrust ports of the Destroyers in Segaís Star Wars...
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